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Fippy Darkpaw to go live 2/15Follow

#1 Feb 01 2011 at 12:39 PM Rating: Good
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Just linking the official announcement by Piestro here:

http://forums.station.sony.com/eq/posts/list.m?topic_id=173099


If you don't feel like clicking, here is a recap:

What will be the name of the Time Locked Progression Server?

* The Time Locked Progression Server will be named Fippy Darkpaw, as chosen by the community.

When will the Time Locked Progression Server open?

* Currently we are targeting Tuesday February 15, 2011 for the opening of Fippy Darkpaw.

What rule set will the Time Locked Progression Server use?

* The Time The Time Locked Progression Server will use the normal PvE rule set.

What sort of items and content will and will not be available at launch on Fippy?

* For the Fippy Darkpaw Server we have done our absolute best to remove items which would give an inappropriate or undue advantage such as Defiant Armor or certain tradeskill related items. Generally the items that you will find should be items that came with the expansion currently available or were unlocked during that expansion. Augments created specifically for progression servers will be available.

Will there be Hotzones or Hotzone drops??

* Hotzones and Hotzone items will not be available on Fippy at release


How about Marketplace items, will Mounts be available?

* In addition to restrictions on items initially available within the game, Marketplace, Loyalty, and Claim items have been similarly addressed. If an item or buff offers stats, it will probably not be offered from any of those methods until a later date. Mounts will not be available until Legacy of Ykesha is unlocked or later, depending on the mount.

How will tradeskills work on Fippy Darkpaw?

* We have made efforts to limit tradeskills to the expansion when the recipe actually came out. Potion making and jewelry making have had the old recipes enabled, and these will stay this way until the Prophecy of Ro expansion is unlocked. Similarly the new poisons will not be activated until around Underfoot. The exception is spell research where we will not reverse it to the older method. Instead, we have limited recipes for the appropriate expansion and made ingredients for research available in more zones..

How will progression work on Fippy Darkpaw?

* As with the previous progression servers, players will need to defeat certain challenges to unlock newer expansions. Once these challenges have been defeated there will be a grace period where the server will stay in the current expansion. After the grace period, players will be able to vote through an in game poll to unlock the next expansion. The voting period will be one week.

Initially the grace period will be 90 days before voting will start for Kunark, then 60 days for each expansion after that. At some point we will even have a vote to see if players wish to change that grace period.

If the majority of players vote to unlock the next expansion, the next expansion will unlock at the end of the poll. If the majority of players voted to stay with the current expansion, then there will be a one week grace period before another poll will be posted. This will happen until a majority players vote to unlock the next expansion.
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#2 Feb 01 2011 at 2:35 PM Rating: Decent
You beat me to it! Look forward to seeing you all come launch day!
#3 Feb 01 2011 at 10:30 PM Rating: Good
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Phoenix? Risen from Ashes?

There's just no excuse not to get the word out in as many places as possible. SOE has gone further than I would have expected in putting together the ruleset for this server. It's going to be a blast!

If anyone is interested there is a site & forum for the new server here:

http://www.fippydarkpaw.com/

Gryphon to Orc 1!!!!

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#4 Feb 02 2011 at 6:30 AM Rating: Decent
Phoenix it is ;-) On Fippy forums anyway.
#5 Feb 02 2011 at 12:40 PM Rating: Good
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JBMcc wrote:
Phoenix it is ;-) On Fippy forums anyway.

I won't tell anyone :P

Just updating this with new info from SOE Dev SKlug:

"OOC regen will be disabled until the expansion it was added (TSS).

Currently we don't plan to re-enable items left on corpses. We may put this up for a vote some time after the server launches though."


So no naked corpse runs, but downtime like 1999. They are really putting in an amazing amount of work on this progression server!
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#6 Feb 02 2011 at 2:21 PM Rating: Decent
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I'm a fan of the original "classic" experience as much as the next guy.

But how truly "classic" is this going to be??

