I almost agree with the exception of this...I am playing an Infiltrator currently and I starter it without any idea of what I was doing, and did not spec envenom until late and specced stealth early, which was not only a bad move, it made me realize something...Infiltrators are capable of dealing an insane amount of damage very quickly if their focus is shifted to quickness(with dex a close second), using thrust and CS with high Stealth, moderate DW and no Envenom. The points taken from DW go towards dealing that extra sting with the second weapon and also if your CS is high enough you can use the effects of those styles to replace most of your poisons. If anyone had told me to do this before, I'd have called them crazy, but I watched in amazement as I felled several Nightshades and Shadowblades with relative ease because my melee damage,speed of attack, and hit ratio was much much higher. Their impact damage from the initial blow was worse, but I always pulled through in the end. I even found that I was a valuable asset in regular melee because of it. So, in closing, my suggestion for a wickedly powerful Infiltrator is Briton with 20 Quick 10 Dex and Not speccing Stealth until 20(Unless going to Abermenai) and not speccing Envenom until 40. Thrust should be your level, CS 2/3 of your level and Stealth should be just behind that with the rest in DW. With good spec bonusses to CS and DW you can rip apart other chars as well as mobs with shocking ferocity.