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Considering EQ - A couple questionsFollow

#1 Jan 10 2011 at 9:41 PM Rating: Good
I checked the sticky and didn't really see the answers to this questions, so my apologies to you forum regulars who might have to deal with "some dumbass noob" such as myself periodically asking newb questions. With that said, I hope some people could answer a couple easy questions and give me their honest opinions...

1) How much can I expect to pay to purchase the game, preferably in some sort of "collection" edition that includes most or all of the expansions if possible?

1b) Is there a good chance I can maybe still find a hard copy of the game in a GameStop or something nowadays? I'm an old fart who likes to collect boxes and hates digital downloads if I can avoid them, even if that means I have to pay $5-$20 extra.

2) I've played FFXI since 2004, WoW since early TBC, and several other games for a few months (DDO, FFXIV, couple more that most people have probably never heard of). I'm not going to insult you by asking "Is Everquest better?" because that's a stupid question to ask. What I'd like to know is, how does Everquest compare to other MMORPGs, in terms of what aspects are largely the same, what aspects of past games will I notice missing, and what aspects of Everquest might be new to me that I will be expected to learn?

2b) What's the market system like? I've heard that there is no auction house and there's just bazaars; is that true, or is there an AH? If there isn't, could someone give me a five minute introduction?

3) On a scale of 1-10, where 1 is "More casual than a flash game" and 10 is "kiss your family, friends, and life goodbye forever", how would you rate EQ in terms of time investment required? I mean, I know from =10 that lots of FFXI players will undershoot this and try to say "Oh, you can play 1-2 hours a day and be fine" which, which -technically- true, is not an accurate assessment. Be honest with me; should I expect to pick it up and put it down at will, or should I expect to set aside a block of time when I want to play?

4) My fiancee, who has much the same gaming experience as me (2-3 years less each of FFXI and WoW) is considering trying EQ with me as well. Is EQ conducive to the two of us duoing effectively, or would you say that duo play is largely inefficient in comparison to a full group or soloing?

4b) Any friend referral bonuses (such as FFXI's Mandragora hats or WoW's Zebra mount) I should know about if one of us "refers" the other?

4c) Any suggested class pairings that are good for duo play?

5) Ultimately, based on our past gaming experiences, and the types of questions I'd asking, would you say that Everquest would be a good fit and a worthwhile purchase based on what I'm looking for?

6) If there's anything else you want to let me know here, have at it.

Thanks for bearing with my incessant nagging. I just want to say in advance that I appreciate any and all time and effort that goes into any replies.
#2 Jan 11 2011 at 5:48 AM Rating: Good
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3,362 posts
Mikhalia the Picky wrote:
1) How much can I expect to pay to purchase the game, preferably in some sort of "collection" edition that includes most or all of the expansions if possible?
If you buy the most recent expansion, you receive it and all previous expansions.

Quote:
1b) Is there a good chance I can maybe still find a hard copy of the game in a GameStop or something nowadays? I'm an old fart who likes to collect boxes and hates digital downloads if I can avoid them, even if that means I have to pay $5-$20 extra.
Very, very, very unlikely that you'll find anything EQ boxed.

Quote:
2) I've played FFXI since 2004, WoW since early TBC, and several other games for a few months (DDO, FFXIV, couple more that most people have probably never heard of). I'm not going to insult you by asking "Is Everquest better?" because that's a stupid question to ask. What I'd like to know is, how does Everquest compare to other MMORPGs, in terms of what aspects are largely the same, what aspects of past games will I notice missing, and what aspects of Everquest might be new to me that I will be expected to learn?
It's a lot older. Combat system, zones, graphics... it's just old. That's not a bad thing, though.

Quote:
2b) What's the market system like? I've heard that there is no auction house and there's just bazaars; is that true, or is there an AH? If there isn't, could someone give me a five minute introduction?
It works like this: In the Bazaar zone, you can either type /trader to set up a trader (seller) or /buyer to set up a buyer. You must be logged in and actively in /trader or /buyer mode in order to use those functions. /buyer is only used if you're looking to set up a static character that just does nothing but buy specific items. If you're merely shopping for gear or whatever, you type /baz and use the search function. It probably sounds a lot more complicated than it is.

Quote:
3) On a scale of 1-10, where 1 is "More casual than a flash game" and 10 is "kiss your family, friends, and life goodbye forever", how would you rate EQ in terms of time investment required? I mean, I know from =10 that lots of FFXI players will undershoot this and try to say "Oh, you can play 1-2 hours a day and be fine" which, which -technically- true, is not an accurate assessment. Be honest with me; should I expect to pick it up and put it down at will, or should I expect to set aside a block of time when I want to play?
With the new mercenary and xp systems, you can literally get quite a bit done, even at higher levels (working alternate advancement) in an hour or two. I'll log on for 20 - 30 minutes at times and grind out an AA or two.

