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#202 Jun 24 2014 at 2:24 PM Rating: Good
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Among all of the arguments of whether or not Ninjas and Thieves are 'similar enough' we're ignoring a major point here:

No one has even tried out Rouge/Ninja yet.

While there are concerns about players who don't want a magic caster as a scout class, there's no real clarification on just how 'ninjitsu' reliant ninjas actually are. At this point, I think dagger lovers are jumping the gun. (Cause, you know, Rouge/Ninja did manage to jump in before Musketeer, right? Ok, I know. I'm fired...)

All I am going to really get into on this matter is: Give Ninja a shot. If you don't like it, you don't like it. But nothing really should prevent you from sampling the class/job, really. Thayos made a fairly strong point earlier in a different thread: We seem to be trying really hard to pigeonhole our experiences into preset expectations with little to no flexibility. That sort of habit really does make it hard to enjoy much of anything.
#203 Jun 24 2014 at 2:47 PM Rating: Decent
Hyrist wrote:
Among all of the arguments of whether or not Ninjas and Thieves are 'similar enough' we're ignoring a major point here:

No one has even tried out Rouge/Ninja yet.

While there are concerns about players who don't want a magic caster as a scout class, there's no real clarification on just how 'ninjitsu' reliant ninjas actually are. At this point, I think dagger lovers are jumping the gun. (Cause, you know, Rouge/Ninja did manage to jump in before Musketeer, right? Ok, I know. I'm fired...)

All I am going to really get into on this matter is: Give Ninja a shot. If you don't like it, you don't like it. But nothing really should prevent you from sampling the class/job, really. Thayos made a fairly strong point earlier in a different thread: We seem to be trying really hard to pigeonhole our experiences into preset expectations with little to no flexibility. That sort of habit really does make it hard to enjoy much of anything.


I think we can get a pretty good idea that ninjutsu will be a big focus, based on the commentary we've heard. Of course I'm going to give it a shot though.
#204 Jun 24 2014 at 2:57 PM Rating: Decent
Theonehio wrote:

I guess due to the genericness of the MMO genre now everything being universalized so "no one is better than the other" blurred people's perceptions over the years. Since as said, saying these two being alike would be Blue Mage and White Mage are exactly the same since you know, both are Mage classes after all. If they're not alike, how are Ninja and Thief (Rogue) alike when largely one has never, ever been about Ninjitsu, Katanas and pure stealth based gameplay, ever? They are alike simply due to Rogue being the base class and Ninja being the Job..otherwise...I must have missed the past 24ish years of RPGs and video games if Ninja and Thief are one in the same.



One could argue that an assassin class is also the same as THF and NIN classes. I don't know about you, but I play all of my stealthy characters in all rpg's mostly the same way. A rouge character you create in game like Skyrim can be tweaked with all stealing and stealth, but most people myself included give them a few spells and other ninja traits. As for the Final Fantasy lore itself, NIN and THF have always been tethered together in some way. Take Locke and Shadow from FF6. Locke has a Steal/Mug move, but basically they're the same. Both have dual wield and use daggers/small swords. Because there is such a minor difference between the two classes, it just makes practical sense to merge the two instead of making two separate classes/jobs that don't have enough unique traits to warrant a release.

Hyrist wrote:

Among all of the arguments of whether or not Ninjas and Thieves are 'similar enough' we're ignoring a major point here:

No one has even tried out Rouge/Ninja yet.


That's true and depending on what the player expects, this could be bad or good. I think that regardless of how the class/job works, I don't see how SE would ignore the formula of class abilities to lv30 before unlocking said job. This basically means the NIN job would theoretically be mostly Rouge in the first place. I don't see how 5 abilities(lv30, 35, 40, 35, and 50) will make NIN so radically different that the point most of us are making doesn't stand. That THF and NIN are basically the same. ARC was the one exception and you can choose to be a healer or DPS.

Edited, Jun 24th 2014 4:05pm by ShadowedgeFFXI
#205 Jun 24 2014 at 2:59 PM Rating: Decent
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lass5 wrote:
I still don't think you understand why people I want a separate Thief. I don't feel like explaining it again

FTFY
#206 Jun 24 2014 at 3:03 PM Rating: Decent
DomfranciscoOfIfrit wrote:
lass5 wrote:
I still don't think you understand why people I want a separate Thief. I don't feel like explaining it again

FTFY


I would have said that, but I've seen plenty of others saying the same exact thing as me.

