Thayos wrote:
DC universe is cross platform with consoles only, not the PC. ARR will be the first to do it all.
With all due respect...who cares?
Yes it's wonderful that i can run dungeons on my pc with a friend in vietnam on his console, and it's certainly a technical achievement, but i got the impression this discussion was more about innovation within the game itself. That could just be my take on it; its certainly all that matters to me personally.
Thayos wrote:
Also, DC Universe On the Vita isn't nearly the accomplishment of getting a next-gen title like ARR to run on it. The graphics update for DC was very minor. ARR brings a much more polished, tech-hungry title with its dedicated gamepad UI further tweaked for the Vita. This sets the standard... Not a slightly more colorful DC. Whatever DC does has no real impact on future MMORPG titles.
Now that i think about it, didn't DCUO implement a similarly innovative hotbar UI well before ARR was even a thing? Pretty sure they did it first, although XIV's is certainly more refined (and allows for the larger pool of abilities compared to DC)
someone else wrote:
Again I'm personally not against things that are truly outside the box, but for me: 1. Those things are unnecessary unless they actually are good and add to the game and 2. There are going to be people ... who wouldn't accept something as innovative even if it slapped them in the face.
Well yeah...but innovation isn't innovation if it isn't good anyway, so its kind of a moot point. your second point is also moot, because you can argue that about any concept:
"there are people who won't accept someone as intelligent even if they demonstrated a working knowledge of astrophysics"
Well, okay, great. It's a relatively meaningless statement. It's basically a longer way of saying "some people are close-minded and/or stupid". That's true and all, but it's completely outside of the discussion.
Thayos wrote:
To follow the logic that ARR is a four-year-old game, you could also say that SE previously made FFXI, so ARR is actually 12 years old.
While i 90% agree with you about this being a new game, i can see the grey area that allows other opinions, and it doesn't really allow for the (tongue in cheek, i know) comparison that you made.
As for this game being innovative...so far it has done what modern mmos have been expected to do; start with the status quo, but polish it up and make it their own. I've never seen the "wow model" presented in such an appetizing fashion. But as of yet i can't think of any gameplay mechanic or design choice that i would call innovative. I can't even give them the armoury system, since it boils down to "all jobs on one character" and we've seen that already in XI
I also quite literally hate to say this, but i am skeptical of the "XIV may be standard mmo fare now, but just wait until you see all the brilliant innovations that are going to be built on this foundation" attitude. I just don't see it going down that way (as much as i'd like to)
Finally though, I'd like to agree with someone on the last page who argued that not everything has to be innovative. I appreciate a really high quality example of any genre, and I still think that ARR is one of the best examples of the modern mmo. My concern is that the contemporary mmo model is changing far more quickly than SE can keep up with. The post-modern mmo is on its way, mark my words.