Archmage Callinon wrote:
Quote:
to be fair, the fairy pet makes sense and feels like it could have always been that way.
But that's not fair because it hasn't always been that way. There's no previous example of a scholar having a fairy tag-along. Meanwhile there ARE previous examples of thieves and ninjas being the same character and acting in similar ways. My point is that changes happen all the time, but people are latching onto this one as though SE's said that the oceans will, from now on, be made of raspberry jam and contain flying shark monsters that shoot bees from their gills.
Quote:
I think everyone is just going with FFXI's version of a DRK in stating that they have to use a great sword or scythe.
Absolutely agree. There's quite a lot of "it was this way in FFXI" going on here for no rational reason at all since this is not FFXI.
The reason they changed SCH for XIV is because the typical style of SCH wouldn't have worked especially considering one key appeal of SCH through the series was a scan type of ability or something pertaining to the elements, which they purposefully left out in this game. Hell, it's even closer to XI's SCH than it is others, so while this isn't FFXI, you defeated your own argument. XI's SCH could do both Nuking and Healing - What can SCH do in XIV effectively? DPS and Heal.
Pretty much every version of DRK throughout FF has used some kind of magic, some type of "sacrifice" style abilitie(s) and used Swords of some fashion, XI threw in some variety by giving them Great Swords and Scythes. So as said, them suddenly turning it into something like a healing necromancer wouldn't make any sense whatsoever as long as this game is titled Final Fantasy. Things change, but some things just make absolutely zero sense. Faeries being added makes sense considering all they are is added healing abilities that the SCH themselves could have done perfectly fine, because let's be the real, the only thing that prevented them from doing that was the skill limitations they imposed on classes/jobs, otherwise, could you really not see a SCH using party buffs that does:
1. Regen
2. Skill/Spell Speed (aka gimped Player based Haste)
3. Shell type ability.
4. Casting Silence.
5. A buff to increase healing potency (since you know, even 1.x had healing potency for players)
6. Physick II
Since for example, WHM has Cure, Cure II, Cure III, Medica and Medica II - SCH has Physick, Succor and Adloq, one of which is the only actual cure while the other 2 are more for procing a shield.
Edited, Jun 27th 2014 5:03am by Theonehio