You pretending like I'm the only one who wants a physical Thief like Zidane, Locke, etc. with no eastern influences or ninjutsu doesn't make it true. I've seen plenty of others say the same thing.
#207 Jun 24 2014 at 3:11 PM Rating: Decent
lass5 wrote:


I would have said that, but I've seen plenty of others saying the same exact thing as me.

You pretending like I'm the only one who wants a physical Thief like Zidane, Locke, etc. with no eastern influences or ninjutsu doesn't make it true. I've seen plenty of others say the same thing.


I'd like to see RDM come out as a job too, but it's too much like Conjurer. There simply isn't enough way to differentiate between THF and NIN. We don't need Trick attack, Treasure hunter, Mug, or any of those things either. Asking for a rouge like Locke is like asking for a Beastmaster to charm all the garbage mobs or a Blue mage to learn ALL of these spells when most mages in the game spam the same few spells over and over and over again.
#208 Jun 24 2014 at 3:12 PM Rating: Decent
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ShadowedgeFFXI wrote:
Take Locke and Shadow from FF6. Locke has a Steal/Mug move, but basically they're the same. Both have dual wield and use daggers/small swords.
Not natively they don't. Genji Gloves, available to all characters except Umaro. Final Fantasy 6 is a pretty bad choice to try to argue job lore with.
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#209 Jun 24 2014 at 3:12 PM Rating: Excellent
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Well, one can argue that Jumps are the main focus of Dragoon, yet they really provide an accident to what the Lancer class is.

Then again, it can be class-redefining like how Scholar changed the use of Arcanist.

That's why I said it's fairly up in the air, we have a wide scope of Job's impact on the class to work from, on top of figuring the class's base mechanics we don't know the full scope of. So yeah... it's not Thief, but it still might scratch that itch, even with the added dash of Naruto Seasoning.
#210 Jun 24 2014 at 3:17 PM Rating: Decent
ShadowedgeFFXI wrote:
lass5 wrote:


I would have said that, but I've seen plenty of others saying the same exact thing as me.

You pretending like I'm the only one who wants a physical Thief like Zidane, Locke, etc. with no eastern influences or ninjutsu doesn't make it true. I've seen plenty of others say the same thing.


I'd like to see RDM come out as a job too, but it's too much like Conjurer. There simply isn't enough way to differentiate between THF and NIN. We don't need Trick attack, Treasure hunter, Mug, or any of those things either. Asking for a rouge like Locke is like asking for a Beastmaster to charm all the garbage mobs or a Blue mage to learn ALL of these spells when most mages in the game spam the same few spells over and over and over again.


I can't say exactly how it should be done but I'm just the customer. I would hope the people behind making the game/getting paid have enough creativity and expertise in game making that they can make our favorite jobs happen, even if your first thought is that it wouldn't work/it would be too similar to x.

Thief could work, Red could work, Beastmaster could work, Blue Mage could work, it's just a matter of adjusting them to fit into FFXIV -- hopefully, without ditching the job concept entirely such as with Bard or Scholar.

Edited, Jun 24th 2014 5:18pm by lass5
#211 Jun 24 2014 at 3:25 PM Rating: Decent
lolgaxe wrote:
Not natively they don't. Genji Gloves, available to all characters except Umaro. Final Fantasy 6 is a pretty bad choice to try to argue job lore with.


You're right about dual wield, but you clearly missed my point. Unlike most FF games which came after FF6, the gear you could wear was a big deal. Locke and Shadow wore and equipped the same weapons and armors. Sure so did Sabin(MNK), but that's true to form. I fully expect Rogue to wear the leather-based armors that PUG/MNK equip in FF14 too. Rogues or NIN won't be wearing DRG heavy gear or mage cloth, that's for sure. In FF6, Locke had Steal and Shadow had Throw. One was a support dps and the latter was a DPS. It's not rocket science why NIN is being made to be the DPS job of choice, not Thief.

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I can't say exactly how it should be done but I'm just the customer. I would hope the people behind making the game/getting paid have enough creativity and expertise in game making that they can make our favorite jobs happen, even if your first thought is that it wouldn't work/it would be too similar to x.

Thief could work, Red could work, Beastmaster could work, Blue Mage could work, it's just a matter of adjusting them to fit into FFXIV -- hopefully, without ditching the job concept entirely such as with Bard or Scholar.


