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PS4 version to run locked at 30 FPSFollow

#27 Feb 13 2014 at 12:04 PM Rating: Decent
18 posts
LucasNox wrote:
darexius2010 wrote:
He said it's capped at 60fps, and the target is 60fps, but that at a minimum under extreme conditions it can dip below 30. And again, regardless of whatever other information you have seen, that interview is dated for today, the 12th. It supersedes interviews from November, December, and January, as well as any articles that were written during those times, etc. It's... just logical. It's literally the most up-to-date information.

And don't accuse me of rating you down. For that, you get a rate down. I only rate down when a rate down is merritted.

Edited, Feb 12th 2014 9:26pm by darexius2010


In the ZAM interview he says the target is 30+ FPS but FPS will go into the teens at times.

Don't blame me for being skeptical about this team's ability to do console ports. The PS3 version goes below 5 FPS regularly and a lot of game content is literally unbeatable/unplayable on that version due to extreme lag.

Edited, Feb 12th 2014 9:31pm by LucasNox


How'd you measure that?
Below 5 fps regularly?
I see the difference immediately going from PC to PS3, but THAT bad is not the norm. Plenty of higher end players use PS3's, so unplayable is highly subjective.
Also, keep in mind the year of release of the PS3. It doesn't take much faith to assume pretty safely the PS4 version going to be much better even if not as good as a higher end PC for obvious reasons. I could safely assume the same game downloaded from Steam is going to run much better on a PC with a budget CPU and Radeon HD 7870 than it does on a Core 2 Duo with a Geforce 7800.

Edited, Feb 13th 2014 1:05pm by JoePerson

Edited, Feb 13th 2014 1:06pm by JoePerson
#28 Feb 13 2014 at 12:24 PM Rating: Default
darexius2010 wrote:
@Filth, I concede, you are correct on all accounts related to me. He did say the cap and target was 60 FPS, etc. Good call and I stand corrected. You're also right on the basis of 1.0's PS3 release and what the original engine was built and tuned for. What I am happy to see is the agreement that there's a comparison of data that's several months apart. I rarely see us disagree on anything, and I'm glad to see that trend continue.

LucasNox wrote:
...the BG translator probably messed up about the 30 FPS lock.


Again, you're saying that there was a translation error when back when that interview was done, the most up to date information could very well have been with a 30fps lock.


I said "probably". If you're implying that they went from having the game running at 30 FPS to 60 FPS in a month and a half's time, I would have to say that that is unlikely.
#29 Feb 13 2014 at 1:37 PM Rating: Good
LucasNox wrote:
darexius2010 wrote:
@Filth, I concede, you are correct on all accounts related to me. He did say the cap and target was 60 FPS, etc. Good call and I stand corrected. You're also right on the basis of 1.0's PS3 release and what the original engine was built and tuned for. What I am happy to see is the agreement that there's a comparison of data that's several months apart. I rarely see us disagree on anything, and I'm glad to see that trend continue.

LucasNox wrote:
...the BG translator probably messed up about the 30 FPS lock.


Again, you're saying that there was a translation error when back when that interview was done, the most up to date information could very well have been with a 30fps lock.


I said "probably". If you're implying that they went from having the game running at 30 FPS to 60 FPS in a month and a half's time, I would have to say that that is unlikely.


I would say you don't know what's likely in this case. Let me use examples of game engines -- With the UnrealEngine, you can cap the framerate if you so choose. You can also do this in the Cry Engine, the Unity Engine, Torque 3D Engine... My point here is, capped frame rates are largely configurable, and they're configurable for a reason (independent caps based on target architecture, for instance). So to think they 'capped' the game at 30 FPS and then turned around and changed a config file to set the cap at 60 FPS isn't even something I'd blink an eye at. That's how it's typically done and that's how some measure of performance is managed. It's helpful to limit framerate in some cases for diagnostic purposes or during development while you do engine work. Again, common.

You're not addressing the issue of my statement in your retort. Whether you said 'probably' or not is irrelevant. Regardless of a 'translation error', what was said was said, and back then it's not unfathomable that they capped the frame rate at 30. Whether it was a translation error or not, your argument is still invalid as you're utilizing old and outdated references and data against the latest information available directly from Yoshi's mouth. You can't refute current data with old and expired data.

Before you go on a tear about how your link isn't expired, I'll again post the dates for a reference:

Screenshot


Screenshot


Edited, Feb 13th 2014 2:41pm by darexius2010
#30 Feb 13 2014 at 1:39 PM Rating: Good
PS4 is not a solid state drive, correct?

