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Zam's interview with Yoshi at SonyFollow

#52 Feb 12 2014 at 10:35 PM Rating: Decent
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LucasNox wrote:
But in the end you will still get perma-banned if you're caught using the program, so it doesn't really matter how many long posts he makes saying that it's OK...


You know that person (you know what person implies, right? one single human being?) that brought this issue up on reddit and the OF got a warning right? Not permabanned?

Do you remember that question I asked you the last time you logged on? To follow up: I remember why now.

Keysofgaruda wrote:
The only add-on of the ffxiv app that I would consider cheating is the twintania tracker. that is really, really, borderline cheating. you don't have to pay attention for divebombs because it counts it down for you when you have to move. it even tells you when death sentence is coming and have to top the tank off. twintania tracker takes any kind of reflex or anticipation skills out of the equation. the twister countdown doesn't seem to be accurate although that might just be because I don't have it set correctly. Twisters isn't hard to deal with so that doesn't matter too much.

I do realize that that add-on doesn't do anymore than use the information given to you...but the game doesn't count down for me exactly the time I have to dodge at or tell me 10 seconds in advance that I have to make sure the tank is topped off. I think this add-on is cheating because you don't have to pay as much attention to the game whereas someone without this add-on has to work more to win.


I might actually agree with this if there wasn't already a precedent for it. Are you familiar with DBM by any chance? It's a very popular addon in WoW. It tells you everything you'd want to know about the boss (and probably a lot that you don't want to know). Somehow, though, WoW is able to keep some of their content challenging despite having these addons that tell people how to kill a boss.

Not that I'm defending anything. I use the Twintania tracker on occasion when we are training a new player and I need precise timing. However, SE has never been really good at implementing things like this (or even endorsing them). This was fine in 2002 when addon support for MMOs was not to be seen anywhere. However, it's 2014. There are many MMOs who now support and endorse addons.

What interested me so much in 14 was that Yoshi had originally said he would be implementing addons to this game himself. However, it seems they want to fall back on old habits: a retreat to the dark ages once again. I guess that's OK as I used Windower and most of its addons in 11 without incident. Pretty obvious for a GM to figure out when you're changing 13 pieces of gear at once, you know?

It's quite sad to see even a fraction of the playerbase also wishing to retreat back into the dark ages. Let's shun technology and scoff at programs that are capable of giving us meaningful metrics/data about the game.

Might as well keep my my club and loincloth handy should I need to blend in. Smiley: tongue

Edited, Feb 12th 2014 11:50pm by HitomeOfBismarck
#53 Feb 12 2014 at 11:12 PM Rating: Excellent
Quote:
If you are going to use add-ons and plug-ins please be discrete about it. Don’t go around telling your friends you mod the game on chat, or ask a GM if using such an add-on is ok.


So don't tell a DPS in a pickup group that your parser says he is undergeared and not paying attention.

Just tell him you think he is undergeared and not paying attention, and leave the parser out of it.

/thread
#54 Feb 13 2014 at 4:49 AM Rating: Decent
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Catwho wrote:
So don't tell a DPS in a pickup group that your parser says he is undergeared and not paying attention.

Just tell him you think he is undergeared and not paying attention, and leave the parser out of it.
Which then removes any factual basis for calling someone out on poor performance if you can't produce physical evidence on the matter due to the risk of getting banned. I'm not sure if they're trying to prevent people being jerks about DPS (which admitedly is facilitated by DPS meters) or trying to passively discourage the widepsread use of addons by making a stance against them. I'm not quite sure whether I like or hate how this is turning out.
HitomeOfBismarck wrote:
What interested me so much in 14 was that Yoshi had originally said he would be implementing addons to this game himself. However, it seems they want to fall back on old habits: a retreat to the dark ages once again.
There's also this. It was mentioned the game would have support for addons. It's bizarre that after that has been said now the addons can get you banned if you get "caught". That'd be like Blizzard banning guilds that use Omen, DBM/BigWigs and/or the plethora of DPS meters available.

Edited, Feb 13th 2014 5:51am by Ruisu
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#55 Feb 13 2014 at 8:05 AM Rating: Excellent
The way they can support 3rd party plugins while at the same time restricting what the plug in can do is via an API - application programming interface - which is a layer sandwiched between the game and any other program that feeds game data without allowing direct access to the game client. The logs that that FFXIVApp's parser reads is, theoretically, the most rudimentary form of an API, but true APIs are programs or widgets in their own right. For example, a gajillion websites utilize the Facebook API for comments these days.