I typically like to believe that too, but in this case, SE trapped themselves into a narrow box. FF14 doesn't have the ability to expand this way without breaking the balance. SE never managed to balance the classes in FFXI either. RDM is still useless and BST is still lolbst. So the odds aren't good my friend.

edit: fixed spelling I hope. :)



Edited, Jun 24th 2014 4:36pm by ShadowedgeFFXI
#212 Jun 24 2014 at 3:28 PM Rating: Good
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It's spelled Rogue dammit Smiley: mad
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#213 Jun 24 2014 at 3:36 PM Rating: Decent
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Psst. Don't spoil my plan!

I'm going to call it Rouge.

I'm also doing to dye all of the clothing involved with it a deep red color.
And influence the spelling of all other people who discuss it.

Until SE is so frustrated at me mispelling the name of Rogue Rouge that they finally come out with Red Mage in order to stop me!

Edited, Jun 24th 2014 5:37pm by Hyrist
#214 Jun 24 2014 at 3:38 PM Rating: Good
Hyrist wrote:
Psst. Don't spoil my plan!

I'm going to call it Rouge.

I'm also doing to dye all of the clothing involved with it a deep red color.
And influence the spelling of all other people who discuss it.

Until SE is so frustrated at me mispelling the name of Rogue Rouge that they finally come out with Red Mage in order to stop me!

Edited, Jun 24th 2014 5:37pm by Hyrist


LMAO... damn you Hyrist, you seriously hurt my side I was laughing so hard here. LOL
#215 Jun 24 2014 at 3:43 PM Rating: Good
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ShadowedgeFFXI wrote:
Locke and Shadow wore and equipped the same weapons and armors.
Locke could use the larger swords and throwing weapons (not to be confused with throwing items) that Shadow couldn't. Locke couldn't use the Ninja Daggers that Shadow could.
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#216 Jun 26 2014 at 1:16 AM Rating: Decent
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ShadowedgeFFXI wrote:

I'd like to see RDM come out as a job too, but it's too much like Conjurer.


Too much like Conjurer?

How many Red Mages have you seen running around wielding a twig with little flowers on it? How many Conjurers do you see running around in a red suit wielding a rapier? In fact, how many Conjurers do you see at all? Oh right none, since it's a class that has absolutely no use past level 30. This will be the same case with "Rogue". Classes cannot be used in any argument in this debate. We are ******** that there is not a Thief job. Conjurer is nothing more than a quick journey to White Mage, at which point you are once again absolutely nothing like a Red Mage.
#217 Jun 26 2014 at 2:14 AM Rating: Decent
Transmigration wrote:
ShadowedgeFFXI wrote:

I'd like to see RDM come out as a job too, but it's too much like Conjurer.


Too much like Conjurer?

How many Red Mages have you seen running around wielding a twig with little flowers on it? How many Conjurers do you see running around in a red suit wielding a rapier? In fact, how many Conjurers do you see at all? Oh right none, since it's a class that has absolutely no use past level 30. This will be the same case with "Rogue". Classes cannot be used in any argument in this debate. We are ******** that there is not a Thief job. Conjurer is nothing more than a quick journey to White Mage, at which point you are once again absolutely nothing like a Red Mage.


I think he's talking about classic mechanics & its place in FFXIV party play... class balance, etc.

Obviously on a conceptual level Red Mage is much different than CNJ/WHM
#218 Jun 26 2014 at 5:35 AM Rating: Decent
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ShadowedgeFFXI wrote:
I'd like to see RDM come out as a job too, but it's too much like Conjurer.
CNJ = Tree-hugger that talks to the elementals.
RDM = sword & magic hybrid that wears a pimp hat.
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That aside, mechanically you'd need to define a RDM, and chances are with the way FFXIV's classes and jobs function, you'd need to redefine what RDM is much like how SCH was redefined to be a healer. I'd place less emphasis on the jack-of-all-trades thing, since that wouldn't work in a role-based trinity MMO. I'd also emphasize more on the sword + magic mix since it makes sense and we're overdue for a RDM that isn't a disservice to the job's concept. In fact, I even wrote a suggestion for it some time ago.
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#219 Jun 26 2014 at 10:26 AM Rating: Decent
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lass5 wrote:
Transmigration wrote:
ShadowedgeFFXI wrote:

I'd like to see RDM come out as a job too, but it's too much like Conjurer.


