Quote:
Funny, I've always remembered Enemy Skill / Blue Magic as one of the most overpowered things in the game.
• White Wind - Excellent AoE healing. Cured most statuses in most games too.
• Magic Hammer - Laid waste to enemy heavy mages.
• Big/Mighty Guard - Barrier, Magic Barrier and typically Haste for everyone.
• Angel Whisper - Revives KO'd characters, massively heals injured characters, often cures a range of bad statuses.
• Twister/Laser - Halves target's HP.
• Matra Magic - Changes in most games, but is typically very useful.
• Bad Breath - You all know what this baby does.
• Chocobuckle - FF7 and FF8 only (but arguably not Blue Magic in 8) - easy 9999 damage (or lucky 7777) in FF7, can break 20,000 damage in FF8.
• (FF9) Frog Drop - The cheapest guaranteed 9999 in the game, iirc.
In one charcter / materia.
The great thing about Blue Magic is that while it sucks until you learn things, when you've got most/all abilities you can, it's undeniably the most versatile thing in the game.
In FF7 and FF9 it can do just about *everything* and do it extremely well. In FF8 and FF10 they managed to nerf it by linking it to Desperation / Overdrive, and in Tactics Advance (the only other recent incarnation) they felt the need to nerf it by removing the real damage-skills and it's still seen as one of the three best skillsets a Human can use.
It's a good thing FFXI has all of those things... oops nope, it doesn't really have any good enemy attacks. Death Scissors is good up to EM, but anything higher and it's only around 500 dmg and that's pretty much the hardest hitting thing you can get.
Healing Breeze is very nice, I'm sure Blue Mages will be lining up to main heal, just like our Red Mages.
Spider Web is a terrible joke... 0% slow all right!
Beatdown and Uppercut could be good.
I enjoyed filling the Blue Mages magic list, but never really enjoyed using them. Everything else usually seemed better...