sandpark wrote:
I was referring to how Raylo fought a hunt the entire time solo and got 1 seal. If I fight a fate out of party the entire time I typically get 10k xp and 200 or so company seals, versus just one seal. I haven't done Odin or Behemoth so I don't quite know how it works there.
As far as the overcrowding and such. I think Fates don't have that problem because most spawn really frequently and do not drop a deeply coveted drop. How long does it take to spawn new Odin and Behemoths? What do those two drop?
As far as the overcrowding and such. I think Fates don't have that problem because most spawn really frequently and do not drop a deeply coveted drop. How long does it take to spawn new Odin and Behemoths? What do those two drop?
Odin and Behemoth drop an exclusive currency that you can use to trade for vanity gear in Mor Dhona. They're very strong world bosses that get highly overcrowded, and it's very possible that if a group doesn't build up enough contribution during the fight, you won't get gold. Joining a party vastly increases your chances of getting gold (I'm not even sure if it would be possible to get gold without a party), just like it does with hunts.
I'm pretty sure every FATE in the game actually works this way to some degree. You may not really notice it as much because you can actually manage to get credit on FATEs solo, but the overcrowding magnifies the issue when it comes to hunts. If for example, you try to fight Roc in Coerthas, you can probably get credit right now solo. But if far more players than were intending to fight Roc were to do so, enough that you could only get one or two GCDs off before he died, you probably wouldn't even come close to getting gold, and due to the massive overcrowding you'd need to find other means of gaining contribution if you want any hope at full credit (joining a party would be the first step). This is the state that hunts are in now. It's not that the system just hates solo players no matter what. It's that the more people there are downing a mob, the more difficult it is to get your piece of the pie and the more you have to tailor your style to what the system deems worthy of receiving credit.
Edit: I also suspect that hunts may have less contribution to go around than FATEs if fought the way one would intend to fight them. I don't know every detail of the mechanics so I can't say with 100% certainty, but it did seem easier to build up to full solo while in FATEs compared to hunts, although being in a party meant instant gold every time for FATEs if your party was there, even if you didn't exploit the system with useless enmity building and overhealing.
Edited, Aug 3rd 2014 7:46pm by Susanoh