No naked corpse runs?? If that isn't one of the game-defining attributes of original classic EQ, than what is? This one missing feature alone is going to seriously undermine "classic-ness" IMO.

Kudos for Sony doing something for those who crave a classic server and I will definitely give it a try but I'm not sure I am ready yet to credit their developers with "an amazing amount of work".

No original zones? The people at P1999 can resurrect the original zones yet Sony can't? I think before I'd credit anyone for doing "amazing work" I'd like to see the original versions of zones like Oasis reintroduced into the game. I mean if they don't rollback those zones, we're going to have zones with much higher quality graphics than "classic." So there's another shatteringly anachronistic feature.

How about boats? We going to see boats? Surely somewhere there's an old backup tape with the EQ boat code!


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#7 Feb 02 2011 at 3:54 PM Rating: Good
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Actually, we're the ones calling "classic". SOE is calling it "progression". But for fans of classic EQ, it's as close as it gets. Also, I have no idea how much work they are actually doing - but it's more than nothing and that about all the faith I had in SOE before this announcement. They have a unique ability to take something that shines like gold and turn it into mud. I've never seen a company make consistently poor decisions year after year like SOE.

So yeah, from my perspective, I think this is amazing.
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#8 Feb 03 2011 at 7:35 AM Rating: Good
I am in 100% agreement with you Samatman. I expected basically the modern game exactly as it is, just with expansions locked out. I figured they would leave in marketplace etc for the revenue streams and we would have an imperfect server, but better than nothing. The things they have already announced are so far above and beyond my expectations that anything else they give us is icing on the cake at this point!
#9 Feb 03 2011 at 3:14 PM Rating: Good
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I cant wait for the progression to come live. Since I missed out on the combine (retired for a bit and came back after 4 expantions were open was not the same) I have been waiting for this to come along. As for how it will compair to the real EQ back in the day we will see. But there are a few things that will not be the same. There will not be any naked corpse runs, you will respawn with your equipment but have to run back for your corpse to res and to rot your corpse. Spell lines will be different. Spells like the wizzy/druid evac which was not available until luclin will be there when you hit the lvl. There will be a marketplace but the items you can but on the server will be different. Like you wont be able to buy potions/mounts and equipment from what I have read. The newer things like our current looting, buff timers and the coin systems will be in place.
#10 Feb 03 2011 at 7:11 PM Rating: Decent
has anyone heard if the boats will be back or not ?
#11 Feb 04 2011 at 12:42 AM Rating: Decent
eh who cares if your man boobs aren't swaying in the wind as you go and get your dead body. Im flippn psyched they're at least trying to go back as basic as possible with revamped zones and start out from scratch.

This is a rare opportunity. The opportunity that most older mmo players look back and sigh on. How much fun they had when they're favorite mmo came out and was new. With real people still running around, grouping, dieing, bsing in chat. Right before the game was downgraded to crap with pathetic mobs, content, and a joke of a challenge level.

Can't wait to make a new character and play the game after all these years.
#12 Feb 04 2011 at 2:30 PM Rating: Excellent
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antimodess wrote:
eh who cares if your man boobs aren't swaying in the wind as you go and get your dead body. Im flippn psyched they're at least trying to go back as basic as possible with revamped zones and start out from scratch.
[...]
Right before the game was downgraded to crap with pathetic mobs, content, and a joke of a challenge level.

Wasn't the threat of naked corpse runs a large part of the challenge?

I'm not resubbing either way so I don't care if they have corpse runs, no corpse runs or allow everyone a free KEI by hailing the Freeport gate guards. I just find it weird to discount the effect the death penalty had on the challenge level of the game.

Unless they restore bards to their pre-nerf conditions. Then I'll resub in an instant.

I think my checkbook is safe...
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#13 Feb 04 2011 at 9:34 PM Rating: Good
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Pimok wrote:
has anyone heard if the boats will be back or not ?


