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Have not play this game for a long time, need help.Follow

#1 Apr 02 2010 at 8:41 PM Rating: Decent
19 posts
I will be grateful if anyone can help me. I am a 65 wizard, also a 65 cleric, haven't play for a long long time, last expansion probably the expansion is that "Lost dungeon". Never been to a big guild so not much planar flag nor any flag at all, and don't have much "nice equipments". Have epic 1 and that's about it. I just missed EQ after all the years and want to jump in and take a look. I heard that its also for solo casual player now? Where should I look for that? Did not plan to spend a lot of time like I used to be in EQ but if anyone looking for a real casual player (login once a twice a week) in their guild, I am also looking for some new friendship in EQ (I think all my old friends in EQ are gone to WOW or EQ2). I am on The Rathe server.

I got all the expansion installed, the UI look very different than before, and so are the spells, can anyone guide me where to start? (as a wizard and cleric) Which expansion guide I should be looking at first? Is EQ more solo friendly now for casual players? Any instance I can solo? What I am doing at this moment is trying to get through my spell book to check my spell and try to organize the UI (and good custom UI suggestion?).

Thanks in advance for any kind of suggestions or help.

yours,
Madoka 65 Wizard
Natsumi 65 Cleric on The Rathe Server
#2 Apr 03 2010 at 3:36 AM Rating: Decent
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2,689 posts
Read the stickied New / Returning Thread:
https://everquest.allakhazam.com/forum.html?forum=1&mid=117337801626907618&num=122&page=1

This thread has some links to other information that may not be covered in the stickied. If you've been gone since before LDoN expansion, then this thread and it's links to Basic overview of Augs may also be useful.

Try eqinterface.com for custom UIs. There are many that replicate the original UI, such as:
http://www.eqinterface.com/downloads/fileinfo.php?id=4615
and others.

Yes, it's more solo friendly, but at the higher end, it's still better, if not essential to group (depending on gear/AA/etc.).

Read the stickied thread for unlocked flagging for various expansion. Only the most recent expansions still require flagging (The Buried Sea, Secrets of Faydwer, Seeds of Destruction, and Underfoot).

Check the Overview of Instances thread in 2nd link.

Welcome back, and good luck!

Yther Ore.
#3 Apr 03 2010 at 6:36 PM Rating: Decent
19 posts
Thanks for your help. I read the first link as well, but since it first posted in 2007 and last edit was 2008, I was wondering I can get more updated information. (2 years for an online game can have a huge difference on game play) I definitely look back to all the old website that I look up before including this site. Too bad my old trusted site Graffe isn't there anymore (or did they moved to a different place have a different address?) and Caster Realm isn't there anymore (do they also moved to a different place?).

I just went to Bazaar, which is a lot different then it used to be and I found out that "flowing thought" items (mana regen items), are very cheap. Even those for lvl 50ish items on bazaar are way better then my old stuffs and they are very reasonably priced. There are a few terms on the items I don't really understand but I guess I will be able to read it somewhere, so are some of the stats on the items, I have no clue what they are for. I guess I can "solo" with mercenaries? Is it better than solo solo? I still don't quite understand how that works but I will read more with that. Can I do a LDoN or any instance with like 2 (one healer one tank) merc? any suggestion for how to casual play with a not very experienced, poorly equipped 65 wizard?

I guess I really missed EQ all these years and I really enjoy coming back to hang around in EQ, too bad I don't see any of my old friends around.

yours,
Madoka 65 Wizard
Natsumi 65 Cleric on The Rathe Server
#4 Apr 03 2010 at 10:21 PM Rating: Decent
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2,689 posts
About Item Stats:

Mod2s (Secondary Modifiers) from Samanna.net

Heroic Stats ... i.e Sta 0+2 (the +2 is +2 Heroic Sta)

Quote:
Heroic Items: One aspect of player power is based on the seven physical and mental attributes of their characters: Agility, Charisma, Dexterity, Intelligence, Stamina, Strength, and Wisdom. For player characters that have reached the maximums for these attributes, equipping normal items with increased attributes offers no benefit. Heroic Items feature particular stats that allow players to go beyond those maximums. For each point in a heroic stat, the player gains one point in the statistic and the maximum on that statistic is increased by one point. In addition, heroic stats offer benefits beyond the normal statistics.

