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Article Series: Can FFXIV: ARR create “A Genre Reborn”?Follow

#127 Aug 06 2013 at 9:10 PM Rating: Good
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1,079 posts
Quote:
Jack of all trades, master of all - The importance of multi-classing


This. My character name and design is actually encouraged by the fact of leveling all the classes/jobs.
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FFXIV
Articus Vladmir
PLD WHM BRD DRG BLM
#128 Aug 06 2013 at 10:03 PM Rating: Good
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1,330 posts
Are you accepting possible alternative topics as well?
#129 Aug 07 2013 at 1:33 AM Rating: Good
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138 posts
Sure, the above are just current ideas, if there's anything else I find interesting I'll jump on it :)
#130 Aug 07 2013 at 3:27 AM Rating: Good
carmelita wrote:
HeroMystic wrote:
I also would like to hear more about Multi-classing since it's something unique to the Final Fantasy MMOs.

Same. Many games that involve subs tend to rely on alts to increase longevity within the game, keeping those that are "at endgame" on a main toon involved between content patches. FFXI & XIV obviously go a different approach. Do you think it lowers longevity within the game (less encouraging for alts), or increases it, due to being able to do "everything" with 1 character?

I know I loved that in XI I never "lost" skills starting a new job. I could take my SAM out to work on my archery skill, which mean that I could used Xbows on RNG, skilling up Marksmanship, so that my COR would be much more potent in lower levels, hitting with B+ gun WS rather than B dagger/C+ sword WS on crabs. It was my first MMO, but I still have a far greater bond with my Taru than any other toon I've created since - and my belief (and that's all it is) is that it is because I could do everything within the game with her. Other times it was a case of "oh, Priest/Shaman/Sentinel/Sniper looks good, I want to try it out!" only to realise that it meant a new toon. XI, it was maybe a quest, grab a new weapon & off we go! You know sword? Oh, first 25 levels are capped! Got a higher WHM? Have full-potency heals until level 40! You were always growing, without having to start over.

I've personally never been a huge fan of alts. That was one thing I loved about FFXI. You got to know people by character name. You'd see someone out in the world and recognize them by name, regardless of what class they using. I look at games like WoW and GW2, and everyone has like numerous characters. I hardly recognize people in my own guild when they level alts because I don't recognize the name. It baffles me that other game companies don't follow SE's lead on this and make one character able to level all classes. The only thing I can think of is that they want people purchasing character slots.
Progressing one character is my idea of mmorpg, not rolling another character every time I want to use a different weapon. There's no reason why in a fantasy setting that a single character can't learn numerous abilities in different classes with different weapons.
#131 Aug 07 2013 at 9:24 AM Rating: Excellent
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2,550 posts
Just read the entire series of articles for the first time. It is simply the best assessment of MMORPG progression that I have seen, and makes me even more excited to implant myself back into the FF universe. Sovjohn, you are a great writer and keep up the good work!

http://www.ffxivrealm.com/blog-entries/can-ffxiv-arr-create-a-genre-reborn-part-i.211/
#132 Aug 07 2013 at 3:14 PM Rating: Good
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138 posts
Aww! Many thanks Valkayree. Don't worry, future articles will be handy on Zam -I have no idea about existing yet, but we'll see- and you won't have to travel far and wide to read them :)
#133 Aug 07 2013 at 3:26 PM Rating: Good
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2,550 posts
Sovjohn wrote:
Aww! Many thanks Valkayree. Don't worry, future articles will be handy on Zam -I have no idea about existing yet, but we'll see- and you won't have to travel far and wide to read them :)


Awesome, you seem to have a professional grasp on the MMO design concept and can express it in a way that is very understandable. You press issues without bias. I am looking forward to reading more.
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