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Anyone ever heard of a subbased MMO (or game in general)....Follow

#1 Aug 07 2013 at 1:11 PM Rating: Sub-Default
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that had micro transactions?
#2 Aug 07 2013 at 1:15 PM Rating: Good
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Many of the F2P games, such as lotro, swtor, etc, offer this. You can sub and have access to everything in-game, but there are still items, costumes, packs, etc that you can buy separately, or you can be F2P and buy everything through microtransactions. I don't think there is a sub-only game with microtransactions however.
#3 Aug 07 2013 at 1:20 PM Rating: Default
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well im refering to games that REQUIRE a monthly fee (not a game thats has an optional monthly fee) that has microtransactions.
#4 Aug 07 2013 at 1:23 PM Rating: Excellent
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Would say WoW and some pets fit this bill. FFXI and the Tidal Talisman and CD/furniture piece did, too.
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#5 Aug 07 2013 at 1:24 PM Rating: Good
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DuoMaxwellxx wrote:
that had micro transactions?


Yes, DC Universe has a combination of Subscriptions and F2P...

Supposedly they are doing the same thing with Everquest Next also.
#6 Aug 07 2013 at 1:25 PM Rating: Decent
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The Secret World launched as you say Duo. It quickly reverted to F2P.

You can't have your cake and eat it too as TSW found out. To do this is like proclaiming that your product is superior in every way to the competition.

WoW is probably the only game in terms of quality and subscribers that might pull that off. They just started doing it though. We will see if those subs plateau or rise or plummet even further due to this.

I don't think Duo meant optional sub. I think he meant a P2P that has microtransactions on top of the sub price.

Edited, Aug 7th 2013 3:26pm by sandpark
#7 Aug 07 2013 at 1:42 PM Rating: Good
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Blizzard is going to do that in their Asian markets. And as has been said above, FFXI had things like the Tidal Talisman.
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#8 Aug 07 2013 at 1:48 PM Rating: Default
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Hairspray wrote:
DuoMaxwellxx wrote:
that had micro transactions?


Yes, DC Universe has a combination of Subscriptions and F2P...

Supposedly they are doing the same thing with Everquest Next also.



DC isnt a game that requires a monthly fe eto play (like FFXIV for example) yet still has microtrancastions..

now you CAN pay for legendary status (monthly fee) and have microtrnascations but legendary status is not REQUIRED to play
#9 Aug 07 2013 at 1:53 PM Rating: Decent
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Archmage Callinon wrote:
Blizzard is going to do that in their Asian markets. And as has been said above, FFXI had things like the Tidal Talisman.

Yeah but that type of stuff didn't happen until way in the lifespan of FFXI. I think it has 200-250k subscribers now?

I don't even agree that sub model games should charge for expansions, especially mini expansions. That is the whole purpose behind the argument of F2P vs P2P. You get everything for a monthly fee versus being nickled and dimed over content you wish to access.

Edited, Aug 7th 2013 3:58pm by sandpark
#10 Aug 07 2013 at 2:07 PM Rating: Good
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sandpark wrote:
I don't even agree that sub model games should charge for expansions, especially mini expansions. That is the whole purpose behind the argument of F2P vs P2P. You get everything for a monthly fee versus being nickled and dimed over content you wish to access.

I can get behind this, but at the same time, can potentially understand the need as the size of the expansion and the newly created assets may warrant some injection of cash. XI was pretty terrible about releasing expansions 20% done or so, though. At least they were kind of honest about breaking Abyssea up into parts.
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#11 Aug 07 2013 at 2:23 PM Rating: Good
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sandpark wrote:
Archmage Callinon wrote:
Blizzard is going to do that in their Asian markets. And as has been said above, FFXI had things like the Tidal Talisman.

Yeah but that type of stuff didn't happen until way in the lifespan of FFXI. I think it has 200-250k subscribers now?

I don't even agree that sub model games should charge for expansions, especially mini expansions. That is the whole purpose behind the argument of F2P vs P2P. You get everything for a monthly fee versus being nickled and dimed over content you wish to access.

