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Difference between raid and non raid gear?Follow

#1 Oct 25 2011 at 2:10 AM Rating: Decent
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I am just curious between raid gear and non raid gear. I know you can buy

some gear out of the bazaar, or in groups off of named mobs. how much

difference is their really with group, or bazaar gear as a melee class would

do you be able to tank mobs effectively at end game content. I know raid

gear will help but I am just curious not everybody has an opportunity to

get raid gear. An example of raid might be 2000 mana vs non raid gear

would it be around 1500 or 1600 or is the difference

bigger between raid and non raid gear. I only ask because I am new to the

melee class and know they rely on gear a lot.
#2 Oct 25 2011 at 5:29 AM Rating: Excellent
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The difference has to be significant, otherwise there would be no incentive to raid. At the same time, they have to maintain grouper momemtum as well. Where people get frustrated is when they try and leap over content and lack the gear/aa & group mates (or guild) to handle it.

A group of under AAed and first-grouper geared characters needs to plan their progression accordingly.

People that get behind (like me!) have to accept working to catch up. This work isn't necessarily hard... but can be a timesink in older content with less company. Fall far enough behind (like I currently am) and it is a solo game.

An undergeared tank can have trouble in pick-up groups because if they desperately need a tank they can often over-reach what you should really be trying to do --because it is what they want to do. I have seen many a tank get discouraged in this way (getting smoked by mobs the group says should be easy to handle at your level).

My simple advice would be: aim for content that your playtime committment makes realistic.
#3 Oct 25 2011 at 6:09 AM Rating: Decent
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Snailish is right on target, but I thought my 2 Warriors stories might help.

On both of my Warriors, I soloed mostly, grouped a bit and regularly 65-70+, kept my AAs up and worked on gear as necessary, and occasionally (regularly some times) open raided.

Defiant gear makes the need (or even improvements) in raid gear pretty minimum. Both used the Fabled time and the Summer revamps to get better than defiant gear. The revamps, in particular, offer very raid competitive gear above the defiant level and quality. However, even this gear will become out-dated compared to raid level gear at the highest level and content. This is not to say, it's not worth getting, but if you take it slow, and keep working on AAs, progression, upgrades, etc. it will serve you well, while you working toward the maximum level and progressing through content to be able to get the top tier group gear (or raid gear, if you plan on raiding regularly).

With this being said, I've known people to stick with mostly bazaar gear to about 80 (haven't played much in content above 80, and none above 85), and done descent. Again, though, it requires AAs as well as gear, and extensive AAs can make up a bit for sub-par gear. Similarly, I have known people to burn through levels and start raiding fairly soon, and do ok as well, but that was with the help of a raiding guild, keeping their equipment top of the line, and burning through AAs once max, or near max level (low AA count bonus makes this easier than it used to be, but Power Leveling AAs is fairly quick and easy, if about 10 or more levels from max, with a max level toon that knows how to do it). That being said, I don't recall any group only players being able to be successful with out alot of work and time leveling in such a fast manner.

This is why I just took it kinda slow (Note that 1st War got almost max level 80+ right after it was raised to 85, with about 1400 AAs (the first 500 or so before the low AA bonus) in about a year or slightly more. This was my main, but not the only character I played during that time, and still played my old main alot as well. I was often recognized for how effective I was, and I attribute that to both keeping my gear up (with cultural armor and some raid gear at first on my first War, then defiant and the revamped gear later on, and mostly defiant and revamped gear on my 2nd with a few raid pieces on my 2nd) and AAs, and experience as well, to know how tough of content I could handle.

Anyway, overall, bazaar gear has been fine upto near max, varying some what from expansion to expansion, but generally always within 10 levels of max level. Although expensive, at 65 Qvic gear used to be farmed alot prior to defiant (no trade quest pieces, and used to be 10-20K / slot, now 5-10K / slot) but defiant is almost as good and much cheaper. At 70 with the number of open raids, if you don't mind doing the faction work, the quested AoA armor often rots on 2.0 open raids, and is very nice to near 80 (it out does the TSS 75 level group armor). As far as I know, every server (non TLP server) open raids Anguish, it's just a matter of finding out who runs them and when.

