Quote:
GW: You mentioned today we can hear some more regarding PS4 version, before that I would like to ask you regarding DirectX 11 version. Starting with graphics, currently we have the highest settings in the PV version but what’s going to change from there?
Yoshida: Basically the shader will change, and we’ll be using the features already on DirectX11 side for the shadow, lighting and reflections. We don’t have to use the shaders we spent a lot of work on since DirectX 11 side has those features, so it should change the image a lot.
GW: How’s the texture resolution?
Yoshida: We have no plans to change the resolution. I explained this before, but current games are not built on resolutions any more. For photo realistic effect the quality of normal map, for sculpt model it will depend on the amount of time spent, and for the quality seeing how realistic you can get the engravings to show by shining realistic light. These are the kind of things we need to tackle down. There are things which uses really low texture resolutions, but I think, you won’t be able to tell that it was even used. Game structure like the “previous FFXIV†are the only one that required resolution to fight, therefore I don’t think around resolutions.
Yoshida: Basically the shader will change, and we’ll be using the features already on DirectX11 side for the shadow, lighting and reflections. We don’t have to use the shaders we spent a lot of work on since DirectX 11 side has those features, so it should change the image a lot.
GW: How’s the texture resolution?
Yoshida: We have no plans to change the resolution. I explained this before, but current games are not built on resolutions any more. For photo realistic effect the quality of normal map, for sculpt model it will depend on the amount of time spent, and for the quality seeing how realistic you can get the engravings to show by shining realistic light. These are the kind of things we need to tackle down. There are things which uses really low texture resolutions, but I think, you won’t be able to tell that it was even used. Game structure like the “previous FFXIV†are the only one that required resolution to fight, therefore I don’t think around resolutions.