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Does anybody else in here...feel the way I do?Follow

#27 Aug 18 2013 at 8:56 PM Rating: Decent
This is solely an issue with the arcanist playing in your group, not the mechanics of arcanist itself really. As others have stated previously, if you are a decent tank, the ARC should have the blue carby out for dps. The only time I ever bring out the yellow carby when in an instance is when I feel the tank is completely incapable of holding aggro, and I appreciate having the option to do so as carby in the hands of a skilled arcanist can make a dungeon go extremely smooth.
#28 Aug 18 2013 at 8:57 PM Rating: Good
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2,120 posts
I get the sound issues after being logged in for a really long time. Gets annoying. Have to completely exit the game and come back for it to return to normal.
#29 Aug 18 2013 at 9:57 PM Rating: Decent
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123 posts
I always use emerald carby during FATES and guildleves(no chance to do dungeons due to the 90000 error). Played warlock during my WoW time so I know to switch to "DPS" pet/turn growl off lol

Edited, Aug 18th 2013 11:58pm by SuikodenXXX
#30 Aug 18 2013 at 10:22 PM Rating: Good
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392 posts
As a arcanist, i was using the topaz for soloing mostly, but i would use topaz in SAS dungeons. BUT, i only used it to kite around the other mobs to keep them off the CNJ. This did require some micro-managing. I would use topaz to assist the tank but hardly ever did topaz pull a mob off the tank.

The first time i used the emerald one the carby did it's special and shot the mob into a group that then linked it to us, lesson learned there.

I believe that arcanist is fine, i just feel people will need to learn to use it. And seeing how the job is literally brand new, i think others need to stop screaming their heads off about how the job is screwed up. Give people time to learn it, atleast more then 3 days.
#31 Aug 18 2013 at 10:33 PM Rating: Good
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491 posts
Thank you everyone for the feedback. It seems this is a mixed bag. I agree with most people that a lot will depend on the person in control rather than the class itself. Regardless though, I do look for some tweaking of the class in the near future. It seems a bit too versatile to find a secure place in an MMO. Perhaps a single player spin-off featuring the all powerful Arcanist is in order, SE? :P Final Fantasy XIII-4 or XIV-2, you decide!
#32 Aug 18 2013 at 10:47 PM Rating: Decent
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3,599 posts
Acn felts semi-OP, but I have to ask.. was the Acn using a Blue or and Orange carby?

Orange Carby is the tank and uses provoke-like moves. I think you had one of those... Blue Carby is the mage version and shouldn't be ripping hate since dmg is split.
#33 Aug 19 2013 at 12:02 AM Rating: Good
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57 posts
As a MRD who tanked all 4 instances of the Beta with ACNs, I can safely say that it's either:

1) The ACN isn't really assisting because a Pikarbuncle should NOT take single target aggro.
2) The tank isn't marking which brings us to 1.

To be honest, though, we have an aggroed mobs window. Even if the tank isn't marking, it's easy to see which target is going down first. I personally am able to deal with Pikarbuncles (though I don't understand why I should have to... Seriously, 5 seconds cast, do it. Its "AoE damage" is generally meaningless, and even more so on bosses). The only time I really, really hate them is when:

Someone in the group runs ahead of the tank which is already chain pulling crap, and/or starts attacking before the tank pulled. Now the tank is already in emergency enmity mode. The ACN sicks his taunting pet on a target which isn't the main assist, AND that target happens to like doing frontal AoEs! Well guess what, the mob turns around to kill the Pikarbuncle, and casts his AoE on the group. GG.

It's not necessarily about just the tank being able to fight with a pet for aggro. It's about NOT NEEDING TO because it provides close to zero benefits and only strains the tank for no reason. When you think about it, in the grand scheme of things, wasting enmity cooldowns on a mob because a freaking pet taunted is so dumb. Specially in this game where Voke is on an 40 seconds CD (Yes, FOURTY). And then what? The healer should keep the pet up? The ACN should waste GCDs healing his own pet (sacrificing HP which could lead to having the healer heal the ACN)?

There is just no point to it. It's a quality of life thing and almost a respect thing. Why do something that's annoying to others for no real benefit? Just be a good ACN, and pull out your Emerald at the beginning of the instance. The healer has to cast Protect anyway so you're hardly wasting other people's time. You are in fact HELPING others be 100% in control of the situation.

