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My wish list for Everquest Next I won't hold my breath!!!Follow

#1 Aug 19 2010 at 3:22 AM Rating: Default
32 posts
I doubt soe will listen and do these things but going to list them anyways.

1) Make it where you die at level 1 you lose exp and have to retrieve your corpse no corpse summoner either that was the fun part trying not to die or coming up with a plan to get your corpse and gear back.

2) This one might be a hard one but some how improve the LFG feature.

3)Lock a combat situation in like eq 2 where if I am fighting a mob solo or in a group no one can come along and kill steal it or loot it's body.

4) I like the concept of Mercenaries as help but they need to be toned down and not be so over powering help yes but not super uber.

5) Make a raid mobs just that require a full raid not one super uber toon or a group of 6 being able to kill it after all it's a raid mob and should require just that a raid of at least 2 or 3 groups minimum to kill it. I would also like to see the group size go from 6 to 7.

6) Make the con system Green no xp, light blue, dark blue, white, yellow and red plain and simple. Get rid of grey it and white look to much the same to confusing.

7)Make harm touch a nuke but not a nuke that does 150 k damage and get rid of the dot effect and make it where it is usable every 3 hours same with pally lay of hands.

8) Advertise advertise advertise advertise advertise advertise

9) Have expansions in the box at stores, digital download.

10) Have expansions come out every 12 to 18 months two times a year for many cannot afford it or have the time or the ability to keep up. Yes I know some liked expansions every 6 months but I think most did not.

11) Fix the bugs and do not ignore bug reports when people are sending them I know no program or game is perfect but fixing it would help.

12) Trade skills are OK but don't try to force people into them and localize some of the stuff to work on them. I do not like having to run to 20 different zones just to find an item kill a mob which drops an item at a rare rate.

13) Lower the price on the augment distiller to remove augments no one wants to pay 5000 or 10,000 platinum to remove one augment distiller form one item, especially if an item can use 2, 3 or 4 augments a piece.

14) I like the floating over your body when you are dead but the timer should really be extended from 5 minutes to 10.

15) I like team speak but a build in full functionally voice in game and maybe a web-camera feature would be awesome as well with the feature of you sending private voice messages to your friends' party members, guilds and raids.

16) Whenever new expansions do come out not only come out with new gear, AA, quests, missions etc but raise the level cap 10 levels at a time instead of 5 just a personal preference.

17) This one is going to cause drama and be controversial. Have a gm in a zone especially hot zones and new zones whenever an expansion is released. I feel if someone trains I realize accidents do happen fine but if someone trains on purpose first time is a warning, second time account suspended for a month, third time suspended for a year and if a fourth suspended for life.

18) Give decent in game gifts not the same one 3 or 4 times over and over. Have good veteran aa that damn jester is nothing but a pure annoyance.

19) Show the server population does not have to be an exact number just have low medium and high that way people can log onto a server knowing their are others to play with.

20) This one again is a personal preference and will be controversial as well. I do not know about anyone else but let's say I am level 61 in the plane of fire their is nothing more annoying , frustrating, an annoyance than a level 85 now level 90 ranger coming in and killing 100 mobs in a 5 minute period to power level someone or just to mess with others when they are trying to work on and build up their toon. I feel someone how if you are beyond the level of a certain zone it either should not allow you in or you should not be able to engage the mobs. I realize people will say I am crazy and people have the right to do this and do that but I am sorry at level 61 when an 85 ranger comes in that just makes me left out and **** off to be honest. I feel this is one of the main reasons many have quit eq along with expansions every 6 months.



I am fairly certain soe will not listen nor consider any of my suggestions. I feel the likely hood of soe listening to me or anyone else on eq is the same as me making a level 1 toon going from level 1 to 90 with 1500 aa in a 24 hour period or better yet me being the next President of Microsoft. I tried though I voiced my opinion so if I am right, wrong or indifferent so be it at least I gave it a try.
#2 Aug 19 2010 at 4:28 AM Rating: Good
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Interesting list... I'll just comment on a couple.

