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Self Defeating Expansions and an Question.Follow

#1 May 13 2010 at 1:45 AM Rating: Good
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Encouraged by the Steam offer I reopened a couple of my accounts and started a new Drakkin.

The early stages have seemed pretty good. I started with the armour quests from PoK then went back and did what I could find in Crescent Reach - even the grey bits. I kept up with the breath quests and so far they haven't been too bad.

Stone Hive was quest rich and quite fun but has gone green.

The latest breath quest took me to Goru'kar Mesa which looks nice but I couldn't find anything to do there except some armour quests that are so far behind the defiant stuff it isn't funny. Also by now I'm not as excited over the sparseness of the drops as I was to start with. Killing a bunch of mobs to get armor I don't need and can't sell isn't very motivating.

The newer zones apart from TSS don't seem to start being accessible until mid 60's - and I'm not sure that isn't just the cities.

So I find myself falling back on places I know, Veksar, Seb, and LDoNs.

very nearly 51 and then I can go back to PoN which bored me to tears the first time.

I'm beginning to realise that it really is a rush to max level because there isn't an awful lot to do that makes sense otherwise.

Update:

I tried a Dranik's Hollow instance last night and realise that EQ has managed to turn an instance into a grind. It wasn't particularly challenging and just went on a very long time. The exp was decent though and I now have a 51 paladin and 52 beastlord.

I'm thinking that duoing Nagy would be a good project to work towards. Given that back in FoS when we got him to 16% with 11 people we thought it was pretty good this would be amusing (if irrelevant)

Stats are already maxed and just resistances to work on.

A couple of bits of help I could use.

I remember there was a reason for having insta-click items apart from the buff but for the life of me I can't remember what it was. (Junk buff?)


I was using poisons (Spiders bite/Scorpions agony) last night and they were very effective if slightly unpredictable. However they seemed to get overwritten by skinspikes - but not vice versa. In other words if I had skinspikes on I could use the poison and it worked fine. But even though it said it has an hour to run if I applied skinspikes the poison buff icon vanished.

Finally, I've been doing fine with two characters sharing one healer merc. Would it make sense to take a second merc for Nagy? If so should it be a backup healer or extra damage?

Any advice gratefully received.
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#2 May 13 2010 at 9:05 AM Rating: Decent
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As far as skinspikes and poisons, there shouldn't be any sticking / stacking issues:
http://lucy.allakhazam.com/stacking.html?id=22009&source=Live

However, there is a max hits limit on poisons: 60 in the case of spider's bite, so after 60 strikes it goes away. With max dex, that would be around 20-30 minutes of fighting on average, without any combat effects or proc boosting AAs.

http://lucy.allakhazam.com/spell.html?id=22009&source=Live
Max Hits: 60

Fast leveling:
Yea, upto whatever level you start working on AAs, the game is pretty much about leveling. Me personally, I generally start on AAs around 51-55, to get the basics, and get a few banked while leveling for the grind at 59-60 for some of the best ones available then. Then another grind, usually at The Farm, a camp in Dragonscale Hills (SoF expansion), where the 3 repeatable quests get you about 1AA or more per quest at 65 with lower amount of total AAs. Although not necessary to get AAs at this level, it does help for later on, and the farm is one of the best places to grind them out. However, with that said, it will get boring if you do many toons this way. But with a good group, and if you don't spend alot of time there at higher levels, it may not get boring, as you can get a few 100AAs there at 65 within about 8-12hrs (100% AA of course).

Although not necessary, getting a good build up of basic defensive, offensive, and class-specific AAs around 65 is good start at getting prepped for the harder and higher level zones and expansions, especially as Defiant gears' benefits start waning around level 70, and by 75 you'll definitely want to be looking into other sources for gear.

The main game is now 70-85. Leveling is not bad until around 76+ then it start slowing down alot, assuming you don't spend time on AAs. If you start on AAs, it'll be slower before that. Most people would say by 70 you need at least 100-200 AAs, and 500+ by 80, or definitely by 85, if you're an AA minimalist. My general goal with the AA system and bonus, is 1000+ by 80, and 1500+ by 85, but I like AAs, and they make a world of difference.