Are people going to be cracking brand new PS4's open to shove a SSD in?

Either that are be last to load for every dungeon. Hmm.
#31 Feb 13 2014 at 1:52 PM Rating: Excellent
18 posts
The PS4 will load faster than the PS3 simply due to not having to purge and reload as much data due to memory constraints.
I played on a laptop with a 5400rpm drive that loads much faster than my PS3.
A PS3's improvement in using SSD comes from seek times and is still about equal to a PC with a slow hard drive. There's more to it than just the speed of the drive. The PS4 loads times are probably going to fall closer to PC without SSD than PS3.
#32 Feb 13 2014 at 2:07 PM Rating: Excellent
PS4 can store a lot more data in RAM which will speed things up considerably.
#33 Feb 13 2014 at 3:12 PM Rating: Decent
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The PS4 is also just a fancy PC itself, so the PS4 version of FFXIV is going to be almost a direct port of the PC version, not the PS3 version, which relies on a completely different architecture. Also, LCD TVs and monitors (including the LED variety), are themselves capped at 60 fps, so that framerate is a perfectly reasonable target. Even motion enhancement TVs that promise 120 Hz or 240 Hz are simply inserting the extra frames themselves (creating them from interpolating extra images between frames to make motion more blurry and less choppy) rather than obtaining them directly from the original source.
#34 Feb 13 2014 at 3:59 PM Rating: Excellent
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LucasNox wrote:


I would challenge you to name a semi-popular PC MMORPG which is updating as slowly as ARR.



Sega of America can't even figure out how to release Phantasy Star Online 2 in the U.S. and every title for Phantasy Star Online and Phantasy Star Universe was updated at molasses speed. I think that SE updates FFXIV at a reasonable pace in comparison.
#35 Feb 13 2014 at 4:10 PM Rating: Excellent
Quote:
There are actually many MMORPGs which update with some sort of new content every 2 weeks - 1 month to keep their players happy and busy.

... ARR got 1 update in 6 months.


Wow, this isn't true at all.

Since the game launched, SE has given us:

- A massive update
- Two seasonal events
- Three mini events (on par with the "content every 2 weeks" you find in games like GW2)

And at the end of the six-month period (just over a week from now), we're going to have another very large update to add to that list.

All of that DESPITE massive infrastructure problems that set development back about six weeks.

Seven updates (including two massive updates) within a 4.5-month stretch? I'll take it.
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#36 Feb 13 2014 at 4:14 PM Rating: Default
Valkayree wrote:
LucasNox wrote:


I would challenge you to name a semi-popular PC MMORPG which is updating as slowly as ARR.



Sega of America can't even figure out how to release Phantasy Star Online 2 in the U.S. and every title for Phantasy Star Online and Phantasy Star Universe was updated at molasses speed. I think that SE updates FFXIV at a reasonable pace in comparison.


Alright, you got me there. Phantasy Star Universe was worse. lol
#37 Feb 13 2014 at 4:30 PM Rating: Good
LucasNox wrote:
Valkayree wrote:
LucasNox wrote:


I would challenge you to name a semi-popular PC MMORPG which is updating as slowly as ARR.



Sega of America can't even figure out how to release Phantasy Star Online 2 in the U.S. and every title for Phantasy Star Online and Phantasy Star Universe was updated at molasses speed. I think that SE updates FFXIV at a reasonable pace in comparison.


Alright, you got me there. Phantasy Star Universe was worse. lol


I believe you've been had on many many other titles you're neglecting to acknowledge.

</thread>
#38 Feb 13 2014 at 5:05 PM Rating: Decent
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4,175 posts
darexius2010 wrote:
Again, you're saying that there was a translation error when back when that interview was done, the most up to date information could very well have been with a 30fps lock. This isn't December anymore. Time has passed and the software is more fully developed. You can't bring up a couple month old interview and call it gospel -- Your argument doesn't track at all in that regard.


I think the compromise between you two is probably just to wait and see. It's pretty much impossible to pin them down to anything because we haven't even reached beta phase. If you follow the trail back through the interviews you'll see that they flop back and forth like a fish out of water. That said, it's something we should have expected for two reasons:

1) XIV hasn't even reached testing phase for PS4 yet, and
2) The hardware is still pretty new

For anyone who wants to follow the trail...

