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Wizard QuestionFollow

#1 Apr 10 2012 at 10:45 AM Rating: Good
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Do Wizards ever get an AOE, Lull or mezz spell types? i know we get snares but thats not the problem, say i want to pull 1 mob out of a grp of 4-6 mobs without all the mobs comming, there some places that i cant kite cause no room, so how does a wizard pull 1 mo out of the grp or area when the rest of the mobs will come ? if we dotn get an aoe, lull or any typ mezz spell then is there any clicky items wizards can get to single pull a mob out of a grp without getting all the mobs to come to me lol?

really need some help here where i go to certain zones, dungeons ect,, where there s no room to quad kite the grp of mobs lol so how do i get just 1 mob to come or root i there spot wihtout rest of mobs comming lol?
#2 Apr 10 2012 at 10:56 AM Rating: Excellent
There are no Spells i know of, working as lull or other.
Only to reduce agro, but that wont help.
I dont know any clickys with this type of effect.

Sorry
#3 Apr 10 2012 at 11:17 AM Rating: Excellent
Root can function as a mez if you use it in the right areas
#4 Apr 10 2012 at 11:17 AM Rating: Excellent
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One option is too bind somewhere safe away from the mobs, pull them all with AE snare, then run back some, and root the one you want, then gate. This will reset your aggro, and just wait for the non-rooted mobs to go back. It's kind of a pain, but I've done similar techniques using a Mages Call of the Hero spell to summon the puller.

Yther Ore.
#5 Apr 10 2012 at 12:03 PM Rating: Good

Are you sure that resets aggro Yther? Gate doesn't force you to zone (unlike, say, evac), so I would think it wouldn't drop aggro (unless you're bound far enough away that you drop aggro because of distance, which happens now too.)
#6 Apr 10 2012 at 3:16 PM Rating: Excellent
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evac type spells definately reset aggro... as long as you zone/load fast and have a sticky root

Snare the whole group and kite them all?

Hunt areas where this isn't the problem?

Use a tank merc, tag one, merc gets beat on while you burn them down one at a time?

Box or makes friends with a luller/mezzer/split puller class?

Quad kiting was traditionally done it huge outdoor zones with same-speed mobs you could group. Some examples off the top of my head (may require some modern-verification):

level 1-10 Field of Bone or Lake of Ill Omen, King Xorbb's Gorge is good for kiting too (single pulls in Crescent Reach easy in this range)

level 11-30 Overthere, some liked the Butcherblock chessboard, Lavastorm (single pulls in CR and Blighfire easy in this range)

Level 31-40 Sarnak fort in OT, Goblins in Warsliks, you can try Emerald Jungle, Marus Seru, Iceclad Ocean, Scarlett Desert, Dawnshroud (Stone Hive is great xp here, but not easy to single pull, Goru'kar Mesa is good)

Level 40-50 Burning Woods, Dreadlands, maybe Grimling Forest or Drakes in Eastern Wastes... (Goru'kar and maybe Blackfeater Roost [will depend on class/gear])

51-60 Plane of Valor fiends, or any lower-tier PoP plane. Noble's Causeway murkgliders are a good kite camp too.

61-65 mid-tier PoP planes [just figure out what summons if you can't survive being summoned]

65-75 Icefall Glacier was a gift to kiters.
#7 Apr 10 2012 at 4:57 PM Rating: Excellent
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Yea, it's a distance thing. Why it's a pain. CoH works at very short distances, but I usually run far enough away from the Mag to make sure, since it's a long cast time.

I was gonna suggest an AE root, then break one, but Wizzies don't get one. That technique works well too if you have a long distance. I used it alot soloing on my Ranger once we got a an AE root. Just have to have a very long distance to run to loose aggro on the others.

And yea, evac would work too, but it forces a zone so longer zoning time, but probably better if close if to the evac point.

Yther Ore.
#8 Apr 10 2012 at 6:10 PM Rating: Good
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Trying to make the class even more powerful?
#9 Apr 23 2012 at 6:00 AM Rating: Excellent
44 posts
Evac type spells definitely reset aggro. I used to blow people's minds splitting tough pulls on my druid. Like Yther mentioned, distance is the key. I would snare the target mob, run a bit, then evac. Quickly running back to my pull location would result in the mob I had snared standing around twiddling his thumbs while all his friends would have pathed back to their spawn point. It could often be time consuming, especially if the pull spot was on the opposite side of the zone from the succor location (resulting in a long run back to my pull). But it was 100% reliable and had the bonus of letting you "fade" pull on your druid. :-)
#10 Apr 23 2012 at 10:54 AM Rating: Decent
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902 posts
Rot...cool suggestion. I have a 63 druid that I haven't played in forever except as a buff bot...wanted to try playing him again and that suggestion is perfect. Will give it a try. Any suggestions for good zones at my level?
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