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Why the zones again? Follow

#27 Jul 07 2013 at 9:51 AM Rating: Good
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Seeing as how you don't work at SE, and aren't making a game for multi-platforms, costing your company tens if not a hundred million dollars, it would certainly make sense why you don't get it


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/to the topic at hand:


I can definitely see the possibility that it's a ram/computational issue with the PoS3, if for no other reason than to make it a "level playing field" for all platforms. I don't like it, but this is SE, and I played FFXI, so I wouldn't be remotely shocked.

As far as transitional boundaries are concerned, this sounds like a cop out to me. One is limited ONLY by one's imagination. Teleports, caves, tunnels, climbs, falls. . there are ways around this. I have my suspicions about how SE codes, and it wouldn't surprise me to find out that half the reason they do the things they do is because they're trying to find ways to use old code in new situations [To this DAY I swear that 1.0 was an emulated port of the XI engine, though I have no capability of proving it]

Don't get me wrong here: I'm not bothered by the inclusion of zones. In ARR they work, as they did in XI [and in less than half the time, which is a plus]

Ultimately though, we'll never know the real truth, because this is SE we're talking about. It lends an air of mystique to what they do, I'll admit, but I still feel they'd be a lot better off if they took a page from the west and just plainly and openly explained the requirements for some of their decisions without all the hyperbole. "artistic transitions" is *NOT* the reason, I'm sure.


Edit:
Because some smart alec will point it out, yes I am aware that teleports are a form of zoning. This fact did not escape me

Edited, Jul 7th 2013 11:54am by seneleron
#28 Jul 07 2013 at 9:56 AM Rating: Decent
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I believe this was talked about and was related to the number of players per zone. That they introduced zones to reduce stress/latency in each zone. That being because if the zone sizes remained the same size as those in 1.0, it would add stress to the zones or something like that. It was pretty recent, but I'm having trouble remembering the title of the thread or where I saw it.

Myth #1 Small Zones

Letter from the Producer XXXIX(alpha phase)

Edited, Jul 7th 2013 12:15pm by Demonadrastos

Edited, Jul 7th 2013 12:34pm by Demonadrastos
#29 Jul 07 2013 at 2:27 PM Rating: Good
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Rinsui wrote:
Quote:
I agree on the zones feeling unique and being well designed from an aesthetic standpoint, but I could also say that Grizzly Hills and Howling Fjord are both well designed too; and yet I can freely move between the two without zoning. I can also swim in their lakes and oceans and never, ever run in to an invisible wall. The same could be said of the transition from Ashenvale in to The Barrens.

I guess my point is, I don't see why it was necessary.

So. What texture resolution and mesh detail do Grizzly Hills and Howling Fjord have in comparison to the Black Shroud?


In a time when the average PC gamer has at least an old Core i7 or a new Core i5 with an Nvidia GTX6xx series, I really don't see what that has to do with anything.

I don't dislike the zones. That wasn't really my point. The point was that with current technology, I don't think it was necessary to improve the areas. I also still don't understand why we can't swim in places like Costa Del Sol and constantly run in to invisible walls all over the place. Shouldn't the zone design allow for easier development of movement and exploration?

I know it's weird for some, but being able to freely traverse my game is important to me. Maybe even more so than how complex the last boss is.

Edited, Jul 7th 2013 4:34pm by Transmigration
#30REDACTED, Posted: Jul 07 2013 at 2:41 PM, Rating: Sub-Default, (Expand Post) Without reading the thread:
#31 Jul 07 2013 at 2:45 PM Rating: Decent
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I don't mind zones.. If I say I was in E. shroud you know where I was talking about... Not having to zone would be cool though..

I play on the pc in the same room my girlfriend plays on the ps3.. The load times on the ps3 are triple what my pc does when we both zone.

She does not have the typical lag though, she is not slowed down or have slow down in fights but people can run by here before they appear or a chocobo runs by with no one on it..

The ps3 engine needs work in my opinion... The game looks pretty good for the most part but they blurred allot of it.

What is weird is the latency.. You don't know it unless you have two pc or two ps3 etc, in the same room... seriously lets say I jump.. It wont show up for a couple seconds on her screen... I always noticed this on FFXI when one person thought they were out in front and the other person did too.... But with their being NA servers now I thought it would be better but it is actually worse on this game.