- Heroic Intelligence: Increases mana pool, mana regen, and the maximum amount of mana regen an int-based caster can have. It requires +25 heroic intel to gain a single point of +mana regeneration.

- Heroic Wisdom: Increases mana pool, mana regen, and the maximum amount of mana regen a wis-based caster can have.

- Heroic Strength: Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases damage done by melee attacks and improves the bonus granted to armor class while using a shield.

- Heroic Stamina: Increases hit point pool, hit point regen, and the maximum amount of hit point regen a character can have. Also increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have.

- Heroic Agility: Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases the chance to dodge an attack, grants a bonus to defense skill, and reduces falling damage.

- Heroic Dexterity: Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases damage done by ranged attacks, improves chance to successfully assassinate or headshot, and improves the chance to riposte, block, and parry incoming attacks.

- Heroic Charisma: Improves reaction rolls with some NPCs and increases the amount of faction you gain or lose when faction is adjusted.


Refer to Patch Notes for SoF.

Seed of Destruction Patch Notes 10/21/08

Secrets of Faydwer Patch Notes 11/13/07

The Buried Sea Patch Notes 2/13/07

The Serpent's Spine Patch Notes 9/19/06


Probably Defiant gear you seen in the bazaar for cheap, with great stats on it. It's globally dropped armor, and is one of the many reasons soloing is so much easier. Much of the Defiant gear is equivalent to raid gear for the level / period.

Not sure on Graffe, but think it's gone. Casters Realm had moved, but is now gone as well, as well as many other sites, and those that haven't gone away, haven't been updated in years.

You can solo with a merc (usually called Molo, but not widely standardised yet).

It is easier to molo than solo. Better depends, on how you qualify it, and your toons capabilities. For under-geared toons, it is generally safer and more experience. For those well geared, and skilled, experience can be better solo, but generally slightly more risky, depending.

Most instances I can think of, other than some of the GoD expeditions require 3+ including mercs to get the task, adventure, expedition, etc., but you can do them with less, just need 3 to get the original mission. I've often soloed LDoNs, and since mercs, have molo'd alot of them.

For the Wiz, start by soloing, greys, (non-experience mobs), till you get used comfortable, then move up to greens, light blues, and so on. Once at easier light blue conning mobs, see about adding a merc, if you like. I'm not up on using a merc with a Wiz, but I'd think if you're good at kiting, you could use a tank merc on assist like a pet for some extra dps. Again, I'm not up on current Wiz tactics.

Yther Ore.
#5 Apr 03 2010 at 10:27 PM Rating: Good
graffe.com is still there, it just looks different... the old forums are still around though, just limited traffic.

Casters Realm is dead though.

You'll want to look for Defiant gear upgrades to get you back into things quickly. Typically cheap in the bazaar and drops randomly off literally anything in any zone. There should be a /claim item that has a couple gift boxes of armor / weapons / xp pots.. etc.

Definitely go warrior merc with a wizard. The merc's can be bought easily in PoK, they charge an upkeep every 15 mins. I'd recommend going to Plane of Nightmare, it's the lvl 60 hotzone, just to get you back into the swing of things.

There is a quest NPC in PoK, not far from the port in spot that gives hot zone quests for additional Defiant gear and XP / cash.

You can attempt to get into a PoK Old Man Mckenzie monster mission, but the lvl average needs to be 80, so you might have to level some more before getting those reliably, but they give nice rewards and massive xp.

That's where I'd begin.
#6 Apr 04 2010 at 1:59 PM Rating: Decent
19 posts
Thanks for all the info. I used to get all my wizard spell list and quest on Graffe.com but didn't see that anymore, some forum but not sure where the stuffs are. I think I will try to 2 box my cleric with a warrior and a cleric merc or 2 warrior merc. My other computer isn't that fast and I am not good at 2 boxing things, wondering I should get 1 warrior and 1 cleric (so 2 cleric, 1 war, 1 wizard as a group and I will use wizard to pull? Or may be I can use cleric to pull with pacify? then definitely need another healer just in case) so I don't need to worry too much about healing at the good timing? You can only get one merc for each character, right? Still remember the time I was quadding at PoV with some golems. How good is merc tank without a healer in the lower tier planes? Can they take some heat before I nuke the mob down?

I will definitely look for the quest NPC in PoK, any name of the quest or the final reward so I can look up the quest here?