Dualshockers wrote:
When asked if the game will run at 60 frames per second, [Yoshi] responded (partly contradicting what he said in another interview a few months back, the plan probably changed since then) that the team focused on the number of characters displayed instead of sticking to 60 FPS


This is the source for the above info, but I don't have a link for the interview they say contradicts with it. I assume that this source is what the BG interview was translated from. Then of course we have the newest ZAM interview.

So they made an initial statement of 60 which may have been a bit ambitious, walked it back(since it was probably just an estimate based on the specs of yet to be released PS4 hardware) and have now settled on what seems to be a compromise of the two.

To be honest, 30 or 60 cap doesn't bother me in the slightest. Unless you're running a godlike PC, you're going to average closer to 30 FPS anyway. I'm more concerned about the number of rendered models on screen as this was an issue the PS3 suffers from. Yoshi said he expects up to 200 characters at a time from the PS4 so that's really all I would be concerned with at this point. It isn't worth it to sacrifice gameplay for the sake of graphics if you can only see half of what is really happening on your screen.



Edited, Feb 13th 2014 6:07pm by FilthMcNasty
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#39 Feb 13 2014 at 5:48 PM Rating: Decent
darexius2010 wrote:
LucasNox wrote:
Valkayree wrote:
LucasNox wrote:


I would challenge you to name a semi-popular PC MMORPG which is updating as slowly as ARR.



Sega of America can't even figure out how to release Phantasy Star Online 2 in the U.S. and every title for Phantasy Star Online and Phantasy Star Universe was updated at molasses speed. I think that SE updates FFXIV at a reasonable pace in comparison.


Alright, you got me there. Phantasy Star Universe was worse. lol


I believe you've been had on many many other titles you're neglecting to acknowledge.

</thread>


Like every single non-Western MMO that takes year(s) to be released in the West by a crappy third party developer?

Only for us to realize that the crap still isn't over. Even in the best case the content cycle is delayed by half a year compared to the Asian version. There's not even a glimpse of a hope for simultaneous updates on all regions.

Let's just ponder for a moment how low the bar is set for Asian global semi-popular PC MMORPG's and how easily ARR meets and exceeds it. Merely by providing updates simultaneously on all regions.

Not that the Western MMO's are any better in Asia. Of course we don't give a damn about that though because it doesn't concern us, yet it doesn't make it any less true.

If this game was made by any other Asian MMO developer we would be praying to be able to actually play the original 2.0 game sometime this year at best. Talk about updating slow.

Edited, Feb 14th 2014 2:49am by Hyanmen
#40 Feb 14 2014 at 3:42 AM Rating: Good
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Once you turn off a couple of the graphic options on the ps3, most of the game runs fine. I have FATE grinded 2 charcs to 50 with no problems of lag or framerate drops. Same for any endgame content (havent been in coil turn 5 yet), once you turn a couple setting off, it fixes most any framerate issues. I can't imagine that the ps4 will be any worse, it can only be an upgrade I would assume.
#41 Feb 14 2014 at 6:47 AM Rating: Good
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254 posts
Thayos wrote:
Quote:
There are actually many MMORPGs which update with some sort of new content every 2 weeks - 1 month to keep their players happy and busy.

... ARR got 1 update in 6 months.


Wow, this isn't true at all.

Since the game launched, SE has given us:

- A massive update
- Two seasonal events
- Three mini events (on par with the "content every 2 weeks" you find in games like GW2)

And at the end of the six-month period (just over a week from now), we're going to have another very large update to add to that list.

All of that DESPITE massive infrastructure problems that set development back about six weeks.

Seven updates (including two massive updates) within a 4.5-month stretch? I'll take it.

No offense but I do disagree with a small part of this, as the lightning mini event (imo) was more like advertising than actual new content :p
#42 Feb 14 2014 at 12:59 PM Rating: Excellent
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2,550 posts
Skaditoo wrote:
Thayos wrote:
Quote:
There are actually many MMORPGs which update with some sort of new content every 2 weeks - 1 month to keep their players happy and busy.

... ARR got 1 update in 6 months.


Wow, this isn't true at all.

Since the game launched, SE has given us:

- A massive update
- Two seasonal events
- Three mini events (on par with the "content every 2 weeks" you find in games like GW2)

And at the end of the six-month period (just over a week from now), we're going to have another very large update to add to that list.

All of that DESPITE massive infrastructure problems that set development back about six weeks.