I know there are millions of ps3 out there but with the ps4 just around the corner I am thinking they should have waited a little longer to release the game for the ps4 to come out... There is only a few months now.. Ps4 is essentially a pc and porting would not be too bad.
We pre-ordered a ps4 for this game already and might do a second one. I think we finally decided to drop

Edited, Jul 7th 2013 4:59pm by Nashred
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#32 Jul 07 2013 at 2:57 PM Rating: Default
Having played the PS3 version, it does need work but it's close to being as good it's going to get.

It's amazing to me that they even managed to get the game working on the PS3. I don't think they should have done a PS3 version to begin with. The PS4 version will be on par with the PC version.

Everything is "blurred out" as you say - the game looks a lot like Final Fantasy XII graphically, which is a PS2 game of course. The UI has problems but apparently they're fixing it up in Phase 4, or at least making it so that you can resize it...

I would definitely not buy this game for the PS3 and then pay monthly. The best thing I can say about that version is that it's playable, but I guess it's targeted towards people with lower standards.
#33 Jul 07 2013 at 3:07 PM Rating: Excellent
Killua125 wrote:
Having played the PS3 version, it does need work but it's close to being as good it's going to get.

It's amazing to me that they even managed to get the game working on the PS3. I don't think they should have done a PS3 version to begin with. The PS4 version will be on par with the PC version.

Everything is "blurred out" as you say - the game looks a lot like Final Fantasy XII graphically, which is a PS2 game of course. The UI has problems but apparently they're fixing it up in Phase 4, or at least making it so that you can resize it...

I would definitely not buy this game for the PS3 and then pay monthly. The best thing I can say about that version is that it's playable, but I guess it's targeted towards people with lower standards.


Why would it be someone with "low standards" and not someone who can't afford to build a decent PC (or doesn't want to)? Man you are offensive sometimes.
#34 Jul 07 2013 at 3:09 PM Rating: Decent
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Killua125 wrote:
Having played the PS3 version, it does need work but it's close to being as good it's going to get.

It's amazing to me that they even managed to get the game working on the PS3. I don't think they should have done a PS3 version to begin with. The PS4 version will be on par with the PC version.

Everything is "blurred out" as you say - the game looks a lot like Final Fantasy XII graphically, which is a PS2 game of course. The UI has problems but apparently they're fixing it up in Phase 4, or at least making it so that you can resize it...

I would definitely not buy this game for the PS3 and then pay monthly. The best thing I can say about that version is that it's playable, but I guess it's targeted towards people with lower standards.



I am not as harsh on it as you sound, even though I think at this point it should just be on the ps4.. Also if it would have came out on the ps3 when it should of it might have been different story. Plus really now they have to write the game for two different engines and it would have been cheaper in the long run to wait because the ps4 is basically a pc. Sad part is they were stuck because allot of ps3 player have been waiting for this game and not been happy.

The graphics are not terrible and the game is certainly playable. Honestly I think it looks better than I thought it would be on the ps3, It just has weird quirks. Also the interface and moving around in the menus is extremely flawed. My girlfriend gets extremely pissed when it like says level sync in a fate and she cant get to the damn thing because the damn cursor is in another menu and she has to hit back 3 times. The game is a little hard to navigate menus without a mouse and ffxi never was like that.

I do agree it probably is as good as it is going to get.

If you have a ps3 this game is worth every penny but I would not run out and get a ps3 just for the game, Main reason is the ps3 is what 269 new still and the ps4 is around the corner. Question is when does the game come out on the ps4? For me it is not about the system is about how much do you really want to play this game.






Edited, Jul 7th 2013 5:23pm by Nashred
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#35 Jul 07 2013 at 3:13 PM Rating: Default
i really like their invisible walls. In WoW you can see a rock you can clearly jump on, but its walled off, wtf? In ffXIV the jumping is real. Now say we come to a cliff, of course i dont want to freakin jump off of it and die, wall that crap off. perfect. swimming? i dont really care, its only ever good for short cuts, which brings me to my final conclusion. I HATE GETTING LOST IN WOW. its ridiculous, i can be literally be next to a town, but can't enter because of a giant *** mountain in the way. wth. closed areas i enjoy more because A there is still plenty to explore, but there are no "correct" paths. WoW will litterally let you run for hours and you will end up in the middle of no where, having to scroll or walk back, or youre on your way to town, but opps, theres a mountain here, you should of went around the left not the right....
#36 Jul 07 2013 at 3:13 PM Rating: Excellent
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Killua125 wrote:
Having played the PS3 version, it does need work but it's close to being as good it's going to get.

