Forgive me for I only read a few responses since this morning.
I am seeing a common trend: people say some rushed and they have no content as a result left for them. This was OK for me 3 months ago.
I was personally willing to accept the fact that I would have no content if I rushed through the game like I did and so was the rest of my FC. There are always two extreme sides: one who plays very casually (maybe a few hours a week) and is just now getting to the end of the game. Then there are players like me who have been at the end of the game for months. Let's not focus on either of these groups in this discussion because we are the minority of the population as far as SE is concerned. Their goal is to attract the attention of the majority of their population.
Now that I see quite a lot of people with my same feelings approaching this place where I am, it's a bit more alarming. Perhaps some of you (and perhaps even me) are underestimating where that line is drawn for the majority of the population.
Promise I'll read the rest of the thread after the raid.
Catwho wrote:
If you spend all your time chasing bug fixes and trying to streamline the software, you don't have as much time for new content as you wanted. That's why the game patch schedule was two months behind at first, because they lost those first two months trying to stabilize the servers.
See this is a problem they admitted with 1.0.
http://www.pcgamer.com/2010/11/15/interview-final-fantasy-xiv-developers-apologise-to-unhappy-players/
To channel my inner Filth: While this influenced other issues (namely, pushing out an unfinished product), it would be detrimental if they were to follow the same habits and repeat the same mistake.
There are ways to design the game in such a way that it pleases all crowds. Heroic mode-type raids in WoW were the key to victory in pleasing the very hardcore players. I feel like extreme mode primals were their solution to this problem...however, if it can be beaten and farmed within a week of being released, it might need some extra tuning to withstand the test of time.
Hyanmen wrote:
This is funny as hell. You become better at your hobby by becoming more skilled at it than I. Devoting more time equals you becoming more skilled only if there is an encounter that demands more time to be learned. Simply being able to grind more than I can does not equal you becoming more skilled than me. It is an utterly selfish and nonsensical way of justifying why you should be "better" than I am. Just because you have more hours to put into the game?
If it doesn't result in you clearing encounters that I cannot clear due to a skill gap, that's fine. Requiring more time investment DOES NOT equal becoming more skilled than I.
There are already such encounters that exist.
Requiring time to learn a fight (like you are doing with Titan, like people do with heroic content) is such a time investment. And it does equal becoming more skilled than yourself.
Edited, Mar 4th 2014 2:30am by HitomeOfBismarck