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So I Went Ahead and Pre-ordered The Broken MirrorFollow

#1 Nov 07 2015 at 7:13 AM Rating: Excellent
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My play-style doesn't require me to have the latest expansion(s), in fact I'm presently playing a level 8 monk on TLP, a level 52 necro on the other progression and occasionally logging an 85 monk on a regular server that I use to hunt information for this site. I hadn't bought an expac for the last 2 years and at no point pretend to know what is going on in the game's more recent content. However, I like to support the game so every 2-3 years I'll buy an expac. As an all-access member I even got a discount on the purchase which is nice.

I might get use out of the illusion ring feature as I have a character on the FV server with a ton of illusion items.

I'll admit that another TSS (newb to endgame with new race) style expac would have me immediately buying it, but that's a different matter.



How many of you are doing the preorder for The Broken Mirror?

What new content/features/revamps are you excited about?
#2 Nov 07 2015 at 7:55 AM Rating: Excellent
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I ordered it... time is hard to play beta but I have not been able to load launcher?????
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#3 Nov 07 2015 at 7:57 AM Rating: Excellent
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I did, simply because I was 2 expacs behind. I start playing again last fall, and waited to get CotF until TDS came out. Once it did, I was pretty horrified at the XP nerf in older zones, and the back loading of XP in HA's, so I decided to withhold my money for a bit.

This year, I'm finally levelling to the point I need to have those expacs, so I pre-ordered. Not too excited about what I'm hearing, but at least I'll be up to date. Mainly due to two things. First, what new features? There are two that I can see, the illusion ring, and scaling raids. And I'm unlikely to ever use either. The second reason, the feedback I'm reading in the beta section on spells and AA's doesn't inspire much confidence that they get what people like, and what works effectively. Sixty second recast spells that don't do anything very impressive will never be used, so why bother (as an example).

Right now, for me, it's more of a "keep them in business so they don't close the doors" kind of thing.

Tat
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#4 Nov 07 2015 at 12:08 PM Rating: Excellent
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I've bought every expansion as soon as available and I won't break this streak now. Don't want to think how much money that has meant, especially playing multiple accounts, but it's still "chump change" compared to a lot of other hobbies, such as my neighbor's golf obsession. (I don't even consider golf good exercise, which is somewhat of a rationale to spend money on sports. Neither is playing MMORPG's but I do own---and use---a treadmill. Smiley: smile ).

Long ago, I was an officer in a guild for which the best description would be something like semi-casual-raiding. Sure, we raided but we didn't require on-line members to raid and we still allowed members to sponsor newcomers who were only interested in casual play. Every time an expansion was announced this always resulted in friction between the serious raiders who insisted everyone who wanted to raid needed to buy it, and the casual raiders who objected to being "forced" to spend their hard-earned money. This led to arguments about WHERE to raid since when 40% of your raid force doesn't own the current expansion it greatly complicates the decision where to go with said raid force. I was a strong advocate for requiring anyone who wanted to earn DKPs on raids to maintain a current subscription, meaning every expansion. I warned that it would hard to get serious about raiding---and to recruit new serious raiders---if we took such a casual approach to member subscriptions. I think I was right because ultimately the guild folded a year or so later and the hard-core raiders all moved en masse to a "real" raiding guild.

Of course, you can enjoy this game without buying this xpac, or even the last couple of xpacs. Karana Knows this game has so much historical content that barely gets touched these days. It's actually quite mind-boggling to scroll down the list of expansions and zones. While I've played them all and visited just about every zone even I sometimes have to think long and hard to recall what a particular zone looks like---or how to get to it. Norrath is not just a world, it's a universe! Smiley: eek



Edited, Nov 7th 2015 3:50pm by Sippin
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#5 Nov 07 2015 at 12:31 PM Rating: Good
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Sippin wrote:
Neither is playing MMORPG's but I do own---and use---a treadmill. Smiley: smile ).


Some would say there is no difference :)
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Tatanka Wolfdancer, 115 Wood Elf Druid, 9 x 300+ Master Artisan, 7 maxed trophies (dang research! :)
Michone, 115 Troll Shadowknight
Anaceup Mysleeves, 115 Erudite Mage, 2 x 300 Master Artisan
Snookims Whinslow, 112 Erudite Enchanter, 2 x 300 Master Artisan
<Inisfree>, Tunare (Seventh Hammer!)
#6 Nov 07 2015 at 2:49 PM Rating: Good
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Good 'un! Smiley: laughSmiley: laugh

Now if I could play EQ while running ON the treadmill, now THAT would be Nirvana! Smiley: lol
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Sippin 115 DRU **** Firiona Vie ****Agnarr
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Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
#7 Nov 08 2015 at 2:30 AM Rating: Excellent
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Pre-ordered a few days before beta went live.


Pretty much required in a raid guild (gotta check out the new events!).
#8 Nov 08 2015 at 7:24 PM Rating: Excellent
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I have not pre-ordered it, but I probably will get it eventually operating on the "keep them in business" theory.I'm such a latecomer to the game that a new xpac is wholly unnecessary to maintain my interest, but I recognize that development isn't free and lack of development means eventual extinction.
#9 Nov 10 2015 at 4:33 PM Rating: Excellent
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I'll probably pre-order it, if nothing else for the bonus goodies that tend to come with pre-ordering. There are bonus goodies, right?