3)Lock a combat situation in like eq 2:

I hated locked combat and group only buffs in EQ2. The possibility of lending someone a hand - like a drive by heal, or a slash at their mob is gone. Locking encounters and preventing friendly buffing only creates incentive to ignore the players around you. This more than anything is why I quit EQ2 after month #1.


20) ...their is nothing more annoying than a level 85 now level 90 ranger coming in and killing 100 mobs:

They may have quite valid reasons to be there - harvesting materials for trade skills, faction, or looking for a particular drop. I would rather have the freedom to go where I choose without artificial limitations imposed by a well-meaning developer. This includes trivial loot code that EQ1 experimented with at one point. I understand that sometimes exactly what you're talking about happens, you feel like you are losing access to content because it is being hogged by a high level, but I'll still take that over a restrictive world. IMO, one of the things EQ did best was creating the free, open world that they did. You could walk into sirens grotto with a level 1 if you were persistent enough - just like you could take your level 60 back to Nektulos to collect HQ bear skins.


I completely agree that SOE probably isn't going to listen much to player feedback. Building community relations is not something they have ever done well. I have high hopes for EQ3 but being pragmatic, my expectations are very low.
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#3 Aug 19 2010 at 4:28 PM Rating: Decent
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317 posts
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5) Make a raid mobs just that require a full raid not one super uber toon or a group of 6 being able to kill it after all it's a raid mob and should require just that a raid of at least 2 or 3 groups minimum to kill it. I would also like to see the group size go from 6 to 7.
This only happens when that group of said "uber" players are 3-4 expansions AHEAD of that particular mob. This will happen in any game that builds expansion upon expansion like EQ has.

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6) Make the con system Green no xp, light blue, dark blue, white, yellow and red plain and simple. Get rid of grey it and white look to much the same to confusing.
Hardly ever will you actually be in a zone that has both grey and even mobs. You should know by now which mobs are now "beneath your ability".

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8) Advertise advertise advertise advertise advertise advertise

9) Have expansions in the box at stores, digital download.
I completely agree with this. SoE hasn't done any advertising in about...hmm did they ever? And, yes, they need to bring the box versions back to retail stores so people browsing the games section can see it and say "hey, that's still around? maybe I should check it out"

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10) Have expansions come out every 12 to 18 months two times a year for many cannot afford it or have the time or the ability to keep up. Yes I know some liked expansions every 6 months but I think most did not.
They have already gone to a once a year expansion cycle, releasing the new one around the middle of November. And using the Fan Faire in August to get player feedback as well as previewing/announcing the expansion.

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13) Lower the price on the augment distiller to remove augments no one wants to pay 5000 or 10,000 platinum to remove one augment distiller form one item, especially if an item can use 2, 3 or 4 augments a piece.
They already did this also.

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17) This one is going to cause drama and be controversial. Have a gm in a zone especially hot zones and new zones whenever an expansion is released. I feel if someone trains I realize accidents do happen fine but if someone trains on purpose first time is a warning, second time account suspended for a month, third time suspended for a year and if a fourth suspended for life.
Unfortunately they don't have the staff to place a GM and babysit what is supposed to be a mature population of gamers in every hotzone on every server. The probably did have enough staff for this 10 years ago, but not anymore. SoE has gone through a couple rounds of employee layoffs over the last couple years. We're lucky that they pretty much left the EQ team alone, because they had already downsized themselves.

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20) This one again is a personal preference and will be controversial as well. I do not know about anyone else but let's say I am level 61 in the plane of fire their is nothing more annoying , frustrating, an annoyance than a level 85 now level 90 ranger coming in and killing 100 mobs in a 5 minute period to power level someone or just to mess with others when they are trying to work on and build up their toon. I feel someone how if you are beyond the level of a certain zone it either should not allow you in or you should not be able to engage the mobs. I realize people will say I am crazy and people have the right to do this and do that but I am sorry at level 61 when an 85 ranger comes in that just makes me left out and **** off to be honest. I feel this is one of the main reasons many have quit eq along with expansions every 6 months.
I'm guessing you don't like Rangers? Bottom line though, is that PoFire has been a "powerlevel" zone for years. Being a higher level brings the privelages of being able to stomp through older zones. Yes, putting level restrictions on zones could make it so that zone is tailored to a certain range of levels. But what happens when the majority of the population is above that level, and newer people go to those zones to find them empty? There are already enough under-utilized zones in the game. If there are players griefing you like that, you can always send them a tell and ask them to leave you some mobs to kill.