I would imagine there would have to be boats, otherwise you would have to wait until Luclin to travel between continents...or swim. Damn I remember falling of the boat and have the hellacious swim.
#14 Feb 05 2011 at 12:47 PM Rating: Decent
are they going to keep the return to home button on toon select screen cuz that is very usefull tool that we didnt not have befor and would make a for a lot less running to get back to home town to get spells and what not and just being able to gate back to where u were once u where done
#15 Feb 05 2011 at 1:55 PM Rating: Decent
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They dont "have" to have boats, Maswov. They could have a transporter character you hail to be teleported to where the boat used to go.

That wouldn't be "classic", of course, but it would solve the problem of fixing the boats.

Pimok, the "return to home button" also isn't classic. Sure, it's very convenient but the original game was not convenient, by any means LOL. I understand that they're calling this a "progression" server, not a classic server. But if there was no intent to be classic as well, then why roll anything back? Leave in mercs, defiant armor, OOC regen, no spellbook for medding, graft on PoK (so you can buy your merc, and for easy porting between zones) and make it easy and convenient for everyone!


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#16 Feb 05 2011 at 7:30 PM Rating: Decent
i agree they should not have the return to home option as well as not having the shard bank both of those will make the game a lot diffrent then i remember it being so many years ago
#17 Feb 05 2011 at 8:14 PM Rating: Good
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Jophiel wrote:

Wasn't the threat of naked corpse runs a large part of the challenge?

I'm not resubbing either way so I don't care if they have corpse runs, no corpse runs or allow everyone a free KEI by hailing the Freeport gate guards. I just find it weird to discount the effect the death penalty had on the challenge level of the game.

Unless they restore bards to their pre-fade conditions. Then I'll resub in an instant.

I think my checkbook is safe...


I enjoyed the naked corpse runs, and I was a melee who was generally bound 3 zones away. It was a challenge. But the point of the death penalty was the exp loss, not the naked run (I can't think of a time I died *again* on the run through oasis on my way to Guk...). The penalty made you work so hard to avoid death and that to me was the point - it mattered. It doesn't matter when you lose 3gold in repair costs in "modern games".

And mind you, I know you aren't resubbing anyway, but bards were broken with every patch. This should be the same really... I can't imagine the 3 devs who still work for SOE on EQ1 not breaking bards constantly with this coding 'nightmare'.
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#18 Feb 05 2011 at 8:28 PM Rating: Good
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Sippin wrote:
They dont "have" to have boats, Maswov. They could have a transporter character you hail to be teleported to where the boat used to go.

There have been a few posts on the SOE forums indicating that boats will be there, but I haven't really understood the emphasis on this. I got dropped off boats IN CLASSIC and had to swim back to shore. I'd just as soon they leave the teleporters in.

A lot of the other questions that we've been asking haven't been answered and won't until they have their 'livecast/podcast' or whatever on 2/10. I bet SKlug is getting 30 lashings for even answering forum questions about OOC regen before the marketing department can kick up to full speed.
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#19 Feb 05 2011 at 11:41 PM Rating: Good
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Oh yeah, i forgot about the transporters. I vaguely remember hunting at an island that a boat didn't stop at, had to jump off and swim along the route.
#20 Feb 06 2011 at 9:59 AM Rating: Decent
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The "attraction" of boats to classic purists is a true love-hate thing. You had to be there in the early days to appreciate this fully. In early EQ travel at lower levels was a real challenge. I mean it was like a quest to get from, say GFay to North Freeport. To get from say Akanon to Qeynos, on foot, was an epic challenge! The boats were part of the challenge. Getting TO the docks alive, waiting for the boat, getting on the boat, listening to the salty sea chant music and then surviving the boat trip.

I don't remember in the old days the boats being particularly buggy. Players who fell off and ended up lost in the Ocean of Tears were usually those who fidgeted and ran all over the boat until finally they lost their balance and went kerplunk into the drink. I usually figured them to be 12 or under. LOL. Once I got on the boat I used to sit as close to the dead center of the boat until the journey was complete.

