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Dilemma's of GroupingFollow

#1 Feb 24 2004 at 9:20 AM Rating: Decent
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194 posts
I am sure you have been through this...I know I have.

Everyone loves to group, its how you make a lot of money and level....SOMETIMES....

If your character is so high and you are helping someone low, then noone benefits....by the same token if your character is so low and the partner you group with is so high, depending upon what you attack (to you everything is yellow and above, the high person it's all grey), then again you get no exp.

Unless you are in DF, where everything is pretty insane and even with protection from a powerful player, yes you will level, but chances are you will get killed and wont be able to get back to your grave and also have wasted a couple of hours just to lose it all in an instance, can get aggravating.

The ideal is to get a group of logical people all the same level or so and go a place that is just right for you.

I am sure all of you already know this, but trying to do this is just as difficult as the game itself...unless you have a good guild and thats another subject for a new thread...which I will post shortly.

Wonderful forum this is to post your thoughts, even if everyone doesnt agree with them.

Mageofshannara S l o w climbing Therguist of Albion

Steve

#2 Mar 01 2004 at 10:51 AM Rating: Decent
Oh, yeah. In spades.

Let's see, there's the lonewolf stealthers who only want to be in a group to have someone save their sorry tails when they pull six reds and purples at once, which they will invariably do. (Not all scouts and infiltrators do this, of course, but a fair number do). There's the hyperactive types who can't wait for the puller to do her job but instead get bored and wander off to pull some random mob, from a different direction, usually at precisely the same time the puller is grabbing, per plan, a red with possible adds. And of course there are the clerics who don't understand the concepts of "buffing" or "healing," the sorcs who forgot that crowd control was in their job description, nukers who can't wait to use their nifty spells and thus wind up food for drakorans who just love chowing down on cloth-covered crunchies, and of course tanks who forget that they work best as a team, not as Conan the (soon to be shouting "Rez!") Barbarian.

We all make mistakes. I've wandered into the Banisher room in Keltoi by mistake--and gotten parties killed--too often to be any sort of saint. But a modicum of common sense, teamwork, and patience makes any group so much better, and more lucrative. Good groups can:

Hunt higher level mobs safely
Share loot equitably
Keep fighting longer without lengthy downtime
Have more fun

Personally I prefer to take orders in a well-run group than give them, but the paucity of good group leaders at the lower levels (where I am, perpetually due to time constraints mostly) means I end up leading more often than not. But despite the game's group and realm emphasis like all MMOs it remains an individual's game, with individual rewards dominating. So you'll always get individuals who use other players only as a means to their ends. That doesn't make for good grouping unforunately.
#3 Mar 05 2004 at 9:31 PM Rating: Decent
all i can say is my character was 32 and i got to 34 with the help of a pally,lvl50, and a cleric,lvl50, and another of my guild mates
#4 Mar 06 2004 at 5:44 PM Rating: Decent
There are some excellent points on this thread. I'm brand new to online play (1 week, and this is my first MMORPG). I was really concerned about running around like an idiot and annoying people, so I called a good friend of mine who gave me some tips, as he's an experienced EQ'er. Here are some ideas and guidelines that have worked for me, and I've been very, very lucky to meet some great people who have got me lots of xp and we've had a great time. Again, these are just some thoughts from a noob, I'm not saying I'm expert, and would welcome feedback on these ideas.

1) I Don't invite someone into a group then charge off without telling them what the plan is.
2) Someone has to answer a question that a group member asks
3) Someone has to lead, or, put another way, everyone can't be the boss
4) It's not fair to create a group without a healer, let the tanks get lop, then refuse to wait to let them sit and heal. As a lvl 8 armsman, I get really frustrated when some other players sit and watch me get down to less than 1/4 health, only to immediately pull another mob and expect me to charge in there. I don't have enough hp to withstand multiple attacks without resting. It's also hard because I tend to die more than others, which costs me money, which is almost never less than the loot.
5) I've had the most fun and the best success when the group acts like a group, which was mentioned in an earlier post. Other players are not there for an individuals benefit, it's a collective effort.
6) I find "thank you" and "please" to have almost magical effects on group morale. I'll leave it at that.
7) If I don't know where something is, I don't know where something is. Guessing and aimless wandering frustrates me when others do it, so I don't do it myself.

I want to close by saying that this applies to the minority of groups I've been in. I wish I could remember everyone's names, because there are easily 20 people who have been super helpful and really tolerant of my newbie questions. I just wanted to chime in with my experiences so maybe another new player can avoid these mistakes we're talking about.



#5 Mar 08 2004 at 7:26 AM Rating: Decent
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194 posts
Great responses from my original thread, glad so many people have thoughts on the subject.....In closing, I would like to say that great grouping can come from a great guild.

I have only been playing a couple of months (real world time, although who know's what is the real world anymore) and I admit that I did join about 5 or 6 guilds until I found the one I am in now, called "Circle of Light" on the Merlin server.

Everyone is over 18, (or meant to be) and everyone is wonderfully supportive of each other and even people not in the Guild. When you group and if you die, then every effort will be made to heal you, and all consideration is given for everyone so you can sit and power up again.

Grouping, like the thread above said, like the group's I get in are just that, "groups", not a bunch of collective singles.



#6 Mar 09 2004 at 10:14 AM Rating: Decent
35 posts
Some excellent points have been made here; here's one more:
IMO, it's just plain rude to abandon a group without a word of explanation.
#7 Apr 10 2004 at 2:33 PM Rating: Decent
Some excellent points have been made here; here's one more:
IMO, it's just plain rude to abandon a group without a word of explanation.


I think the only thing that's close to this rude is the "Level and Run Maneuver," where someone joins a group, fights with the group for ten minutes or so, levels and then runs off to train.

I abhor that practice, and I see it way too often. It's no small amount of parasitic, to be completely honest.

All the best.
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