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The rest of the list...
Most of these ideas seem like you just want to make the game easier and quicker, and more WoW-friendly (except for #1 which is more like how eq originally was) No thanks.
#4 Aug 19 2010 at 5:46 PM Rating: Default
32 posts
I am one glad to see someone else does share a couple of my concerns. I realize I am not the world's best writer as I have a learning disability but with that said. I would like to see something done when in combat maybe not lock presay but something to keep from someone kill stealing your mob nothing is more of an aynonnacne and you have the mob down and someone comes and kills it. I feel and do not know how many will agree with me but something needs to be done about the kill stealing because not only do I feel it is ridiculous but if it continues the same people that got tired of it in eq will get tired of it in eq next and quit as well.


I love rangers I just so happen to use them and plane of fire as an example believe me this experience has not been limited to POF. I again say something needs to be done because once again people will find that as total mess and once again quit. I am aware some people need to kill mobs for drops, spells, gear etc however when me or some other peosn is trying to build up their toon and somne 20 levels above you comes in and kill steals or trains you on purpose that is wrong.


I know now soe comes out with expansions once a year but what I was trying to get at is they need to continue to do so. I know some people liked expansions every 6 months but my general feeling is not everyone has the ablity, or finances to do so.


I agree as you said soppose to be a mature population as I said I relaize accidents do happen here let me give this an exmaple. Back in 2004 when Wall OF Sluaghter was still tough I was in a group and someone from outside the group came along and asked if they could join and I told them I was npot the group leader and we were full if someone would leave I would let them know. The next thing we know we are being trained by that person and that perosn was a 6 boxer and would always hog the best exp spots in wos the cubbies and whenever people would try to group their they would always train them. I had spoken to people and was told they had over 100 trian reports but soe didn't do anything about it and that is just plain silly and once again if something like that happens people will just quit.


I have no intrest in making the game quicker or easier I want to do the opposite as I have stated low the mercs they are to powerful, elimniate the corpse summoner that was part of the entertianment not trying to die or if you did coming up with a plan to get your corpse and gear back. I tried both EQ 2 and wow hated them both. I tried Dungeons and dragons online hated it as well. I was going to try warhammer online but hear it was no good was also going to try Vanguard hear it was good but soe left many unfixed bugs and the population on it is lower thn eq.


I am aware no program or game will ever be perfect and no one can satifsy everyone but some of these issues continue I do not care if they come out with eq 10,000 people will just get upset, frustrated and quit.
#5 Aug 20 2010 at 12:15 PM Rating: Decent
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3)Lock a combat situation in like eq 2 where if I am fighting a mob solo or in a group no one can come along and kill steal it or loot it's body.


This was widely hated in EQ2 and they removed it not to long after the launch. EQ:N should be closer to EQ than to EQ2.

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11) Fix the bugs and do not ignore bug reports when people are sending them I know no program or game is perfect but fixing it would help.


Ah, the old fix bugs thing. I always love this. People scream fix bugs, and then they do and then people scream NERF. Can't have it both ways.

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17) This one is going to cause drama and be controversial. Have a gm in a zone especially hot zones and new zones whenever an expansion is released. I feel if someone trains I realize accidents do happen fine but if someone trains on purpose first time is a warning, second time account suspended for a month, third time suspended for a year and if a fourth suspended for life.


It's not controversial, it's that it's unreasonable. They don't have the staff to be able to supervise the game like that, nor should they. It would be much better if they coded the anti-train code like in EQ2, where mobs would be non-KOS (and non-attackable) if they are trained away, until they got back to their spawn spot.

