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#1 Apr 05 2012 at 4:44 PM Rating: Sub-Default
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Note to Sony before you **** everyone off.Make the jump to FSP for real.Just make it free.The confussion and the compettition out there is gonna kill ya before you have time to get any <new blood>.We will use your market then.Youre losing.Take the jump..make it just free period,,Before you realize what you should have done before ya pull the plug..Samples since 1999
#2 Apr 05 2012 at 5:39 PM Rating: Good
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You should post this on the official Soe forums. No one from SoE will bother to read it here.
#3 Apr 05 2012 at 6:07 PM Rating: Good

Yeah and he's sorely mistaken. SOE doesn't care what feedback they're getting from a minority of players. Their servers are more lively than they've been in over five years, they're getting gold turnarounds at a healthy clip (even if it is probably only for the anniversary month). After all, they have a successful free to play model inhouse (take a look at DCUO) so they could've just copied that for EQ. But they made the concrete decision to do things differently. Not just different from DCUO but different from EQ2 as well. They knew the deal and went their own way anyway. So someone saying they won't be able to compete with other games with similarly named models doesn't matter one whit. Besides, when exactly was EQ competition for those games prior to free to play? EQ is an antique, very much like your grandmother's wedding ring. Sure, it's a classic and beloved by those who know its significance, but it can't stand up to the blinged out purple or pink diamond with platinum settings and ruby accents that is all the rage now. No matter how much you shine it, the fact is the fact.

No one at SOE cares what a few hundred players complain about when they're getting several thousand people playing the Cro Magnon man of MMOs.

(For the record, I'm one of the 'few hundred' since I think they could've really drawn a lot more money for EQ if they had done this differently)
#4 Apr 05 2012 at 9:32 PM Rating: Decent
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samples1 wrote:
Note to Sony before you **** everyone off.Make the jump to FSP for real.Just make it free.The confussion and the compettition out there is gonna kill ya before you have time to get any <new blood>.We will use your market then.Youre losing.Take the jump..make it just free period,,Before you realize what you should have done before ya pull the plug..Samples since 1999


A) the game has not had this big of a population since pre 2004
B) Do you think servers and bandwidth are free? Nothing is free...
#5 Apr 05 2012 at 11:10 PM Rating: Default
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TouchinMyself wrote:
samples1 wrote:
Note to Sony before you **** everyone off.Make the jump to FSP for real.Just make it free.The confussion and the compettition out there is gonna kill ya before you have time to get any <new blood>.We will use your market then.Youre losing.Take the jump..make it just free period,,Before you realize what you should have done before ya pull the plug..Samples since 1999


A) the game has not had this big of a population since pre 2004
B) Do you think servers and bandwidth are free? Nothing is free...


Considering there are people running free EQ1 servers with custom content I doubt it costs nearly as much to run it now as it did when the game went live. I don't think the game should be 100% free but I do feel like they could add more unlockers instead of practically forcing Gold on players at high lvl.

All that being said I am for the moment pretty content. I really think they should consider putting a unlocker for more plat per level, unlock 1 shared bank slot, and possibly even unlock the prestige per toon. I know those 3 things would practically make having gold useless but if people had to pay to unlock it per toon (plus AA's, plus bag slots, etc) it would more than turn a profit I think for them.
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#6 Apr 05 2012 at 11:33 PM Rating: Decent
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fronglo wrote:
TouchinMyself wrote:
samples1 wrote:
Note to Sony before you **** everyone off.Make the jump to FSP for real.Just make it free.The confussion and the compettition out there is gonna kill ya before you have time to get any <new blood>.We will use your market then.Youre losing.Take the jump..make it just free period,,Before you realize what you should have done before ya pull the plug..Samples since 1999


A) the game has not had this big of a population since pre 2004
B) Do you think servers and bandwidth are free? Nothing is free...


Considering there are people running free EQ1 servers with custom content I doubt it costs nearly as much to run it now as it did when the game went live. I don't think the game should be 100% free but I do feel like they could add more unlockers instead of practically forcing Gold on players at high lvl.

All that being said I am for the moment pretty content. I really think they should consider putting a unlocker for more plat per level, unlock 1 shared bank slot, and possibly even unlock the prestige per toon. I know those 3 things would practically make having gold useless but if people had to pay to unlock it per toon (plus AA's, plus bag slots, etc) it would more than turn a profit I think for them.