Edited, Aug 7th 2013 3:58pm by sandpark


I don't have a problem with a sub-based game charging for full expansions. I do see your point there though, I just don't think it's a major problem.. so long as an expansion is nice and meaty.

FFXI's mini-expansions though, yeah.. that was cash grabby. Charging for what amounted to a good quest line is not in the spirit of an expansion.

As for the Talisman.. it was a few years in, but not really THAT long a time. Also I have no idea how many subscribers FFXI has now. Do they publicize that number .. ever?

Quote:
XI was pretty terrible about releasing expansions 20% done or so, though


THAT annoyed me. It took them .. what? 5 years to finish the Wings of the Goddess story? I know it just happened pretty recently. Releasing new raid tiers in patches is fine, but have a development cycle!.
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#12 Aug 07 2013 at 2:26 PM Rating: Excellent
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Eve online is a required subscription, with minor microtransactions, and the ability to buy game time increments with cash outside of game, transfer them into an In-game item, and resell that item for game money. Or as a player, pay for your subscription with In-game cash through a CCP controlled system, that is balanced by massive Perma-loss in game.

All expansions ( big or small, there are a lot of minor bits) are included for the sub.

Of course... there is the fact that you're then playing Eve, and obviously insane, or obsessed with Excell masquerading as a Spaceship game.

(insert Woody Woodpecker laugh here)


Edited, Aug 7th 2013 4:28pm by OtosanOokami
#13 Aug 07 2013 at 2:29 PM Rating: Good
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sandpark wrote:
Archmage Callinon wrote:
Blizzard is going to do that in their Asian markets. And as has been said above, FFXI had things like the Tidal Talisman.

Yeah but that type of stuff didn't happen until way in the lifespan of FFXI. I think it has 200-250k subscribers now?

I don't even agree that sub model games should charge for expansions, especially mini expansions. That is the whole purpose behind the argument of F2P vs P2P. You get everything for a monthly fee versus being nickled and dimed over content you wish to access.

Edited, Aug 7th 2013 3:58pm by sandpark


I don't mind paying money above the normal sub fee for additional/expansion content, as long as that content is substantial enough.

The one thing that WoW did with expansions that really drove me up a wall was deliberately ignoring class imbalances, flaws, or quality of life issues so that they could be packaged as a "feature" of the expansion. You could tell when Blizzard had either just announced a new expansion or was about to announce one when they starting making mass "What would you change about your class?" solicitation threads on their own forums.

It really rubbed me the wrong way when they'd acknowledge that some class needed a change in some area, talk about how it was on the drawing board, and then two years later when the new expansion came out, it was packaged in with that, instead of fixing it a year or two sooner when the problem and potential solution had been identified.
#14 Aug 07 2013 at 2:35 PM Rating: Good
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KarlHungis wrote:

The one thing that WoW did with expansions that really drove me up a wall was deliberately ignoring class imbalances, flaws, or quality of life issues so that they could be packaged as a "feature" of the expansion. You could tell when Blizzard had either just announced a new expansion or was about to announce one when they starting making mass "What would you change about your class?" solicitation threads on their own forums.

It really rubbed me the wrong way when they'd acknowledge that some class needed a change in some area, talk about how it was on the drawing board, and then two years later when the new expansion came out, it was packaged in with that, instead of fixing it a year or two sooner when the problem and potential solution had been identified.


Not all problems are obvious. Not all solutions are simple.

Their rationale for packaging major class changes into expansions is to make sure classes work fundamentally the same way within a single expansion. For instance, adding Holy Power to paladins mid-wrath would have been profoundly stupid because suddenly every paladin in the game would have to relearn their character-in the middle of a raid tier or pvp season. Instead, they package major changes like that into expansions so that players have some leveling time to get to know their class again.

World of Warcraft has some of the most well-balanced class mechanics of any existing MMO, and class balance in that game is constantly improved.
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#15 Aug 07 2013 at 2:36 PM Rating: Default
DuoMaxwellxx wrote:
that had micro transactions?

Wow does now, TSW did before it went f2p. Dont remember if Lotros store came ut before f2p
#16 Aug 07 2013 at 2:48 PM Rating: Good
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LotrO store came out after F2P.