#6 Aug 20 2010 at 7:24 PM Rating: Default
32 posts
I was not aware mobs were non kos when a train until they got to their spawn point that is a great idea for eq next. The bugs I am talkign about are legitmate bugs not a nerf. An exmaple is I can go to field of bone with a toon get the bear creatures, the excavtors or however it is spelled. I get them to low health they turn around run off and go through the wall I can't run through the wall, or a mob can attack you with a door closed again I can't do that maybe some of these are by deisgn and maybe not bugs. I just wanted to point some things out I would like to see in eq next but you have givne me some things to consider.
#7 Aug 24 2010 at 8:02 AM Rating: Decent
How about not having every expansion making everything old (ie. equipment and zones) obsolete?
#8 Aug 25 2010 at 4:44 AM Rating: Decent
32 posts
Yeah I agree with you 100% fking makes no sense to invest a year or two of your time, money, energry, effort to get for example gear that has 100 hp, 100 mana, 5 wis, 5 int and then the next expansion it's 300 hp, 300 mana 15 int and 15 wis. I understand the new expansions gear is soppose to be better but let's not get carried away I can see 4 or 5 expansions down the road their being a big difference which again they need to start and stay on pace of one expansion every 12 or 18 months period. The thing is like when wos came out followed by don gear change was just silly had groups in the Nest or Creator or some other don quest all in anguish gear killing 7 and 8 red and yellow con mobs under 2 minutes so yes again gear change is nice however let's not get ridiclious or carried away.

Edited, Aug 25th 2010 6:48am by BeenAway
#9 Sep 11 2010 at 1:02 PM Rating: Decent
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52 posts
Good points Samatman and Greenshag - I agree fully.

Edited, Sep 11th 2010 12:09pm by Beauman
#10 Jan 13 2011 at 4:46 AM Rating: Good
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150 posts
It has been quite a while since I have played EQ or EQ2. I stopped EQ when 2 came out about a year later went back to EQ eventually I just stopped because the game lost its magic.
Many of the suggestions here I agree with, here are some of my thoughts:

Loss of XP on death, maybe not straight from level 1 but level 5 was good like the old days, gives new players a grace period to get the hang of their toon.

Naked corpse runs! They sucked but at the same time could be quite fun and challenging.

Uniqueness in the classes. EQ2 totally screwed this up and EQ blurred the lines expansion after expansion. I like that one maybe 2 classes have special skill like corpse summoning, shamans potion making, rogue masks, foraging...

I liked the tradeskills in EQ2 in the beginning when some components required were made by other tradeskills. This fueled commerce in and allowed another avenue for interaction of players. When they introduced the secondary skills which allowed player to make everything they needed for final products, tradeskilling for me just became a chore rather than an aspect of the game.

Make the tradeskills worthwhile. Early on crafted items were uber, eventually there was no point to work most of the skills because quests and trash drops were better than high end player made items. Jewelers used to bank.

Boats! Again, they sucked but waiting on boats was nice to skill up fishing or work on other tradeskills while waiting. It gave some time for players to interact a bit on a personal level rather than steady on fast paced questing and leveling. The books to PoK were convenient but that took a lot away from the game as well. Traveling to new areas was truely an adventure especially for low levels. N00b zones all became ghost towns after PoP in favor of the desirable ones.

Bring back the importance of faction, my Iksar spent weeks working of faction just so I had an alternative place to bank rather than returning home. Again, this was killed with PoK travel and even earlier but to a lesser extent when you could take a spire to Luclin. Actually I thought Luclin was a good balance for travel, made it a bit easier but still had some travel to do.

As stated before, cut back the pace on expansions. In addition, older expansions should be continually enhanced. For example, quests could be expanded possibly into the new expansion for a couple reasons, 1 people would still need to address older content and 2 rewards from older quests could be used as something required for a new quest or improved somehow. Coldain Prayer Shawl come to mind... I actually enjoyed LDoN, grinding dungeons to buy gear and augment it. But those dungeons were forgotten when the next expansions came out, they were not worth doing at all.

Kill stealers are very annoying however locked combat is even more annoying. As stated above, you can't drive-by heal or just help out someone who got themselves into a bad situation. That is actually how I worked up my faction essentially power leveling groups. Similar to this issue, selling buffs, rezes and ports was another way that encouraged interaction and cooperation of players.