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4) My fiancee, who has much the same gaming experience as me (2-3 years less each of FFXI and WoW) is considering trying EQ with me as well. Is EQ conducive to the two of us duoing effectively, or would you say that duo play is largely inefficient in comparison to a full group or soloing?
With mercenaries, you literally can make any two classes viable duo partners. Of course a full group of human players would be more efficient, but you're not going to see a big difference.

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4b) Any friend referral bonuses (such as FFXI's Mandragora hats or WoW's Zebra mount) I should know about if one of us "refers" the other?
No.

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4c) Any suggested class pairings that are good for duo play?
Any two will work, quite literally.

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5) Ultimately, based on our past gaming experiences, and the types of questions I'd asking, would you say that Everquest would be a good fit and a worthwhile purchase based on what I'm looking for?
It will definitely be something different. Even if you only play for a month or two, it'd be worth the experience.

Quote:
6) If there's anything else you want to let me know here, have at it.
Beastlords are quite awesome, regardless of what you hear.
#3 Jan 11 2011 at 5:54 AM Rating: Good
1) Amazon has it on sale for $20. You want the House of Thule package, and that comes with all previous expansions.

1b) You probably won't find a hard copy anywhere, and even if you did, you don't want it. They stopped producing them a few years ago, so anything that's still out there will be old and not up to date like HoT is.

2) MMOs, in general are pretty much the same. I don't konw how it compares to DDO or FF because I never played them. In WoW (and EQ2 for that matter) you can grab the quests from a zone, work on them and progress. In EQ, there are quests and they do help, but the quest rewards are slower so you tend to kill mobs for XP.

3) EQ is a fairly intensive game. They made things much easier than the past with the introduction of mercenaries but it's still intensive.

4) Two people would make nice group with the addition of 2 mercenaries (there are 4 types, healer, tank, melee DPS and caster DPS.)

4b) I'm not aware of any referral bonus, but there is a trial called Escape to Norrath. It's a pain in the neck to get loaded, but will give you an idea of what the game is like.

4c) There are lots of good ones. I'd suggest to stay typical (tank healer) until you get the hang of it, though with mercs, you may want a shaman healer (good buffs and slow/haste) with a merc cleric so you have back up healing if necessary.

5) I'm sorry, I can't answer that. It varies between people so much that I might say it's great and you may hate it (especailly since I haven't played the games you have.)
#4 Jan 11 2011 at 12:32 PM Rating: Good
First, thanks for your replies. Very helpful and informative and I tossed both of you a rate up as thanks, fwiw.

If there's a free trial I can download to give the game a try before purchasing it, that would be great. I assume I would find that on everquest.com? Or did I misunderstand?
#5 Jan 11 2011 at 2:10 PM Rating: Decent
Mikhalia the Picky wrote:

If there's a free trial I can download to give the game a try before purchasing it, that would be great. I assume I would find that on everquest.com? Or did I misunderstand?


Can find it here: http://www.everquest.com/everquest.vm

The escape to norrath free trial.

Although I've heard it isn't all that great of a representation of the game, but I've never actually tried it.
#6 Jan 12 2011 at 5:16 PM Rating: Good
2b
There's no offline AH. To sell things automatically, you have to leave a character sitting in the bazaar zone that is actually logged in to the game.

3
EQ has more time investment than WoW and most would rate it pretty high on that scale.. but you're coming from FFXI, so, comparatively, it's not as bad. At the relatively low end, especially with mercenaries, you can play in small bursts with no problem. The game is very top heavy, so by "relatively low-end" I really kind of mean anything under level 90 (of 90) and a bunch of alternate advancement experience.

Once you get in to the higher tiers of the game, block time commitment may be required, especially if you ever want to raid.

4
Until level 75, with mercenaries, any two classes can duo effectively. Over that, some class options start to peter out. Additionally, it's common for people in the higher end of the group side of the game to play two or three characters at once to be able to take on harder content with fewer real people.

4c
Generally to duo at the high end you'd like at least one class that has slow spells (that just decreases melee speed of npcs.) Slowers include shamans, enchanters, beastlords, and bards.

Caster pairs can be powerful if at least one has a pet. Mage/enchanter, mage/mage, and mage/shaman can all do pretty well. Mage/wizard or Mage/necromancer probably wouldn't suck, either.

If you want a melee centered duo, you probably need a tank to effectively duo from 1 to 90 and beyond. The best option there is going to be shadowknight, with paladins a pretty distant second, and warriors a REALLY distant third. Shadowknight/shaman works well, shadowknight/enchanter also works. You can use stuff like shadowknight/rogue or shadowknight/berserker, but you'll be limited in what you can do due to lack of slow.

Keep in mind that weaknesses in class setup can be overcome by sheer gear power. Especially once you get up to the level of the latest expansion, since compared to the previous one it's really really easy. I'm a shadowknight and I can solo almost any named mob in the game right now that's designed for group level.
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