Naggy:
https://everquest.allakhazam.com/forum.html?forum=1&mid=1231129153254446460&page=1
https://everquest.allakhazam.com/forum.html?forum=1&mid=122362572218379292&page=1
I'd go with 2 clr mercs, as you can put one on passive to med up and keep alternating them, as the fight will probably take quite a while.

Some Valuable quests for TSS:
https://everquest.allakhazam.com/forum.html?forum=1&mid=1229797904204144347&page=1&howmany=50#msg12298036167559536
As listed in the post, there are 3 good aug quest in Goru'kar, and 2 of those have 4 choices, and repeatable.

LDoNs are good to get a few of the awesome Augs, and to advance your Adventurer's Stone, if you plan on using it. Still a great aug itself.

Maxing Stats won't matter unless you keep up your Planar Progression AAs, and then you will have to keep an eye on them as you level. Secondary mods (Mod2s) are the places where you'll be interested in keeping track of up to attempt to keep maxed. Which ones will depend on your class. I like to keep Regen and Mana Regen maxed on all toons (that use mana for the mana regen of course), which at points and with the AA cap raising lines maxed can be difficult at times. Keeping Wis maxed for Priest classes is still a challenge at various points, especially keeping the AA lines maxed, as priests Wis cap can get very high quickly post 65.

Hope this helps,

Yther Ore.
#3 May 13 2010 at 10:04 AM Rating: Good
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Many thanks for that.

When I spoke to Madu he only wanted to give me the armour quests. Saying "difficult" got a brush-off. Maybe I was 49 at the time.

I did wonder if there was a max hits property on the poison but I didn't dig deep enough. I suspect this is one of those things that "everybody knows" Smiley: smile

Anyway. I will go back and see Madu and get some AAs under my belt while I fill in the resists. From what I've read 200-250 should be good. I'm accumulating Leadership points too which can offer resists but I'm not sure if they work everywhere. I can remember when getting over 100 in all resists was a bit of a struggle and my dear old Lodi shield was great for the 20 FR. Nostalgia just isn't what it used to be...

Thanks for the advice. I just needed something to keep me moving
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#4 May 13 2010 at 2:10 PM Rating: Decent
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Glad I could help :)

Yes, there is min level limits from the Madu quests. I forget on the aug, but the armor is 40 or 45. And like Madu, most of the quested TSS armor is outdated with the defiant stuff that's available. But still a descent way to go for those without cash, just starting out new. And TSS raid gear is still great for a 70-79 level toon.

200-250 is probably plenty till about 65 on resists. If you plan on raiding later on, working on Corruption resist starting around 70+, will be helpful to get over 100, for TSS+ raid content.

Group Leadership works as long there are 3 people in the group. Proximity and zone doesn't matter for it to appear, but does in order to gain leadership experience. Mercs are counted as members, so you should always be getting the experience :)
LAAs: http://strategywiki.org/wiki/EverQuest/AA_info/Leadership_AA

However, I don't remember any LAA that grants resist bonuses. Personal and Guild Tribute can be used for Resists though. And if you grind alot of AAs, Resist boost AAs are cheap at 1AA / 2pts. Personally, eventhough I love AAs, I generally don't put much into those until 1800-2000AAs, as gear and if necessary Tribute usually gets you to a descent level, and with raid gear you can get maxed without it. Around 65+ (probably trio-able at 70-75), MPG group trials will get you a nice resist and cap bonus of 10 for completing all six successfully, plus a chance at a few nice clickies. DoN Tier 1 also grants 10 to stats and caps including resists, iirc, and something you can start at fairly low level (55 I think), but may need help on the final mission of the Tier 1 at that level.
About Tribute (with links to info on Guild and Tribute Masters):
https://everquest.allakhazam.com/wiki/EQ:Tribute

Some info about stats, and links:
https://everquest.allakhazam.com/forum.html?forum=1;mid=121788546332460931;page=1;howmany=50#m1217947710275756130
Links to the MPG trials and info:
https://everquest.allakhazam.com/db/guides.html?guide=812



Edited, May 13th 2010 4:50pm by Yther
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