supermegazeke wrote:
carmelita wrote:
supermegazeke wrote:
I could barely stomach playing X, let alone even consider ever picking up X-2. I would have considered it had they not taken all the good characters aways, of which there were very few anyways, and then tell me combat consists of these three girls changing their outfits. No thanks, I don't give two sh*ts how fun it is. It's extremely gay.
A matter of opinion, really. Although, in your defence, it is a scientific fact that everyone who played X HATED one character.
Except Auron. Nobody hates Auron.
(At least until you start finding Jecht Spheres, and you realise he's a reformed, whiny Tidus-like ***** boy.)
I did like Auron, and I liked Wakka because he's Bender. lol. That about covers the characters I liked in that game. What was the bad guys name? Seymore or something. That guy wasn't even scary.
Maester Seymour. I found him to be very menacing. FF villains are as powerful as they need to be, so whether he's jumping around chewing the scenery or calmly explaining his insane reason for trying to destroy the world, the danger level is the same. But the person who is evil, but hides in plain sight as a good person is a lot scarier and menacing to me than the guy who makes overt threats and carries a huge gun. The overt guy, you know to avoid, and every one knows that he's a menace, but the genteel guy? No one sees his true evil except for the heroes. Other than Kefka, Seymour is my favorite FF villain. Unless Shantotto counts as a villain.
Damnit, now I have to go play FFX again.
Anyway, I liked all of the heroes. Even Wakka, who seemed like kind of an idiot at first, has such a pure heart that I couldn't help but like him at the end.
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I don't remember a lot of the story in that game, but I remember you had to fight Sin for some reason or another.
The "why" is very important to the story, as well the "what" that Sin symbolizes, both to the characters and the world itself, and to the player. It's the closest thing to high literature I've come across in a FF game. There are lots of very human themes running through the game.
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The fact that the open world map died with that game made me dislike it more than any other Final Fantasy. Then you get an airship, and it's completely worthless because you can't even fly it around aside from just telling it where to drop you off. Some of my favorite moments in FF games is getting to rip around the skies in whatever awesome airship they came up with at the time, and they killed it. 12 had some of the most badass airships ever designed, but do you get to fly one? No. 13 didn't even bother with trying to have a cool airship. The fools.
Obviously everything I say on here is going to be an opinion.
Well I can't disagree with that. For me, the rest of the game had so much good stuff going on that it didn't bother me. I enjoyed flying around in the airship in the other games, but ultimately there were only a few places you could go that actually mattered once you got to end game. Most of it was just the "wheee!" factor of seeing the ground scroll beneath you. I felt like I had a lot more freedom in ways that mattered to me. But like I said, that doesn't make your opinion any less valid.
Edited, Jul 4th 2013 7:14pm by KarlHungis