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Poll: How do you feel about trash mobs in UF?Follow

#1 Apr 09 2010 at 10:52 AM Rating: Good
**
309 posts
How do you feel about trash mobs in UF?
A) They are fine, leave them as they are.:33 (36.7%)
B) They have too many HP. :12 (13.3%)
C) They hit to hard (to much DPS) :12 (13.3%)
D) Both B & C :33 (36.7%)
Total:90


Group zone trash mobs.

Edited, Apr 9th 2010 12:56pm by wizdons
#2 Apr 22 2010 at 7:23 PM Rating: Good
I will probably do a longer writeup later, but after being back in EQ for maybe 6-7 weeks, I am really enjoying Underfoot's group level content. Also, yeah, this kind of exceeds the scope of the question asked, haha. However I definitely understand why so many people don't like it - without a consistent group or a consistent guild the expansion would be very very annoying - and it's been a while since we've had an expansion that required a solid group, so it's not something people are used to anymore. (I've been able to do stuff fine with a guild group 98% of the time when my normal group isn't on.)

It is hard, and I am really happy that it is hard. Yesterday, my group wiped three times to a named - then we came back and killed it. Getting destroyed by a really hard named and then coming back and winning is an aspect of EQ that I really enjoyed, and this is the first time it's been possible since GoD era.

My group is usually:
85 SK (me)
85 BST
85 Shaman
often, 84 Wizard
often, 85 boxed Zerker
If needed, an 85 boxed warrior
However many mercs are needed (usually, two,) and sometimes we pick up a bard or an enchanter or a monk.

We don't have a problem splitting in to two groups and popping three mercs in each group if needed, although it's something we only do pretty damn rarely. We started with tacvi/anguish era gear, did boomerangs/monster missions/SOD to get some starter gear, and then we started in on T6/7 underfoot. ATM we're pretty comfortably killing everything in those tiers of underfoot - usually with five characters and one merc - and we're getting ready to start in on the progression missions.

With this setup, it doesn't feel like mobs have too many HPs, and it doesn't feel like they hit too hard. Nameds, with the exception of obviously bugged ones (Hi Merl!) are at, imo, approximately the right level of difficulty. In most situations, mob density feels about right. I think it might be better if there were a few more spots with goo-like trash mobs for people who aren't quite set up to do real UF trash, but other than that, I think it's really pretty good.
#3 Jul 14 2010 at 2:34 AM Rating: Default
((We don't have a problem splitting in to two groups)) THEN your not grouping a mob your taking 2 groups to kill 1 mob sorry but UF needs turned down. That or have all zones like they were in LDON's can pick between hard and normal. unless you have full T5 raid gear or better as a tank in UF your a dead duck in a single group.
#4 Jul 14 2010 at 8:22 AM Rating: Good
Quote:
((We don't have a problem splitting in to two groups)) THEN your not grouping a mob your taking 2 groups to kill 1 mob sorry but UF needs turned down. That or have all zones like they were in LDON's can pick between hard and normal. unless you have full T5 raid gear or better as a tank in UF your a dead duck in a single group.

Did you notice the "but we do that incredibly rarely" in the second half of the sentence? There were about two nameds, TOTAL, that we ever needed to use five toons and five mercs on. Even for those.. there were still only five characters present. Neither of them were critical in gearing us to progress.

I broke in to UF, months ago, in a combination of TACVI raid gear, boomerang gear, MM gear, and five year outdated AA. If you cannot break in to underfoot at this point it's not because you don't have T5 raid gear.



Edited, Jul 14th 2010 11:50am by Groogle
#5 Aug 16 2010 at 1:17 PM Rating: Decent
Quote: "unless you have full T5 raid gear or better as a tank in UF your a dead duck in a single group"

I disagree. As an 85 warrior T5 group gear from SoD I was able to tank just fine in UF. I did require two healers for the named. I also only have 1k AA.

The only problem I have with UF is how rare the named mobs are. I really hate the multiple spawns points for named mobs.
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