I've honestly read nothing at all about this expansion. Someone mentioned long cast spells? Yeah. That's not going to work unless they're really awesome. Or... maybe they actually increase the number of spell gems? That would totally make for a great expansion right there. Heck. Do nothing else and people will pay money for it. We haven't had a spell slot increase in like 8 expansions or something like that (25 levels?). I'm reasonably certain that the number of new spell lines and/or situational spells has increased over that time. Positive of this, in fact.
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#10 Nov 10 2015 at 5:26 PM Rating: Excellent
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gbaji wrote:
I'll probably pre-order it, if nothing else for the bonus goodies that tend to come with pre-ordering. There are bonus goodies, right?

I've honestly read nothing at all about this expansion. Someone mentioned long cast spells? Yeah. That's not going to work unless they're really awesome. Or... maybe they actually increase the number of spell gems? That would totally make for a great expansion right there. Heck. Do nothing else and people will pay money for it. We haven't had a spell slot increase in like 8 expansions or something like that (25 levels?). I'm reasonably certain that the number of new spell lines and/or situational spells has increased over that time. Positive of this, in fact.



This link to the official Daybreak site presently details out the 3 versions of pre-ordering you can do. Each comes with benefits. Remember that all-access subs get a small discount (10% I think).
#11 Nov 10 2015 at 7:34 PM Rating: Excellent
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More spell gems would be great and this would be a HUGE incentive for people to buy the xpac. Alas, there's zero indication that will happen.

A new slot to equip gear would be sweet as well, like when they added the charm slot. But this won't be happening either.

More bag slots and more inventory... would be nice and I can't imagine all that hard to program. But this would negatively impact their Marketplace RL$ sales of "Big Bags" so we probably won't ever see this either.

It's actually a rather tiny expansion in terms of content and new zones; in fact probably the smallest ever, even smaller than Ykesha. They're exploiting old-time player's nostalgia kick by adding new versions of those classic old zones, Plane of Hate and Plane of Fear. I fear even the new spells and AA's will be underwhelming.



Edited, Nov 10th 2015 8:36pm by Sippin
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Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
#12 Nov 18 2015 at 6:19 PM Rating: Excellent
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My highest level toons are too low to play in it. It looks very limited for the money.

I had 3 paid and 2 ftp accounts until I retired. Then I went to 1 paid. I currently have 3 grandfatherd silver accounts and 2 ftp accounts. Retirement doesn't lend itself to having much money. So all of my accounts are 3-4 expacs behind. I might buy it for 1 account just to get the previous expacs for that account.

Edited, Nov 18th 2015 7:59pm by Geroblue
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#13 Nov 19 2015 at 6:16 AM Rating: Excellent
Sippin wrote:

More bag slots and more inventory... would be nice and I can't imagine all that hard to program. But this would negatively impact their Marketplace RL$ sales of "Big Bags" so we probably won't ever see this either.


I remember a few years ago, developers were saying "if we create bigger bags, it'll totally break EverQuest." Would be nice to get bigger bags, though. =)
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#14 Nov 19 2015 at 7:17 AM Rating: Excellent
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For druids a LOT of new AA's, more than I expected from reading the beta forums. But I don't see anything of great impact. A bunch of them cost 27 or 30 AA's per level so it will take some XPing to buy them all. I had about 700 AA's "saved up", between HA's and achievements where I had not yet accepted the AA reward, along with keeping the last collectible "un-clicked" for about 25 sets. Blew through all of those and I still have a bunch to acquire. It's nice to have something to spend AAXP on, I just wish they were more enticing. Another level or two of Storm Strike (mana-free instant AA nuke), for example, would have been nice.

The new warrior AA's are also pretty mediocre. Haven't checked the other classes I play yet but I don't expect anything earth-shaking. The problem is without a level cap increase they can't allow new AA's to become overpowering.

3 new druid spells and none of them seem to be very useful at all.


Edited, Nov 19th 2015 8:30am by Sippin
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#15 Nov 19 2015 at 11:20 PM Rating: Excellent
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I ordered it finally. For the sake of arguement, I was experimenting with the illusion keyring. I didn't expect that illusion potions would be able to occupy keyring slots, but I tried it anyway. I was right, they can't. Then I was trying to remember what illusion clickies I have (it's not something I use often).

To help me and anyone else who can't remember what all the illusion clickies are, there is a list here.
#16 Nov 20 2015 at 2:55 PM Rating: Excellent
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Baron von Oxgoad wrote:
I ordered it finally. For the sake of arguement, I was experimenting with the illusion keyring. I didn't expect that illusion potions would be able to occupy keyring slots, but I tried it anyway. I was right, they can't. Then I was trying to remember what illusion clickies I have (it's not something I use often).

To help me and anyone else who can't remember what all the illusion clickies are, there is a list here.