Too much like Conjurer?

How many Red Mages have you seen running around wielding a twig with little flowers on it? How many Conjurers do you see running around in a red suit wielding a rapier? In fact, how many Conjurers do you see at all? Oh right none, since it's a class that has absolutely no use past level 30. This will be the same case with "Rogue". Classes cannot be used in any argument in this debate. We are ******** that there is not a Thief job. Conjurer is nothing more than a quick journey to White Mage, at which point you are once again absolutely nothing like a Red Mage.


I think he's talking about classic mechanics & its place in FFXIV party play... class balance, etc.

Obviously on a conceptual level Red Mage is much different than CNJ/WHM


I think you missed my point. CNJ doesn't have party mechanics because they aren't in parties after level 30. Classes are 100% irrelevant in this game.
#220 Jun 26 2014 at 10:51 AM Rating: Good
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lass5 wrote:

I can't say exactly how it should be done but I'm just the customer. I would hope the people behind making the game/getting paid have enough creativity and expertise in game making that they can make our favorite jobs happen, even if your first thought is that it wouldn't work/it would be too similar to x.

Thief could work, Red could work, Beastmaster could work, Blue Mage could work, it's just a matter of adjusting them to fit into FFXIV -- hopefully, without ditching the job concept entirely such as with Bard or Scholar.


The key difference here is the developers vision versus your own.

Do you want a game that bows and bends to every customers whim or do you want one with a vision?

Personally, I prefer game devs who know what they want from their game, and have the balls to stand behind their vision. They say Thief doesn't work, so be it. You can play XI, WoW, Aion, LoTR, SWTOR, and countless other games to get your "melee styled thief purist class" rocks off.

Posts like this reek of ego. Hell, 90% of suggestion posts do. People think they know better than the devs, whine on a message board. Then they make games like Project Spark and LittleBigPlanet, give people the tools, and everyone makes garbage levels and games, because game development is harder than complaining.


Edited, Jun 26th 2014 12:54pm by Louiscool
#221 Jun 26 2014 at 11:38 AM Rating: Decent
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Louiscool wrote:
Do you want a game that bows and bends to every customers whim


Pretty much what they did and are doing with ARR. They go against that vision (Read: Gating content, making more RNG so it's not COMPLETELY hand holding/silver platter) people complain.

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They say Thief doesn't work, so be it


To be fair, they basically stated Final Fantasy doesn't work with ARR, so I guess you are correct in stating if you want to play FF, don't play ARR, play basically any other MMO that isn't done in the generic design.

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People think they know better than the devs


To be fair, no one knows better than the devs...buuut....when stuff are obviously off or head scratching, use common sense. If you played any job based FF game including XI, they introduce Dark Knight into ARR and DRK doesn't use Sword, Great Sword or Scythe and instead summons undead pets and heals...can you safely sit there and state we don't know anything and the devs are always 100% and we have to sit there and accept everything? Remember, when you make a game call 'Final Fantasy' and go as far away from FF as possible, it's perfectly ok to wonder wtf when it comes to certain things. While things throughout the series changes, you have to realize, some things are just...what makes the series iconic to begin with.

Your post seems more like: "accept everything SE shoves in our face don't question it."

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#222 Jun 26 2014 at 12:05 PM Rating: Good
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If you played any job based FF game including XI, they introduce Dark Knight into ARR and DRK doesn't use Sword, Great Sword or Scythe and instead summons undead pets and heals...can you safely sit there and state we don't know anything and the devs are always 100% and we have to sit there and accept everything?


If they say that's what a dark knight is in this game... then that's what a dark knight is in this game.

I'll give you another example... how many FF games that actually contained the scholar job (not many) had it as a pet class? Zero? Sounds right. So why is that ok? In FFXI, SCH was an adaptable mage that could be either offensive or defensive and switch more or less at will. SCH in XIV is nothing like that... yet it's accepted. Why no hue and cry over that one?

Quote:
"accept everything SE shoves in our face don't question it."


Thousands of us who yelled at SE about 1.0 would like to disagree with you here. And if they release NIN and it's a steaming pile of chocobo droppings, we'll do the same thing and tell them so.