Whether we get an API after all at this point is up for debate, certainly. They're one of those buzz words that non-IT people throw around without knowing all the implications. Five years ago it was "We need an app!" These days it's "We need an API!"

Edited, Feb 13th 2014 9:44am by Catwho
#56 Feb 13 2014 at 8:31 AM Rating: Excellent
When I did my original interview with Yoshi almost a year ago now, he indicated that the add on tools would be a Windows only download and it seemed like he was thinking it would be an API and IDE all in one. Whether they use LUA or some other language I have no idea what the plan is (please not LUA I hope).
#57 Feb 13 2014 at 9:58 AM Rating: Decent
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Whats the big deal .. You get caught you are banned, I think this has been stated in other threads where people were banned.. You dont talk about it you are ok, it cant be detected so keep your mouth shut and you are fine. That is pretty much what is being said anyway, they wont support it but wont go out of their way to catch you either.



Edited, Feb 13th 2014 2:42pm by Nashred
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#58 Feb 13 2014 at 10:08 AM Rating: Good
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Ruisu wrote:
Catwho wrote:
So don't tell a DPS in a pickup group that your parser says he is undergeared and not paying attention.

Just tell him you think he is undergeared and not paying attention, and leave the parser out of it.

Which then removes any factual basis for calling someone out on poor performance if you can't produce physical evidence on the matter due to the risk of getting banned. I'm not sure if they're trying to prevent people being jerks about DPS (which admitedly is facilitated by DPS meters) or trying to passively discourage the widepsread use of addons by making a stance against them. I'm not quite sure whether I like or hate how this is turning out.


Edited, Feb 13th 2014 5:51am by Ruisu


I think the fact that there is no text log like most other games have is the biggest issue since it basically has to read the memory for the info. I remember eq1 and eq2, you would /log and it would produce a text log that a parser would read in 'as close to real time' as possible. Ultimately they cannot and will not ban people for using a parser. That is just MMO fact.

What they can do is ban people for being jerks/rude/booting people from groups for reasons other than their 3 listed acceptable ones.

As far as saying stuff about parsing I do and will continue to list parses in groups. I just wont be a jerk about it. If i do a DF run and end up with 2x i55 dd and i am out parsing them on my i85 war, thats the end of it right there, i know why and they know why i am out dmging them, i dont need to rub it in their face. Now if i do a PF group and someone says 'we are failing because x y z' ill bust the parser out and see if they are right (most often not).

There is honestly no reason to be afraid of parsing, unless your a jerk and just dont know it lol ;-p
#59 Feb 13 2014 at 11:47 AM Rating: Decent
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dustinfoley wrote:
Ruisu wrote:
Catwho wrote:
So don't tell a DPS in a pickup group that your parser says he is undergeared and not paying attention.

Just tell him you think he is undergeared and not paying attention, and leave the parser out of it.

Which then removes any factual basis for calling someone out on poor performance if you can't produce physical evidence on the matter due to the risk of getting banned. I'm not sure if they're trying to prevent people being jerks about DPS (which admitedly is facilitated by DPS meters) or trying to passively discourage the widepsread use of addons by making a stance against them. I'm not quite sure whether I like or hate how this is turning out.


Edited, Feb 13th 2014 5:51am by Ruisu


I think the fact that there is no text log like most other games have is the biggest issue since it basically has to read the memory for the info. I remember eq1 and eq2, you would /log and it would produce a text log that a parser would read in 'as close to real time' as possible. Ultimately they cannot and will not ban people for using a parser. That is just MMO fact.

[...]


No, there is a text log, but it's broken up into many files and it doesn't keep a very large history.

Mine was at C:\Users\<currently logged in user>\Documents\My Games\FINAL FANTASY XIV\user\<generated number for the specific character>\log
#60 Feb 13 2014 at 11:55 AM Rating: Excellent
Yeah they're there but almost useless for real time data. I'm not sure how large the log buffer is, but I know it doesn't write to it incredibly often.
#61 Feb 13 2014 at 1:43 PM Rating: Excellent
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Wint wrote:
Yeah they're there but almost useless for real time data. I'm not sure how large the log buffer is, but I know it doesn't write to it incredibly often.


It doesn't, but it does write to it frequently enough to dig up conversations if necessary. One of my FC members had to look for a GM conversation after crashing to desktop and it caught most of it...

Just not the last 5 lines that he wanted. Smiley: lol

The point that was totally missed on my previous post is that no, there is a text log, so saying there is no text log is blatant misinformation.
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