I am still in the process of moving spells in my spell books and remake the spell gems sets and stuffs like that. Then I guess I need to go around to buy some port spells.

Thanks for all your help!

yours,
Madoka 65 Wizard
Natsumi 65 Cleric on The Rathe Server
#7 Apr 05 2010 at 6:39 AM Rating: Good
The tank mercs don't really need much Healing until you start pushing the 70+ areas.

If you're boxing a real cleric with your wiz then you'd be just fine with Tank merc's.

With the wizard dropping bombs you probably won't need a 2nd merc. You'll have to med with the wizard eventually and during that the merc will regen back up at about the same speed.

Current HotZones - https://everquest.allakhazam.com/wiki/EQ%3AHotzones

HotZone Quest NPC in PoK - http://eqbeastiary.allakhazam.com/search.shtml?id=30481


Grind up into the 70's and then look into getting - https://everquest.allakhazam.com/db/quest.html?quest=4188 (TBS Hand Aug, tons of quests and current Hot Zone for 70, will keep you busy for a while)


#8 Apr 05 2010 at 6:07 PM Rating: Decent
19 posts
Oh, that's the Hot Zone quest NPC, I thought its just an NPC that tells you which one is the current hot zone. Does Mec disappear after you logout and need to get a new one everytime you logon? Easy to unlock other tier? Doable with "molo"? If merc tank can tank that well for below 70s, I probably can take it to one of the old low tier plane and play around there. I am not looking for power leveling, I am just looking for flexible play time with xp gain whenever I want to do it. Its just so many new things, new zones, I just feeling I am starting all over again. Any website tells you where to get the spells or what drop the spells? I checked Lucy and didn't seem it say where the spell drops or quest or purchase. And EQ Atlas seems dead too (without any new information, only old stuffs), any other place I can look for new info for maps?

Really thanks for all the information, it is really a HUGE help.

yours,
Madoka 66 Wizard
Natsumi 65 Cleric on The Rathe Server
#9 Apr 06 2010 at 12:48 AM Rating: Decent
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2,689 posts
https://everquest.allakhazam.com/wiki/EQ:Mercenaries

Journeyman I merc you can get without any progression and are more than adequate upto near 80 level, where you can start working SoD progression for better Journeyman mercs. My upper 50s toons take tank mercs to Grieg's End for exp, and even without any healing, they can handle singles fine without at any dps help from the real toon. i.e. when half-asleep, Shm pulls with slows, and waits for tank to kill it; similarly, clr pulls with nuke, and tank takes care of rest. I don't play like that most of the time, but when really tired, it's easy exp.

Spells / Skills link to the left will get you the list of spells, and where to get them.
Basically, 61-65 are from Pop parchment and runes, and a few GoD runes turn ins; 66-70 are from OoW and DoDh runes turn-ins, and a few from DoDh spell are tasks; 71-75 from specific NPCs for Rk 1s in TSS zones (Kalladrahn the Pure in Sunderrock Springs outpost for the Clr, and Jaelle Florica in Goru`kar Mesa for Wiz); Rk 2s from TSS mob drops, and Rk3s from TSS raid rune drops; a few 71-75 bought with alternative currency and faction in TBS as well; Most spells from 61-75 can be researched as well; 76-80, most Rk 1s bought from following NPCs, a few are drop-only, the sold Rk 1s have Rk 2 versions that are dropped, and the Rk 2 versions of the Rk 1 drops are from faction-based merchants;
76 - Ellymil Cogswin in Dragonscale Hills at 910, -530
77 - Kedem Teague in the Loping Plains at -2320 , -520
78 - Inizen Nogglezop in Fortress Mechanotus at 890, -1455
79 - Naene Ebonlocke in Hills of Shade at -63, 1477
80 - Seyan Ebonlocke in Hills of Shade at 980, -575
81-85 various NPCs in SoD and UF and some quests

Mapfiend.net is your best bet for in-game maps, and is what most people use now-a-days, rather than printed maps like those from EQAtlas.
Mapfiend map packs
Select All Maps and hit the Download button. You need scripting (Javascript / VB Script) turned on in your browser.
Using Winzip for you mapfiend map packs
EQAtlas mirror

https://everquest.allakhazam.com/wiki/EQ:Wizard
https://everquest.allakhazam.com/wiki/EQ:Cleric
https://everquest.allakhazam.com/wiki/ - EQ Wikibase
All EQ Wiki Pages list

Yther Ore.
#10 Apr 06 2010 at 12:43 PM Rating: Decent
19 posts
I started reading all the guides on this site... that's a lot of information to catch up! I tried to focus on getting wizard transportation spells and some of them actually need me to do some quest to get them! And even some of the mobs are green and grey, didn't seem its that easily soloable. May be I will get a merc for that. I just need to write down what gate spells I missed and where I should get them (for wizards, we need to track back to lower lvl spells to figure out which gate and port spells we need.)

