ClydesShadow wrote:
princessary wrote:
silverhope wrote:
Battle system revisions ? Wonder what they mean.
Hopefully they are going to fix the Archers mechanic that allows them to fire at an enemy while faceing any direction they wish (as it is, ARC don't have to straf while kiting, they can just run in the opposite direction while continuing to attack and use their skills) and while jumping around like a loon.
I'm not sure if they've commented on this already or not, but I think adding in a "sweet-spot" range for ARC would be an interesting schematic to make the battle system more dynamic for that class... Maybe the damage would be optimal from say 10-12 yalms away, and perhaps there could be some sort of indicator to let you know you've entered or left this range.
It seems like it would be easy enough to add without stealing from resources... it would also make the class much more engaging.
This is exactly how ranger worked in FFXI. There was no indicator other than an increase in your damage per shot/WS. It also effected accuracy. I'd rather have something like, if you shoot from in close you have 100% acc, but much lower attack and the farther out you go, your acc lowers but your attack increases.
Edited, Jul 8th 2013 3:03pm by BartelX