Edited, Jun 26th 2014 1:05pm by Callinon
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#223 Jun 26 2014 at 12:25 PM Rating: Good
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Archmage Callinon wrote:
I'll give you another example... how many FF games that actually contained the scholar job (not many) had it as a pet class? Zero? Sounds right. So why is that ok? In FFXI, SCH was an adaptable mage that could be either offensive or defensive and switch more or less at will. SCH in XIV is nothing like that... yet it's accepted. Why no hue and cry over that one?

Because scholar isn't one of the big name jobs that people know and love. Thief is.
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#224 Jun 26 2014 at 12:31 PM Rating: Excellent
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Theonehio wrote:
If you played any job based FF game including XI, they introduce Dark Knight into ARR and DRK doesn't use Sword, Great Sword or Scythe and instead summons undead pets and heals...can you safely sit there and state we don't know anything and the devs are always 100% and we have to sit there and accept everything?
That's a weird argument to make when everyone has sat back and accepted the dev's decision to keep White Magic, mystical Squirrels and Bees, and a Reverse Item ability off Ranger.
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#225 Jun 26 2014 at 12:32 PM Rating: Decent
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Theonehio wrote:
Louiscool wrote:
Do you want a game that bows and bends to every customers whim


Pretty much what they did and are doing with ARR. They go against that vision (Read: Gating content, making more RNG so it's not COMPLETELY hand holding/silver platter) people complain.

Quote:
They say Thief doesn't work, so be it


To be fair, they basically stated Final Fantasy doesn't work with ARR, so I guess you are correct in stating if you want to play FF, don't play ARR, play basically any other MMO that isn't done in the generic design.

Quote:
People think they know better than the devs


To be fair, no one knows better than the devs...buuut....when stuff are obviously off or head scratching, use common sense. If you played any job based FF game including XI, they introduce Dark Knight into ARR and DRK doesn't use Sword, Great Sword or Scythe and instead summons undead pets and heals...can you safely sit there and state we don't know anything and the devs are always 100% and we have to sit there and accept everything? Remember, when you make a game call 'Final Fantasy' and go as far away from FF as possible, it's perfectly ok to wonder wtf when it comes to certain things. While things throughout the series changes, you have to realize, some things are just...what makes the series iconic to begin with.

Your post seems more like: "accept everything SE shoves in our face don't question it."



Pretty much. It's more like "stop with the knee-jerk reaction on every tidbit of news you hear and wait to play it."

When they said archer was going to be a bard, I freaked out. I was Archer4Life. Now I'm gonna play songs and ****!? **** NO. I'm still a bard, playing since 1.0. It's not an archer, it's not a bard, its hardly like anything in any FF game.

If I didn't like it I could go play literally any other game based in DnD lore.

When Summoner came out I had faith, then didn't enjoy the mechanics. Guess what I did? I stopped playing Summoner. I didn't melt, I didn't die, no one came to my house and slapped me in the face for not liking something.

What I didn't do was grab a pitchfork and take to the forums trying to make the developers change it to something I wanted.

Now a weird Thf/Ninja hybrid is coming. What will I do? I will sit here, waiting to try it and see if I like it. It's quite possible I won't and other people will, but I'm not going to tell those people they are wrong for liking the original take that the devs have on these classic jobs.
#226 Jun 26 2014 at 12:50 PM Rating: Good
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I'll give you another example... how many FF games that actually contained the scholar job (not many) had it as a pet class? Zero? Sounds right. So why is that ok? In FFXI, SCH was an adaptable mage that could be either offensive or defensive and switch more or less at will. SCH in XIV is nothing like that... yet it's accepted. Why no hue and cry over that one?


to be fair, the fairy pet makes sense and feels like it could have always been that way. Also, SCH is still very adaptable. Their DPS is actually very good. If a SCH isn't switching between cleric stance to DPS and heal respectively, they are doing it wrong. (even my static turn 9 SCH throws DoT's on the boss when he gets a chance and that fight is very heavy on curing and shield buffs).

Also in the case of dark knight, People seem to be forgetting that in FF4 Cecil used a sword and shield as a DRK. I think everyone is just going with FFXI's version of a DRK in stating that they have to use a great sword or scythe.

As for THF... anything can be done if the devs wanted too. There is no reason they couldn't create new abilities to fit into FFXIV. No we don't need trick attack, steal or mug. However like they did with SCH, they could give them something else instead. Maybe THF could steal boss buffs and put them on the player. or vice versa. Personally I don't mind what they do with THF. Maybe in the future they will change their mind about that class. Anything is possible.
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