It's amazing to me that they even managed to get the game working on the PS3. I don't think they should have done a PS3 version to begin with. The PS4 version will be on par with the PC version.

Everything is "blurred out" as you say - the game looks a lot like Final Fantasy XII graphically, which is a PS2 game of course. The UI has problems but apparently they're fixing it up in Phase 4, or at least making it so that you can resize it...

I would definitely not buy this game for the PS3 and then pay monthly. The best thing I can say about that version is that it's playable, but I guess it's targeted towards people with lower standards


Wrong wrong wrong. It's targeted at people who own a PS3 and don't game on a computer.

Quit being antagonistic. It's dull.
#37 Jul 07 2013 at 3:18 PM Rating: Good
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Quote:
What is weird is the latency.. You don't know it unless you have two pc or two ps3 etc, in the same room... seriously lets say I jump.. It wont show up for a couple seconds on her screen... I always noticed this on FFXI when one person thought they were out in front and the other person did too.... But with their being NA servers now I thought it would be better but it is actually worse on this game.


I did the same tests with my wife in XI and XIV, and in our experience it was significantly better in XIV.
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#38 Jul 07 2013 at 4:33 PM Rating: Decent
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PhoenixOmbre wrote:
Quote:
What is weird is the latency.. You don't know it unless you have two pc or two ps3 etc, in the same room... seriously lets say I jump.. It wont show up for a couple seconds on her screen... I always noticed this on FFXI when one person thought they were out in front and the other person did too.... But with their being NA servers now I thought it would be better but it is actually worse on this game.


I did the same tests with my wife in XI and XIV, and in our experience it was significantly better in XIV.


On the loading screens I've noticed differences between machines too. The PS3 and my computer seem to take several seconds. My fiancées (newer/better) computer loads new areas in just a couple of seconds. She just runs off to the markets, quests, etc. without me since I take too long.
#39 Jul 07 2013 at 4:51 PM Rating: Excellent
Quote:
The best thing I can say about that version is that it's playable, but I guess it's targeted towards people with lower standards


It's also targeted toward people like me. I'll mostly play on the PC, but I also want the luxury of being able to lay on the couch while playing in the living room. I hate being a hermit in my man cave all the time.
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#40REDACTED, Posted: Jul 07 2013 at 4:57 PM, Rating: Sub-Default, (Expand Post) I love escaping my "cave" and sitting on the couch to play PS3 games too, but I'd probably play some console exclusives games rather than an inferior port of a game I was just playing on my PC.
#41 Jul 07 2013 at 5:01 PM Rating: Decent
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On my PC, zoning loads in about 2-3 seconds, but while playing on PS3, zoning into Gridania can take around 10, sometimes 15 seconds to load. And regarding the UI, it can be tricky at first. Figuring how to put your cursor on a certain button can be a pain at times lol. But I must say, the controller hotbar works great!
#42 Jul 07 2013 at 5:02 PM Rating: Excellent
I prefer MMOs to single-player games by a mile. I absolutely can't wait to play FFXIV on the PS3, even if it is "inferior" graphically to the PC version. For being inferior, it still looks really good!

EDIT: The single-player games I've been playing most often lately are NCAA Football 2013 (ps3), Super Mario World (Wii U virtual console) and The Legend of Zelda: Twilight Princess.

Edited, Jul 7th 2013 4:04pm by Thayos
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#43 Jul 07 2013 at 5:12 PM Rating: Good
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elenex wrote:
i really like their invisible walls. In WoW you can see a rock you can clearly jump on, but its walled off, wtf? In ffXIV the jumping is real. Now say we come to a cliff, of course i dont want to freakin jump off of it and die, wall that crap off. perfect. swimming? i dont really care, its only ever good for short cuts, which brings me to my final conclusion. I HATE GETTING LOST IN WOW. its ridiculous, i can be literally be next to a town, but can't enter because of a giant *** mountain in the way. wth. closed areas i enjoy more because A there is still plenty to explore, but there are no "correct" paths. WoW will litterally let you run for hours and you will end up in the middle of no where, having to scroll or walk back, or youre on your way to town, but opps, theres a mountain here, you should of went around the left not the right....


So you prefer a linear path to everything over a mountain with a grade to high to walk up? There is nothing in Warcraft that you can't swim through or jump over if physics permits. You can also jump off of a 300 foot cliff in to the water if you want. If you jump off of something high and there is no water, you die. I still want the option. I've jumped off huge things and used my engineering to craft a glider that allowed me to glide to places you can't usually get to on foot. To me, that is extremely fun. I've also swam across to places you can't get to on foot, which is also fun. You really feel like you're exploring the world, not being led to where ever the devs intend for you to be.