You left out Visage of the Tyrannosaurus Hatchling which takes a ridiculous amount of time and effort to acquire!
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Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
#17 Nov 21 2015 at 6:18 PM Rating: Excellent
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Sippin wrote:
Baron von Oxgoad wrote:
I ordered it finally. For the sake of arguement, I was experimenting with the illusion keyring. I didn't expect that illusion potions would be able to occupy keyring slots, but I tried it anyway. I was right, they can't. Then I was trying to remember what illusion clickies I have (it's not something I use often).

To help me and anyone else who can't remember what all the illusion clickies are, there is a list here.


You left out Visage of the Tyrannosaurus Hatchling which takes a ridiculous amount of time and effort to acquire!


I can't take credit for that wiki page. It's someone else's hard work. I'll see about adding that illusion, though. Smiley: smile
#18 Nov 21 2015 at 7:24 PM Rating: Excellent
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missjackie wrote:
Sippin wrote:

More bag slots and more inventory... would be nice and I can't imagine all that hard to program. But this would negatively impact their Marketplace RL$ sales of "Big Bags" so we probably won't ever see this either.


I remember a few years ago, developers were saying "if we create bigger bags, it'll totally break EverQuest." Would be nice to get bigger bags, though. =)


Unless they are inept programmers, I don't see how that could happen. They did create bigger bags though, 36 slot max now isn't it ?
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#19 Nov 21 2015 at 7:26 PM Rating: Excellent
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missjackie wrote:
Sippin wrote:

More bag slots and more inventory... would be nice and I can't imagine all that hard to program. But this would negatively impact their Marketplace RL$ sales of "Big Bags" so we probably won't ever see this either.


I remember a few years ago, developers were saying "if we create bigger bags, it'll totally break EverQuest." Would be nice to get bigger bags, though. =)


Unless they are inept programmers, I don't see how that could happen. They did create bigger bags though, 36 slot max now isn't it ?
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#20 Nov 21 2015 at 8:01 PM Rating: Excellent
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I think the issue was, not programming (obviously fairly trivial), but due to the massive storage upgrade they would need with everyone having a LOT more storage slots. Fast forward several years, and storage is much cheaper, and there a lot fewer players, so it hasn't been an issue to create bigger bags.

Tat
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Tatanka Wolfdancer, 115 Wood Elf Druid, 9 x 300+ Master Artisan, 7 maxed trophies (dang research! :)
Michone, 115 Troll Shadowknight
Anaceup Mysleeves, 115 Erudite Mage, 2 x 300 Master Artisan
Snookims Whinslow, 112 Erudite Enchanter, 2 x 300 Master Artisan
<Inisfree>, Tunare (Seventh Hammer!)
#21 Nov 21 2015 at 9:20 PM Rating: Excellent
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Seems plausible, although I'm not sure how they missed this trend. Smiley: wink

#22 Nov 22 2015 at 8:14 AM Rating: Excellent
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The first bags were max 8 slots. I remember reading they couldn't expand this without some significant reprogramming because the field they used in their database could only accommodate a max value of 8. This is a base-2 issue with old style coding: 8 = 2*2*2. This is analogous to the old Y2K problem where old programs used only 2-character database fields for "year", thus maxing out the year as "99" for 1999 and only being able to designate "00" for 2000, thus potentially causing all kinds of problems in applications.

Nowadays I'm sure they could make bags of any size they want but as a person who does some programming myself I can well see where, depending on how they store their data, it could take some work to produce, say, 100-slot bags, without potentially generating unexpected bugs. I have employees regularly ask me for program changes which they think "should" be as trivial as putting a new ink cartridge in the printer and I have to make clear programming doesn't always work that way.
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Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
#23 Nov 22 2015 at 12:48 PM Rating: Excellent
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Sippin wrote:
I have employees regularly ask me for program changes which they think "should" be as trivial as putting a new ink cartridge in the printer and I have to make clear programming doesn't always work that way.


Which is why our programmer beanies have propellers on them. Smiley: lol
#24 Nov 23 2015 at 6:08 PM Rating: Excellent
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Baron von Oxgoad wrote:
Seems plausible, although I'm not sure how they missed this trend. Smiley: wink


What's interesting is that we've also managed to keep pace with that in terms of the rate at which we process and generate data, thus making the overall effectiveness of the data space about the same as it was back then (from a user perspective). I sense a George Carlin joke about "stuff" in there somewhere.
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#25 Nov 23 2015 at 6:58 PM Rating: Excellent
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Way back when, one of the first things we did with our Apple II+ was to play a sound file which contained the opening couplet and guitar riff of Led Zeppelin's "Black Dog." It sounded horrible via the computer speakers and that was apparently all of the song you could fit into the file limits of the time, but it was thrilling nonetheless. If you could do that much within the limits of early '80s technology, it makes you wonder how much more efficient our current systems could be.
#26 Nov 23 2015 at 7:40 PM Rating: Excellent
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Hmm... More a pointer to a list. Person with bag A which has 75 slots. You don't need to store the game items in the bag, but a reference to the game item.

Like mapping software I have. The symbol for the house or mountain is stored in the map. Then every one of those you place in other parts of the map reference back to the first one. No need to store the symbol for every time you use that item in the map.
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