Hope this helps some.
#4 Oct 25 2011 at 8:54 AM Rating: Decent
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cjguy wrote:
how much difference is their really with group, or bazaar gear as a melee class would

do you be able to tank mobs effectively at end game content.


Simply stated, if you are trying to do current expansion raids in bazaar gear, you will be woefully undergeared. You should need the current expansions best group gear before you start doing the entry raids in the current expansion.

When doign the math, for the 500-600 H/E/M difference in each piece of gear, multiply that by the 18 gear slots. Those 10k of additional HP will make a difference when the raid AE go off or the mobs are hitting for insane amounts.
#5 Oct 25 2011 at 9:29 AM Rating: Good
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I appreciate all the answers, the only reason I brought the topic up is because back when level cap was 70.

I had made a shadow night I went to join a group, very kindly inform me unless I had 25,000 h p unbuffed I could not tank f

for them in wos. I thought 25,000 hp was way off base for wos more like rss. I found this attitude very prevalent in other

zones as well people always wanting high end, what they perceive to be the best tank. I quit that class and gave up, now

these few years later want to try again, but do not want history to repeat itself. I know raid gear is great and the best,

however not everyone is in a raid guild nor want to be. Been in raid guilds before can't compete with people who been

in the guild forever with inifite guild points.
#6 Oct 25 2011 at 3:32 PM Rating: Excellent
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Since SOD expansion (lvl cap moved from 80 to 85 at the time) the developers closed the gap between group gear and the lower tiers of raid gear. They also created some easily attainable group gear to get casual and returning players into current content. Presently,a group geared,AC auged SK can tank all group content in HOT or UF.

If your SK is at lvl 70,it is well placed to mass some aas with "elegant defiant" gear. The lvl range of this gear is 70-80 ~300ish h/m/e. This "catch up" gear is so commonly dropped off of random mobs globally, that it is often dumped on npc merchants throughout Norrath. Do not buy it from an npc merchant though, because it is much cheaper in the bazaar...sometimes as low as 50pp for any piece,except the leg/chest pieces. The "Defiant" line of gear is available for all level ranges after lvl 5 iirc.

From lvl 80 the group gear route opens up massively..You have "Boomerang" missions non visible gear 80-85 lvl range and 800 h/m/e with spell focus to lvl 85 available for tradeable "silver tokens" in Brells rest(UF). Another cheap tradeable option is the HOT low lvl "Terror" line of visible gear 850 h/m/e/ lvls 80-85 with spell focus mods to lvl 90 (no wrist pieces are available in this line of gear). Living Legacy event (summer usually) gear (71-76 350-400 h/m/e and 85-90 1300 h/m/e ranges ) are also available though expensive when event isn't live.

Of coarse if you know a crafter he can make a set of Cultural gear for you. A set of UF "cultural" gear ( lvl 81-85 850-900 h/m/e spell focus/mods to lvl 85) in visible slots should be cheap now should you need to hire a crafter to make it for you (go to bazaar and ask in ooc any gear crafter to send you a tell to make initial contact with one).

At lvl 80 I would choose HOT T1 gear "Abstruse" in visible slots and also HOT non visible gear in all other slots. Abstruse gear is approx 900-950 h/m/e with spell focus/mods to lvl 90. The HOT T1 non visibles are called " _ _ of tearful reverie" and is available in Feerrot2 at one of the faction merchants for HOT's currency "Dream Motes" which you can purchase in bazaar,but can be earned doing HOT tasks and group missions.("Tearful Reverie" non visible gear is available at your starting faction in HOT expansion - no progression is necc.) The HOT T1 "Abstruse" line is tradeable and the bonus is that this is the very gear that you upgrade via progression in HOT to eventually become the HOT T4 lvl group gear 1600 h/m/e.

If your in an active group/family guild you can ask if anyone has or can save the components to make the "Abstruse" armor as many doing HOT content let the components rot once they got their set/progression done already. Otherwise it sells in the bazaar for widely varying prices, at least on AB server, anywhere from 8K PP - 100K PP or more for a chest piece = expensive.

Good luck.


Edited, Nov 1st 2011 12:25am by hexeez
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