Seven updates (including two massive updates) within a 4.5-month stretch? I'll take it.

No offense but I do disagree with a small part of this, as the lightning mini event (imo) was more like advertising than actual new content :p


The lightning event to me was nice, more so than Heavensturn or Halloween or the holiday events, simply because the weapons and armor have some kind of use!

Edited, Feb 14th 2014 1:00pm by Valkayree
#43 Feb 17 2014 at 11:10 AM Rating: Good
Well I did the Lightning Events and enjoyed them. Watched the cut scenes, which I thought had a decent story even.

To bad the overall Lightning story is not as cohesvie as her time in Eorzea was. Meh, who am I kidding. It was contrived. Well executed and contrived at the same time. It even made me want to play Lighting Returns for about 10 minutes.

Then I read the Game Informer review. Ouch.

Edited, Feb 17th 2014 12:11pm by Gnu
#44 Feb 17 2014 at 11:43 AM Rating: Good
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Gnu wrote:
Well I did the Lightning Events and enjoyed them. Watched the cut scenes, which I thought had a decent story even.

To bad the overall Lightning story is not as cohesvie as her time in Eorzea was. Meh, who am I kidding. It was contrived. Well executed and contrived at the same time. It even made me want to play Lighting Returns for about 10 minutes.

Then I read the Game Informer review. Ouch.

Edited, Feb 17th 2014 12:11pm by Gnu


The GI review is giving it a 7 out of 10? That's not really ouch-worthy...
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#45 Feb 17 2014 at 11:45 AM Rating: Default
Thayos wrote:
Quote:
There are actually many MMORPGs which update with some sort of new content every 2 weeks - 1 month to keep their players happy and busy.

... ARR got 1 update in 6 months.


Wow, this isn't true at all.

Since the game launched, SE has given us:

- A massive update
- Two seasonal events
- Three mini events (on par with the "content every 2 weeks" you find in games like GW2)

And at the end of the six-month period (just over a week from now), we're going to have another very large update to add to that list.

All of that DESPITE massive infrastructure problems that set development back about six weeks.

Seven updates (including two massive updates) within a 4.5-month stretch? I'll take it.


F2p games get that kind of "speed" of updates.

FFXI makes this games update schedule look embarassing alone.
#46 Feb 17 2014 at 12:12 PM Rating: Good
idiggory, King of Bards wrote:
Gnu wrote:
Well I did the Lightning Events and enjoyed them. Watched the cut scenes, which I thought had a decent story even.

To bad the overall Lightning story is not as cohesvie as her time in Eorzea was. Meh, who am I kidding. It was contrived. Well executed and contrived at the same time. It even made me want to play Lighting Returns for about 10 minutes.

Then I read the Game Informer review. Ouch.

Edited, Feb 17th 2014 12:11pm by Gnu


The GI review is giving it a 7 out of 10? That's not really ouch-worthy...


Gotta read the article. What I got from it was that it missed an opportunity to actually tie-the story together with a satisfying conclusion. The biggest problem the reviewer noted is the entire game is timed. Which is the opposite of what you want for a series that traditionally rewards players for spending extra time to explore. There is a ton to explore, and yet you don't know if you have time, so you skip it. I like exploring, but the game seems to be about rushing.

The world ends in 13 game days from when you start. The reviewer said he finished in 7. That's almost twice the amount of time you need that can potentially be used for exploring. Maybe if there was an indicator in how much of the overall story is left, so that you could manage your time... who knows, maybe there is.

I never really got behind the Paradigm Shift systems. They have been replaced with some new battle mechanic. Maybe the action at least will be more entertaining. That seems to be the case. Although the Crystarium was cool. That feature has been removed. In place is a system where you get pre-set stat increases for completing side-quests. Doesn't sound like you get much control over character development.

Probably there are a lot of fans of the series that will enjoy it. Also, it's just one review. No doubt I'll play it. I'm generally just a bit more enthusiastic for the latest FF to release.

#47 Feb 17 2014 at 12:20 PM Rating: Excellent
I feel like XI and XIV are the most real Final Fantasy games to launch in a long time. I have very mixed feelings about the XIII series, and I hated XII.
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#48 Feb 17 2014 at 12:23 PM Rating: Excellent
Gnu wrote:
idiggory, King of Bards wrote:
Gnu wrote:
Well I did the Lightning Events and enjoyed them. Watched the cut scenes, which I thought had a decent story even.

