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need understanding f this macro pleaeFollow

#1 Jan 18 2012 at 9:38 PM Rating: Good
27 posts

Ok belw is wha someone said ina macro discussion i do not understand, how do i make a htkey that loads all 12 slots as example below?

i would love to make a macro that will load all 8 of my shaman buffs to one hotkey as example below , also how does the /memspellset (name) works if i cant do full 8 buffs to hotkey and have to settle with doing what 4 buffs at a time snce there is ony 5 lines to use to a macro?

wgat i been ding is filling my 8 hotbar keys with m spels like example 8 buffs i then click save a d call it buffs 1 then i load another 8 keys of different buffs and save it called buffs 2 thn load another 8 keys of dds/dots, slows ect,, save it ans cal it dd1 then when i rdy to start my round i load buffs 1 then buff eerying then load buffs 2 ect,,, this seems s long route of doing this all, is there fater way, (again) as example below he showing loaded 12 hotbar slots??




I make hotkeys for each one of my spellsets, and have them all together on one hotkey page. So I can quickly shift+4 to my hotkeys and then hit 4 for my buff set or 8 for my raid set, and so on. This method also takes advantage of the /memspellset command, but I don't usually do much in the way of needing to cast spells right away like buffers do (<<--ranger main).

Here's one thing I can add to this convo that should help some for loading spellsets that are similar, but you want to switch out only a few spells:

Only memorize the spells that are the different ones, and leave ALL of your other spell gems blank, THEN save your spellset. When you load your new spellset, it won't matter what is memmed in all of the other slots, as they won't be de-memmed by you memming the new set.

Example:

I use this spell lineup most in raids for dps

1)Announced Shots
2)Quick Heal
3)Heal
4)Swarm of Hornets
5)Focused Storm
6)Fire Nuke
7)Fire Nuke
8)Ice Nuke
9)Ice Nuke
10)Summer's
11)Dot1
12)Dot2

But on some raids I have to do roots and snares, so I switch to my snare set which leaves my spell slots 1-6 alone, and switches out slots 7-12 for the spells I need.

1)XXXX
2)XXXX
3)XXXX
4)XXXX
5)XXXX
6)XXXX
7)Ice Nuke
8)Summer's
9)Earthen Shackles
10)Vinelash cascade
11)Flusterbolt
12)Blusterbolt

I have a raidbuff set which demems my weakest dps spells (slots 10-12) and mems Predator, Gladetender and Burrs in their place, just in case some tank dies and wants atk and ac/ds. And because it's only the 3 spells, I can afford to quickly sit down to mem these, cast on the tank, then remem my dps spells without losing too much time.

1)XXXX
2)XXXX
3)XXXX
4)XXXX
5)XXXX
6)XXXX
7)XXXX
8)XXXX
9)XXXX
10)Cry of the Predator
11)Strength of the Gladetender
12)Shared Cloak of Burrs

It takes a little planning on your part to get your spells in the right order you want, but in the heat of a battle, you'll be glad you can switch quickly to another spellset without having to mem the WHOLE new spellset. Memming only half your spells takes a lot less time, lol.
#2 Jan 18 2012 at 11:19 PM Rating: Excellent
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2,689 posts
EDIT 3: I also rarely use all my spell gem slots for a memmed spell set, as I always like to have a heal (for any healing class) and a snare or root for those that can, just in case. Too many times in the past, I died from no heal or crowd control mechanism out in the field while buffing. That rarely happens keeping some needed spells up all the time, unless it's a raid mob or many many levels higher than me (i.e. something that can easily kill in one round).

EDIT 2: Forgot, yes only four buffs on the 1st macro, but upto 5 on the second. But again, some buffs aren't worth casting. Shamans are probably the most intense buffers, and until focus lines, it will require more than 8, but shouldn't need 12 unless for something special (like Enduring Breath for underwater). With the focus lines and later on the combo focus, sta, and agi line of spells, you shouldn't need more than 8, and maybe not more than 4 to cover most situations.

EDIT: I should of finished reading what you typed, but I skipped the last paragraph. :( You get upto 12 spell gem slots via AAs you purchase. And with 16 buffs, you shouldn't need to buff all at the same time, since the durations will be different. On Shaman and other frequent buffers, I have long term buffs on one spell set, and short term on another.

I also don't use alot of buffs, like fire (and even poison and disease) on icy monsters that basically only use cold, unless a shaman too, then maybe a disease or poison, and just cure them when I get them, or live with them. Some buffs due to the mana cost, duration, and effectiveness, are not worth giving / getting. Low level resists are pretty much this way, unless you wearing negative resist equipment, like fire resist buff if wearing alot of shaded gear / weapons. Low level cleric ac/hp buffs are this way too, as they'll eat up all your mana just buffing two members, and then will take many minutes (without good crack buff) to regen, and the buffs will almost be wore off.

Using your spell bar, load the listed spells. The lists with xxx means no spell loaded in that spell gem slot. Once you have a list loaded, right click on the spell book button at the bottom of the spell bar and select Save Spell Set, then a box appears and you type in the name you want for that set. Repeat until you have all the sets you want.

Now to the macro part. Anytime you want to load a spell set with a macro or command line, you use the following command: /memspellset spell_set_name substituting the name you gave the spell set you want loaded. If you plan on using it in a macro with other commands after it, you'll want to start the command with a long pause, maybe 30 seconds as follows: /pause 300,/memspellset spell_set_name

Hope this explains it well enough.

Yther Ore.

Edited, Jan 19th 2012 12:28am by Yther

Edited, Jan 19th 2012 12:31am by Yther

Edited, Jan 19th 2012 12:39am by Yther
#3 Jan 19 2012 at 9:27 AM Rating: Good
Yther wrote:
EDIT 3: I also rarely use all my spell gem slots for a memmed spell set, as I always like to have a heal (for any healing class) and a snare or root for those that can, just in case. Too many times in the past, I died from no heal or crowd control mechanism out in the field while buffing.


Heh. Been there.

No matter what I do, I always have a quick heal up and usually root (and sometimes gate too, just in case. Root, root, root, gate.)
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