Running a 1/8 populated server missing half the expansions worth of content with 500 people sure is comparable to a dozen or so fully populated servers with probably 100k+ people right now right?

Thats without mentioning paying devs for bugfixes etc., customer service reps, advertising etc.

Edited, Apr 6th 2012 1:38am by TouchinMyself
#7 Apr 06 2012 at 6:43 AM Rating: Good
Remianen wrote:
After all, they have a successful free to play model inhouse (take a look at DCUO) so they could've just copied that for EQ. But they made the concrete decision to do things differently. Not just different from DCUO but different from EQ2 as well.


It's really not all that different really. They just had to change it to make it fit with what EQ already had in place (EQ2 for example, had gear ranks already, but EQ did not, so they made prestige items to account for this.)
#8 Apr 06 2012 at 8:06 AM Rating: Good
TouchinMyself wrote:
Running a 1/8 populated server missing half the expansions worth of content with 500 people sure is comparable to a dozen or so fully populated servers with probably 100k+ people right now right?

Thats without mentioning paying devs for bugfixes etc., customer service reps, advertising etc.

Edited, Apr 6th 2012 1:38am by TouchinMyself


Touchin, none of that stuff is exclusive to EQ. EQ's devs "help out" with FreeRealms, EQ2, and a few times, DCUO (in the run-up to free to play). The CS department covers ALL of SOE's games. Advertising? WHERE? When was the last time you saw an EQ1 ad anywhere? Bandwidth costs are also shared across all the titles so you can't charge EQ1 for its bandwidth, EQ2's for theirs, etc. Besides, bandwidth at SOE's level is cheap as dirt (it's cheap as dirt at NCSoft's level so you know Sony's probably paying even less. Wait, this is SOE we're talking about. Forget I said that).

As I said in another thread, most people who play have no idea that free to play models are more profitable than their subscription counterparts with smaller subscriber bases. Essentially, if you have less than about 600,000 recurring subscribers, free to play would make more money. Now, when that's mentioned, most people refer to the model Turbine innovated (and Paragon Studios copied for CoH and NCSoft farmed out to Lineage 2 & now Aion). Even Age of Conan's model has made them a ton more money than they had been making previously.

amastropolo wrote:
Remianen wrote:
After all, they have a successful free to play model inhouse (take a look at DCUO) so they could've just copied that for EQ. But they made the concrete decision to do things differently. Not just different from DCUO but different from EQ2 as well.


It's really not all that different really. They just had to change it to make it fit with what EQ already had in place (EQ2 for example, had gear ranks already, but EQ did not, so they made prestige items to account for this.)


Actually it is different. EQ1's model is archaic in comparison to EQ2, which is odd considering the fact that EQ2's model is older. They took zero lessons learned from EQ2 for EQ1's conversion. That makes it very different. It's like car models within the same "family". If one car gets an upgrade that's well received, it's almost guaranteed that the other models under that nameplate will see that upgrade when it comes time for their next model year/relaunch. In this case, EQ1 does not have EQ2's "upgrades" and it very well could have (and IMO, should have) them. "All that different" is highly subjective, much like "rich", "hardcore", "beauty", and the like. EQ does have gear ranks, they're just not delineated like they are in EQ2. What level of gear does your main wear? If you say anything like T2 VoA group or T4 HoT raid, my point is proven. In my view, nothing prior to SoF should be prestige, not even raid gear. The reason being, by today's standards, the gear prior to SoF is largely junk (and yes, I have a ranger in Gleaming Energeiac earned on many trips to Solteris when it was current) so that would basically only push the paywall back to 75ish. Sure, make non-HZ augs prestige, that's fine because you can sell an unlocker for that (preferably a temporary one, say $5 a month). But the initial implementation was daft, which is why they're changing it (it's on Test right now). Was this news....or had EQ2 made the same changes months prior?

EQ2's "Extended" period allowed them to see what worked and what didn't and make changes to the model for the full-on "free to play" launch. Those discoveries could've helped EQ1's launch but they chose to do it blindly. It didn't have to be that way. So now you have people who came back and left again because their characters were beyond gimped. That didn't have to happen.

Edited, Apr 6th 2012 10:08am by Remianen
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