To bad the overall Lightning story is not as cohesvie as her time in Eorzea was. Meh, who am I kidding. It was contrived. Well executed and contrived at the same time. It even made me want to play Lighting Returns for about 10 minutes.

Then I read the Game Informer review. Ouch.

Edited, Feb 17th 2014 12:11pm by Gnu


The GI review is giving it a 7 out of 10? That's not really ouch-worthy...


Gotta read the article. What I got from it was that it missed an opportunity to actually tie-the story together with a satisfying conclusion. The biggest problem the reviewer noted is the entire game is timed. Which is the opposite of what you want for a series that traditionally rewards players for spending extra time to explore. There is a ton to explore, and yet you don't know if you have time, so you skip it. I like exploring, but the game seems to be about rushing.

The world ends in 13 game days from when you start. The reviewer said he finished in 7. That's almost twice the amount of time you need that can potentially be used for exploring. Maybe if there was an indicator in how much of the overall story is left, so that you could manage your time... who knows, maybe there is.

I never really got behind the Paradigm Shift systems. They have been replaced with some new battle mechanic. Maybe the action at least will be more entertaining. That seems to be the case. Although the Crystarium was cool. That feature has been removed. In place is a system where you get pre-set stat increases for completing side-quests. Doesn't sound like you get much control over character development.

Probably there are a lot of fans of the series that will enjoy it. Also, it's just one review. No doubt I'll play it. I'm generally just a bit more enthusiastic for the latest FF to release.



Sounds like this guy never used Chronostasis Smiley: wink
#49 Feb 17 2014 at 12:29 PM Rating: Good
Wint wrote:
Sounds like this guy never used Chronostasis Smiley: wink


Is this something in the game that will allow you to explore without using time?

Too much spoiler?

Yes Thayos. FFXI and FFXIV are much closer to what I see as being FF than other recent installments have been. I'm worried that FFXV looks a bit too much like Dirge of Cerebus for my tastes. Can you promise me that it will be awesome instead?
#50 Feb 17 2014 at 12:59 PM Rating: Good
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Honestly, I liked FFXIII.

Most of the complaints I tend to see about the modern FF games are linked to the way they aren't old school JRPG style, and I just don't think there's really room in the market for those games at the big budget level.

Also, it seems really clear that LR is built around a New Game+ system. The one-and-done style is really only for people who just want to see the main scenario play out and be done with it. But the people who want to take the time to explore every nook and cranny are going to do multiple NG+ runs, and get constant advancement out of their characters as a result.

I obviously can't comment on whether or not that's done well, since I'm still finishing up FFXIII-2 (LR is waiting for me). But it seems like a weird critique to me to complain about lack of exploration potential (or other things, like the "exterminate the whole species" mechanic he noted in the review) when a comfortable keep-all-your-character-progress style NG+ exists.

Sounds like the timeline exists to force you to prioritize instead of wander. And I can't fault them for that in theory, because the ability to stop and grind for hours, or traverse the globes for sidequests when the big bad is about to destroy the world, is one of the worst holdovers from the oldschool jrpg era.

I know it's one people get really nostalgic for, but it's really, REALLY bad from a game design perspective, because it utterly destroys the ability of the writers and designers to set the pacing of the story (and difficulty of the content), which leads to pretty strong disconnects from the actual story content and world building.

Even worse, people who grew up on JRPGs feel like they HAVE to do this, because it was usually the case that you needed to grind to win. A system like a countdown sounds like it was directly intended to force players to not do that and actually engage with the content in real time, rather than drawing it out over hours and hours and hours of unnecessary grinding?
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#51 Feb 17 2014 at 1:24 PM Rating: Excellent
I don't think storytelling or pacing is the problem, nor do I see the action-oriented feel of recent games to be problematic. Just as the quality of the story has always been important for Final Fantasy titles, so has the diversity of battle systems from one title to the next. The action-oriented combat is just the next step of the franchise's evolution, which will continue to evolve.

It's hard for me to put my finger on the main problem, other than just to say the latest single-player titles haven't really felt very epic. I also wish SE wouldn't fall back so easily to that techno-future feeling that seems to permeate the single-player titles. I'm aware that high tech plays a role in each Final Fantasy game, but even FFXIV incorporates elements of high tech without letting that override the traditional "fantasy" feeling of the franchise.

I never want to feel like I'm trapped inside "The Phantom Menace" while trying to enjoy a Final Fantasy game.
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