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Thinking of returning.Follow

#1 May 13 2011 at 11:56 AM Rating: Decent
Once the servers are all back up. Just have a few questions.

If I start a brand new character, I'm thinking Magician, how long would it take me to "catch up" to the rest of the playerbase. I realize that the game is extremely top heavy, and ill never fully catch up, but just getting into grouping range would be nice.

How are Mages? I always played a Necromancer but I feel like doing something different this time around.

I'd rather not play on the new progression server. After doing some research it seems that those are always a big hit when they're released, and then 3 months down the road once everyones favorite expansions are old news they're dead and empty. What would be a decent server choice for starting all over?
#2 May 13 2011 at 12:35 PM Rating: Decent
A mage with a merc i think you could be in the 70s very fast. When the game comes back there will be 2x xp i think it said so you could be max level very fast. Dont get in to big a hurry and miss alot of the game.
#3 May 13 2011 at 12:42 PM Rating: Decent
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If you want to play again, a magician is a great choice. Definitely a lot of flexibility. Before the servers came down, I was helping a returning player get back on his feet. Went from 69-81 in about a week of casual play. Did epics 1.5 and 2.0 from start to finish in 2 days. (I tanked all but the Anguish bosses as a druid.) T5 merc the third day. I'm on Luclin server, and it has a pretty good population. Over 1600 on our guild roster right now.

I like going through the old content more than anything, so if you want some help later, send a PM.
#4 May 13 2011 at 1:18 PM Rating: Decent
All of my old characters are on Luclin. I played here and there for a month but I think the reason I never really stayed was the boredom i got out of playing the Necro. I'm pretty sure I know which guild you're talking about too, I remember seeing just about everyone tagged with it. Disciples right? Anyways, when the server comes back up I may just jump back on Luclin and reroll the Mage. I plan to take my time, I want to grind out AA's and such as I go rather than super level all the way to level 9 thousand or whatever the level cap is now lol.
#5 May 13 2011 at 1:39 PM Rating: Decent
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Disciples, yes.

Like I said, I like the older content and helping new/returning players. Can send a tell to Moogs if you find your way back to Luclin.
#6 May 14 2011 at 5:07 PM Rating: Good
Almar has a super guide using the Crescent reach locality and I have leveled 7-8 characters up with that guide to level 41 in less than a week for each while soloing (with merc) each character and playing only 3-4 hours a day working on those characters. You can go faster if you are willing to push but ... I enjoy the trip so I level slower. If you can find a guildie that will help they can give you super buffs and you can go faster though with mercs getting to level 41 in a couple of days seems fast enough...

The last double experience DAY, I, in 18 hours of play time pushed 4 characters to level 41 with 2 starting at 26 and the other two at 37... meaning, on a double experience weekend you could blow through the first 40-50 levels easy ... oh, and one of those characters was my mage... :)

The hardest part will be the investment of time to get the spells you want... though if you are not interested in a full spell book (as useful as I have found that to be), you could likely be faster ... :)

Counter intuitive though it might be, merc choice should be warrior (what I used) because the warrior, with the pet helping, will melt the mobs in no time... so, mage pulls ... warrior and pet melt the mobs while you heal and mana up ...

If you have veteran's rewards, tag the mage and use the 30 min double experience along with the steadfast servant and he will give clarity and haste along with healing to increase your speed...
#7 May 14 2011 at 5:26 PM Rating: Good
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Posted guides are tricky sometimes. For example, one popular guide site had a guide for TLP was actually just an out-of-date pre PoP guide that had a slew of solo recommendations in it. Nothing against soloing (I play a necro...), but on TLP that's not the fast levelling path for most --which was what the guide was supposed to be telling you how to do. That guide also said to expect a level in 4 hours of killing goblins in High Keep basement, which is much slower than most on TLP told me it was for them.

Returning players can get a lot of bad advice due to so many old posts/sites about EQ turning up in searches would be my point is all. Front few pages of Alla (or the O-boards if you can tolerate them) would be my recommended starting points.

OP is not interested in TLP so back to regular servers:

Crescent Reach is great advice, the entire Serpent's Spine expansion feels like a perma-hotzone to me so that's a level 1-75 path of fresh content for most returning players. It's also got good loot/coin drops (especially if you are coming back broke and think fine steel is good reward for effort). The Crescent Reach > Blightfire Moors > Goru 'kar Mesa patway to level 50 is almost like a tutorial without the super-linear feel of gloomingdeep.

There's always the hotzones too. If the goal is fast xp. Sometimes they even choose zones that are fun to revisit and are efficient to hunt in solo (which the player returning to a regular server will need to do often at low levels).
#8 May 14 2011 at 6:12 PM Rating: Good
I agree that guides can be "tricky", but, this was a guide I have used recently (though perhaps I was not clear about that)... and, though its usefulness tapers off (or did for me) in the 40s area ... up to then it was great... If you can get to 45 then Karnor's Castle with a partner (higher level is best) that you can group with is not bad though I usually suggest Nadox as I think the loot is better as well as experience... the down side to KC is the mobs run if you don't have root/snare and you can get a host of adds... the downside to Nadox is that there are more idiots in there ... though if you can get in while few are there there are some nice camps ... if you can get the camp fire at 45 (right as you enter the zone) there is only one place that you usually cannot split on the first pull ... but bust that spawn and you can single pull till the cows come home... and at 51 to 65 it is a sweet zone to farm and collect AA at the same time ... (Have not found a good zone at 65 that equals Nadox for balance in experience and loot - Blackfeather is fair experience but loot with normal drops can be mediocre to great while BoT seems to be better on exp but the loot sucks swamp water - this is current personal experience - YMMV)

As to the other point that there is a lot of stale data out there... I could not agree more ... I am a returnee of about 3 months provenance and I am still struggling to find good data ... the best source to this point has been The Learning Zone on the SoE site though there are a lot of idiots there that tell you that google is your friend with spurious searches that turn up what, as you have pointed out, is sadly dated material... or material that is just plain wrong... ZaM can be good ... though coverage is uneven and the quest write-ups vary from (in my opinion) bad to worse... player notes can help, but again, most of the comments are so dated that they don't help that much...

I forgot to add that there are a number of CR quests that are worth doing for their own sake including one that you can do at level 1 and get a nice belt (Bowabs) for 5 min worth of work... at 20 the ore hauler's bag is sweet as well ... for casters there are up to 4 different potions ... including a clarity and a damage boost... at the speed you level the 5 shots are usually enough o get you through the 20-40 area
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