Didn't WoW charge like $25 for a mount a few years back? That counts right?
#17 Aug 07 2013 at 3:07 PM Rating: Decent
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Blade & Soul KR is subscription based and has recently added a cash shop. It contains the standard cash shop items; teleport scrolls, revive scrolls, potions, costumes. I'm not sure how necessary they are to the game like F2P games make their cash shop.
#18 Aug 07 2013 at 3:26 PM Rating: Good
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Archmage Callinon wrote:
KarlHungis wrote:

The one thing that WoW did with expansions that really drove me up a wall was deliberately ignoring class imbalances, flaws, or quality of life issues so that they could be packaged as a "feature" of the expansion. You could tell when Blizzard had either just announced a new expansion or was about to announce one when they starting making mass "What would you change about your class?" solicitation threads on their own forums.

It really rubbed me the wrong way when they'd acknowledge that some class needed a change in some area, talk about how it was on the drawing board, and then two years later when the new expansion came out, it was packaged in with that, instead of fixing it a year or two sooner when the problem and potential solution had been identified.


Not all problems are obvious. Not all solutions are simple.


Right, but I specified problems whose solutions had been explicitly identified by developers, and in many cases were very simple things to fix. For example, doing away with ammo or soul shards taking up inventory space, or tuning down the magnitude of mortal strike abilities, etc. Those are the sorts of things whose coding and dev time cost is less than a typical bug fix, yet were kept from being implemented until they could be rolled into a new expansion.

I can't speak for MoP, because I quit halfway through Cataclysm, but every expansion prior to that, their entire list of class "features" for the expansion read like a list of complaints from the previous expansion. They deliberately avoided fixing things in many cases so that those long awaited fixes could be part of the next xpac's hype machine.

All things considered it wasn't enough to prevent me from playing the game for a long time, but it was still kind of shady.

#19 Aug 07 2013 at 3:29 PM Rating: Good
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Arjuncorpse wrote:
LotrO store came out after F2P.

Didn't WoW charge like $25 for a mount a few years back? That counts right?


Wow has had multiple cash store mounts, and a multitude of vanity pets for cash, either directly through the blizzard store or indirectly through the old CCG loot cards. All of this on top of the various convenience for cash services like name change, race change, server change, etc.
#20 Aug 07 2013 at 6:19 PM Rating: Default
WoW has a cash shop already. It has for quite a long time. It's just not in-game. Same with FFXI's. I'm sure FFXIV will probably have microtransactions and we just don't know what they will be.
#21 Aug 08 2013 at 8:36 AM Rating: Decent
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KarlHungis wrote:
Arjuncorpse wrote:
LotrO store came out after F2P.

Didn't WoW charge like $25 for a mount a few years back? That counts right?


Wow has had multiple cash store mounts, and a multitude of vanity pets for cash, either directly through the blizzard store or indirectly through the old CCG loot cards. All of this on top of the various convenience for cash services like name change, race change, server change, etc.

Now that's just wrong. A subscription game shouldn't be charging micro-transactions for anything game related. That's the whole reason why the P2P bunch doesn't like F2P argument. Expansions maybe since some agree with that. I can see server changes costing money. But the rest, no way in hell.

Here I thought WoW was well off only due to the sheer size of subscribers. I wonder if they will go micro-transaction crazy to make back what they lost from re-buying themselves from Vivendi?

I got to level 60 in Tera without spending a dime and so far in EQ2 I have spent five dollars. Unless I am wrong that five dollars would get me to level ninety. Isn't F2P suppose to cost more? In my opinion EQ2 is pretty high quality too.

I hope if ARR is going to go that route, they at least wait until a couple of years.
#22 Aug 08 2013 at 10:35 AM Rating: Excellent
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OtosanOokami wrote:


Of course... there is the fact that you're then playing Eve, and obviously insane, or obsessed with Excell masquerading as a Spaceship game.

Edited, Aug 7th 2013 4:28pm by OtosanOokami




Nothings wrong with that! Smiley: lol
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