Edited, Aug 19th 2013 2:10am by kirzansix
#34 Aug 19 2013 at 12:15 AM Rating: Excellent
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491 posts
kirzansix wrote:
As a MRD who tanked all 4 instances of the Beta with ACNs, I can safely say that it's either:

1) The ACN isn't really assisting because a Pikarbuncle should NOT take single target aggro.
2) The tank isn't marking which brings us to 1.

To be honest, though, we have an aggroed mobs window. Even if the tank isn't marking, it's easy to see which target is going down first. I personally am able to deal with Pikarbuncles (though I don't understand why I should have to... Seriously, 5 seconds cast, do it. Its "AoE damage" is crap.). The only time I really, really hate them is when:

Someone in the group runs ahead of the tank which is already chain pulling crap, and/or starts attacking before the tank pulled. Now the tank is already in emergency enmity mode. The ACN sicks his taunting pet on a target which isn't the main assist, AND that target happens to like doing frontal AoEs! Well guess what, the mob turns around to kill the Pikarbuncle, and casts his AoE on the group. GG.

It's not necessarily about just the tank being able to fight with a pet for aggro. It's about NOT NEEDING TO because it provides close to zero benefits and only strains the tank for no reason. When you think about it, in the grand scheme of things, wasting enmity cooldowns on a mob because a freaking pet taunted is so dumb. Specially in this game where Voke is on an 18 seconds CD. And then what? The healer should keep the pet up? The ACN should waste GCDs healing his own pet (sacrificing HP which could lead to having the healer heal the ACN)?

There is just no point to it. It's a quality of life thing and almost a respect thing. Why do something that's annoying to others for no real benefit? Just be a good ACN, and pull out your Emerald at the beginning of the instance. The healer has to cast Protect anyway so you're hardly wasting other people's time. You are in fact HELPING others be 100% in control of the situation.

Edited, Aug 19th 2013 2:04am by kirzansix


I find it interesting people are speaking of marking. The few times I did try this, the DD's had rushed in and pulled everything before I even got the first one marked. I barely had time to type anything in party chat before they were off pulling the next group. I gave up trying after a while, because it was just harder for me to run around and get all the mobs back. Most times, as a tank, if feels you are always on edge when trying to do anything for fear that you'll have to chase mobs around to get hate back on you. I can't even equip better gear from chests, not enough time. Have to wait til the run is over. I agree that marking is essential, but I don't expect it to be a viable option in PUG's, due to mosts impatient nature. Once game is out and people start getting a solid foundation of trusted acquaintances, this will be less of an issue, but until then, it is what it is.
#35 Aug 19 2013 at 6:54 AM Rating: Decent
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102 posts
not many here played ffxi did you?

we had a few pet classes and most where considered lol like I'm a moron I'm a moron. Summoner couldn't use their pets early on because their mp pool.
Try to maximise the use of carby rather fighting against it. Use the carby as a second tank and clear dungeons faster. Let it tank 1 of the slims and tank tanks the other and let one of the dd pull bombs to the slims.

In ffxi a well geared pup can really be helpful as it can tank, heal, debuff or nuke just as well as a player.

If you form a shout party and no pld gld mrd or war are arround you have arc who can use carby to tank.

asking a nerf might ruin that potential and the job become lolANC.


When i tried ANC for a lil i didn't feel it was OP. It felt like WoW ranger class. too big of a nerf and you kill the Anc solo ability. Carby is used to keep the player safe while solo... we have a BOOK for a weapon. Did you see the melee dmg of it? it was pretty low. Best bet is spaming ruin till carby.
#36 Aug 19 2013 at 6:58 AM Rating: Decent
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102 posts
LOL so typing lol pup = I'm a moron? XD
#37 Aug 19 2013 at 6:59 AM Rating: Excellent
Darkfae77 wrote:
LOL so typing lol pup = I'm a moron? XD


Smiley: laugh

Forgot that script was in there.
#38 Aug 19 2013 at 7:16 AM Rating: Decent
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3,599 posts
Basically, Topaz Carbuncle shouldnt be used in a party if you have a tank. People using it are just new players who dont know that.

I had an acn who refused to switch, saying "No this one is higher level so it's better." They clearly didn't understand they were different types, and one wasn't better, but situational.
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