Close the Bazaar. I found more substance in the game when people flocked to Fay-mart or the EC tunnel to buy new gear. People would still farm items and sell but it would not be so easy just to spend a night farming then load up your bazaar mule and go to sleep. It felt more like a community when folks would go zone to zone selling the plate armor they just crafted for 1p per AC, or the HQ bear skins they looted. Without the bazaar people wouldn't be able to skill up their tradeskills so fast, they would actually have to work for it.

Camping and XP grinding. I enjoyed picking a spot and hanging out for awhile grinding xp and waiting for named mobs and their loot or waiting for a quest item.

No shared quests. Sure more than 1 person could have a quest but when your guys pops it shouldn't be auto for everyone to get the quest item, there should be only 1 if that and the group needs to roll on it or just do it for the guy that needs it because that's what friends and hunting companions do for each other.

Along the lines of uniqueness, don't make the cookie cutter quest items. In fact, don't make majority of the quest beneficial for everyone to do. For example a certain quest gives a variation of BP, tunic or robe for every class, similar stats but tailored to the class. Specific warrior or rogue quests inspire cooperation among players, with out that people will only do the content if there is something in it for them in the short term.

There is much more I'd like to see and not see in everquest next, but this is some of the biggies for me. I want the game to take a long time to do things, I don't want to see all the content as fast as possible. It should be a challenge, there needs to be a penalty for dieing. People need to work together to meet their goals in the game and should have their spot in the community by having something unique to offer. Make it difficult to obtain the high end gear and don't provide an equal item for the casual gamers. It can be made so casual gamers still have fun but don't share the same rewards. Bring back the adventure and the magic of EQ,



Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#11 Feb 10 2011 at 3:18 PM Rating: Decent
This is what I want

1 - Better graphics

2 - Better interface

3 - Improved Tradeskilling

4 - Less Mumbo-Jumbo on loot. Seeing an item detail screen nearly half the size of the game screen is a bit crazy

5 - More Lore. I hated goes to zones like CoM, or Kaesora, or even ToFS, they look awesome and I felt they should have some story behind it. Story that I didn't have to read in a quest 13 zones away. Ground spawn books, or in-zone quests with information about the zone.

6 - Mercs are cool, I wouldn't say "tone them down", but make them have to be work to get that good. Sure the good ones are expensive, but I think they should work more like the mercs from D2. They eat exp, they are a pain to rezz, and they have to be equipped manually.

7 - Improve on old expansion with new ideas. Shrouds were a good idea, but were tossed aside after the next expansion, they had a lot of potential.

8 - Keep it group oriented. Better loot, better exp, better experiences

9 - But keep it soloable in situations. While looking for a group I don't want to stand around in PoK for 8 hours, I want to go kill something. it just happens to be the best place to find a group is in the zone you want to group at, but if I go there, I can't kill anything by myself. Why not make it so near the zone in there are solo-friendly mobs to kill, they drop crap, and don't give a lot of exp. Further into the zone are harder areas made for groups with better loot and exp. This way I am in the zone trying to find a group, but not just standing there with nothing to do. This keeps it group oriented, but still lets people do something if they don't have a lot of time for grouping.

--------------------------------

As for the OP. Super Gearing, and Powerleveling my characters are actually a big part about what I like in this game. Locking combat like EQ2 was horrible, if I see someone struggling to kill someone I like to stop and help them by healing or helping them kill someone.

Edited, Feb 10th 2011 4:23pm by Kithilift

Edited, Feb 10th 2011 4:25pm by Kithilift
#12 Oct 17 2011 at 11:35 AM Rating: Decent
Lots of advertising ! So people actually know about the game, it is a wonderful game and a huge con is sometimes there just aren't enough people on :(

Merchandise!!! I want to wear sweet Everquest shirts, I'm a fangirl, I love this stuff.
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#13 Oct 17 2011 at 10:40 PM Rating: Decent
I agree mobs should not be able to run through walls or atrack through a close door. yes a person should be able to heal or buff you if I they run by, but not kill your mob unless you request the help. I say have a dialog box for example wart wishes to assisit you: yes, or no plain and simple. The only way somebody should be able to kill your mob is if you accept their request for help, you die, camp, gate, zone out or go link dead.
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