In terms of getting lost, I think that is a triumph by Blizzard. If you can get lost in Azeroth, they did a damn good job building it. Let's not forget mounts and flying mounts allow you to go where ever you want. I am not a proponent of flying mounts, but I'm not necessarily against them either. It is what it is and if you really think about it, if there are dragons and giant birds in the world, why wouldn't you be able to tame and ride them? I think that is what really separates Blizzard from other developers, they ask "Why not?", and then they do it.

I'm going to play ARR. I like the game a lot. I just can't lie to myself and say that the movement and world design could have been more open and designed better for a modern MMO.

As far as the PS3 version, I have one of those on the way too. It'll definitely be awesome for those days I just want to cruise somewhere and fish all afternoon.

Edited, Jul 7th 2013 7:13pm by Transmigration
#44 Jul 07 2013 at 5:12 PM Rating: Excellent
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Killua125 wrote:
I love escaping my "cave" and sitting on the couch to play PS3 games too, but I'd probably play some console exclusives games rather than an inferior port of a game I was just playing on my PC.


Its not really a port when they made the game knowing it was going on PS3..If having more players due to it being on ps3 than im all for it.
#45 Jul 07 2013 at 5:20 PM Rating: Decent
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EliteSerge wrote:
On my PC, zoning loads in about 2-3 seconds, but while playing on PS3, zoning into Gridania can take around 10, sometimes 15 seconds to load. And regarding the UI, it can be tricky at first. Figuring how to put your cursor on a certain button can be a pain at times lol. But I must say, the controller hotbar works great!


I agree the controller hotbar does work good.. I am not sure yet if I like it more than FFXI but I played that game so long I am just used to it.. In the long run I may like this better.

Edited, Jul 7th 2013 7:22pm by Nashred
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#46 Jul 07 2013 at 6:20 PM Rating: Good
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Nashred wrote:
EliteSerge wrote:
On my PC, zoning loads in about 2-3 seconds, but while playing on PS3, zoning into Gridania can take around 10, sometimes 15 seconds to load. And regarding the UI, it can be tricky at first. Figuring how to put your cursor on a certain button can be a pain at times lol. But I must say, the controller hotbar works great!


I agree the controller hotbar does work good.. I am not sure yet if I like it more than FFXI but I played that game so long I am just used to it.. In the long run I may like this better.

Edited, Jul 7th 2013 7:22pm by Nashred



It destroys FFXI's setup on the PS2 by miles. They did not do much for the controller when it came to the game and using macros. Having to scroll left or right sucked. Sucked even worse when you would hit the wrong one...
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#47 Jul 07 2013 at 6:36 PM Rating: Decent
i dont prefer a linear path, but just a clear and not always complicated, not to say WoW Is, but that is what i dislike. jumping off cliffs is cool, if its planned, unplanned it really sucks. I mean WoW is a great game overall i cant take that away from it (ive always hated "warcraft" graphics, as opposed to SC or Diablo maybe). I do understand your post and some what agree with what you said, give ya credit, i suppose im just not too open to an "completely" open world, if its done right, its great (like most things) but its ez to get wrong i feel.

also sitting on the couch away from mancave but not away from ffxiv will be so awesome. i think i will be doing most of my gathering on it maybe. not positive. may wait til ps4 comes out so it looks a little nicer. (my only dislike with wow basically is the graphics)
#48 Jul 08 2013 at 7:07 AM Rating: Good
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In terms of getting lost, I think that is a triumph by Blizzard. If you can get lost in Azeroth, they did a damn good job building it.


That's what makes you think they did a good job building it, the fact that you can get lost in the world? Personal preference I guess, but I'll pass on that after ffxi. You could get lost in every zone of FFXI, but that's definitely not the reason I liked the world so much. Yeah it was cool how expansive some of the zones were, but having stuff built into these labyrinthine passages and tunnels was very aggrivating at times (Yhuntunga/Yhoator/Ifrit's Cauldron/Temple of Uglypets/Maze of Shakrami/Uleguerand/etc/etc/etc/etc).

I'm all for not having linear paths everywhere, but I'd rather have most of the areas of zones have an actual purpose, rather than just being the game to confuse and disorient the player and turn every bit of travel into a timesink or memory game.
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