There are many, many, many, many, many mature, exceptionally friendly folks playing World of Warcraft. There are also many, many, many, many, many immature and asinine people who play EverQuest. BOTH communities have lumps of good and bad players. Anyone claiming that EQ doesn't and didn't have its equal share of people having snippy arguments over petty issues in /shout and /ooc (or, ugh, guildchat) for an hour straight is flat out lying.
Anyone trashing WoW's community as "immature" is being as immature as it gets. Great job stereotyping an entire (and massive) group of individuals with no real evidence whatsoever. Moreover, a lot of the complaints about WoW players don't even make sense unless you're refusing to step outside the context of an EverQuest mentality.
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When someone wants to leave a group in EQ, they are expected to give advance notice and find a replacement, if at all possible. In WoW, the rule is that if you want to leave, just leave. Don't bother saying goodbye or passing out final buffs.
In WoW, you can get a replacement extremely fast. Often it's a matter of seconds. Even if it's the tank, you're almost surely not talking more than a few minutes. And since you're almost certainly grouping in an instance, the person is teleported directly to you. Moreover, in WoW there are no "critical" buffs. If you have a full party, you have the buffs you need, because whomever replaced the person that left is going to bring their own stuff to the table.
In WoW, if you have a full group of Tank / Healer / 3x DPS, you have the tools necessary to get the job done.
This is NOT the same environment as EverQuest where if someone leaves it can cripple the group (depending on who left) into uselessness (and possibly be a death sentence if it was the tank or healer or mezzer in a dangerous area) until a replacement arrives. Which, in EverQuest, depending on where you are and which era of EverQuest you're talking about, can be anywhere from a few minutes to the better part of an hour. Assuming they can get to the group at all. If not, hope the group has an evac! But even if you do, THEN you get to fight back down to where you were. And replacing people can be a pain if you absolutely need a specific class for a specific ability in order to continue as you were.
Don't get me wrong, I love EverQuest. I really do. I love the flavor, I love the lore, I love the experience. But you CANNOT make strict comparisons like that. The two games are very, very, very different beasts.
The only point I'll concede is that the WoW cross-server LFD is a mixed blessing. On one hand it made forming a group extremely fast. On the other hand it created an environment where people likely never again had to deal with people they grouped with, as it virtually eliminated the need to keep up a good reputation. However, due to the changes in how loot rolls work, ninja-looting became more or less a thing of the past.
And frankly speaking many people in both WoW and EverQuest never let their reputation be a concern for moderating their behavior in the first place. If someone's a greedy sonova, they're going to jack that TStaff in your Karnor's group no matter what you think. If they're an immature twit beyond redemption, they're going to "solve" that camp dispute by training your group with their Monk and feigning ten mobs on top of you.
Jerks will be jerks, no matter what game they play.
If you don't like WoW, that's fine. I like both EQ and WoW. I'm currently playing EQ because it seems "fresh" again, whereas years of WoW finally burned me out on the fundamental experience... much as years of playing EQ once burned me out on EQ. You don't have to hate the other game to be a fan of your current favorite. It's as silly and ignorant as the SNES vs Genesis fanboy flamewars from the 90s.