The real danger lay at the islands at which the boats would stop. Adventurers on the islands would sometimes come onto the boat being trailed by a cyclops and the cyclops would wipe out everybody on the boat and quick.

Even after Kunark was added, the boat trip to FV, and the dangerous run up the river past the drachnids in that zone to get to the riches of Lake of Ill Omen was a real rites of passage. (Who knew that if you cast wolf form as soon as you landed in FV the guards would instantly attack?!)

Replacing boats with transporters, reducing the challenge of inter-zone travel to triviality, really undermines the classic experience, and for those who never smelled the salt air of an EQ boat ride, well they're missing out on something special! LOL
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#21 Feb 06 2011 at 1:14 PM Rating: Excellent
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Samatman wrote:
I enjoyed the naked corpse runs, and I was a melee who was generally bound 3 zones away. It was a challenge. But the point of the death penalty was the exp loss, not the naked run (I can't think of a time I died *again* on the run through oasis on my way to Guk...). The penalty made you work so hard to avoid death and that to me was the point - it mattered.

I'd say it was both. Part of the risk of adventuring in LGuk or Sebilis (Kunark, I know) or Befallen (with its locked door) or even the lower levels of Runnyeye, which was an insane maze if you didn't know it, was the "How are we going to get our corpses back if we die?" factor. And forget zones like Fear with their epic tales of guild after guild trying to assist their server-mates with a rescue and retrieval mission.

I went through many deaths where I had to eat the xp loss. I never stopped playing until I knew my corpse was secure after a death. Can't get more xp without your sword.

Edited, Feb 6th 2011 1:16pm by Jophiel
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Wow. Regular ol' Joph fan club in here.
#22 Feb 07 2011 at 6:34 AM Rating: Good
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Now that you jogged my memory more Jophiel, I have to agree. The exp loss was a huge factor but needing to recover your gear was definitely a motivator as well. I think I was perhaps lucky that losing my corpse in Fear was never something that happened and being a SK with a close Necro friend, locating and summoning a corpse was always something I had available to me.

As for the boats, I can't even imagine the boat running Ocean of Tears not being there? How do you get from island to island without it? I thought that all the boat discussion was about the boats from antonica to kunark and iceclad. Now that I've reactivated my account I'll have to take a run out there and see what's going on.

edit: Ok... the only boat that seems to work is the one traveling Ocean of Tears (between Freeport and Butcherblock). The Erudin boat dropped me in the water, the Erud's Crossing boat literally tossed me off onto the dock, and the boats in N.Ro / Iceclad and Oasis never showed up at all. It's kinda sad that after all these years they can't code a boat.


Edited, Feb 7th 2011 9:46am by Samatman
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#23 Feb 08 2011 at 7:20 PM Rating: Good
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I'll admit I swore off SoE over a year ago for a laundry list of offences (some possibly even valid).

But this is like the ex-girlfriend coming back to you that had some thing she was always promising to do or be... but never could get it together --and she's gone and done it, shown up at your door tapping her foot and saying "welllll?"



I'm think I'm going to have to give Fippy a try for a month. (Let her back in the house to continue the metaphor)

It's worth my 15 bucks just to say (with my resub $) this is the kind of thing lots of us wanted for a while.
#24 Feb 09 2011 at 4:33 PM Rating: Good
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Nah, this is more like your girlfriend coming back and she still has most of her previous shortcomings, not to mention a bunch more, but she's still cute as all get-out and you do have fun memories of the times you used to spend together and maybe that fire can be rekindled... somewhat!
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Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
#25 Feb 09 2011 at 5:44 PM Rating: Excellent
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Sippin wrote:
Nah, this is more like your girlfriend coming back and she still has most of her previous shortcomings, not to mention a bunch more, but she's still cute as all get-out and you do have fun memories of the times you used to spend together and maybe that fire can be rekindled... somewhat!


Fair enough. I'm still letting her in.

Rated you up for making me laugh and totally think of a RL ex.
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