And I don't believe that now I can actually step my foot into Plane of Time! haha, I thought I will never be able to get in for the rest of my life. It used to be the ultimate place you can get to for uber guild raids for my time.

yours,
Madoka 66 Wizard
Natsumi 65 Cleric on The Rathe Server

P.S. Is there a guide about different kind of rides compare to the old type horses?

Edited, Apr 6th 2010 4:47pm by MadokaHK
#11 Apr 06 2010 at 10:23 PM Rating: Decent
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2,689 posts
http://samanna.net/gen.info/buffs.shtml Speed comparison mid-way down the page.

https://everquest.allakhazam.com/db/spelllist.html?name=summon+horse&type=any&level=--N%2FA--&opt=Only&action=search Last word part tells speed (i.e. Slow1, Slow2, Run1, Run2, Run3, Fast, and Fast2).

https://everquest.allakhazam.com/db/spelllist.html?name=gate&type=wiz&level=1&opt=And+Higher&action=search Wiz Gate spells (mostly)

https://everquest.allakhazam.com/db/spelllist.html?name=translocate&type=wiz&level=1&opt=And+Higher&action=search Wiz Translocate spells (mostly)

https://everquest.allakhazam.com/db/zone.html?mode=bymap Zones

Using the Guild Hall (GH) will help get you around, until you get your missing transport spells. You need to be a member of a guild to enter the GH. You can start your own, simply by pressing Alt+G and using the Create button, but you can only make one guild per account. This is just an option, if you can't find any suitable guilds to join, and there are usually plenty around that allow most anyone, without extreme behavioral problems.

For other directions on how to get aruond, refer to https://everquest.allakhazam.com/wiki/EQ:Directions

The Bloodfields and Wall of Slaughter (OoW expansion) quested ports, the parts can usually be bought in the bazaar, and simply turned in.

Yther Ore.
#12 Apr 07 2010 at 2:48 PM Rating: Decent
19 posts
Thanks for all the info. I tried Bazaar and didn't see any at all for the parts of the wizard port spells. I guess there isn't that much people on The Rathe player in those zones. I finally walk through most of the zones and the only transport spells I haven't got are Slaughter, Bloodfield, Dragonscale and Brell. I started my own guild for now since its a lot easier for me to transfer and organize my items from 2 accounts among all my trade mule bazaar mule through the guild bank. I didn't know you can just start one now with only one people, used to be at least 10 to start a guild. The guild bank make my life easy on transferring items among my toons. I did a lot of trade skills before, you can figure out much "stuffs" in my bank and among all my trade mules.

So there are practically 3 "free horse" with the "claim" items. One is a "war horse" which I read its slow, so I just used it to combine with my white chain horse. How about the other 2? What class is the roboboar for the free one and how about the other lizard thing? If they are as fast as my white chain horse, there is no need for me to claim them, I can leave it for my other toon on the same account. Any special benefits I should know about those free horses that should replace my chain white horse?

yours,
Madoka 66 Wizard
Natsumi 65 Cleric on The Rathe Server
#13 Apr 08 2010 at 1:04 PM Rating: Good
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Don't claim them for anything but a toon that needs mana regen, they are slow movers on reclaim, and you have spend your plat to upgrade them.
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#14 Apr 08 2010 at 6:23 PM Rating: Decent
19 posts
I found some avatar of gods around and they give out quest. Seems like on this site, its said its 10th anniversary quests. They gave out decent XP, if I repeat them, do they give me xp the second time too? Will the veteran reward AA work for these quests?

yours,
Madoka 66 Wizard
Natsumi 65 Cleric on The Rathe Server

P.S. I finally organize all my spell gem sets and spell book, I think I am ready to get a merc and see I can "molo" with one.


Edited, Apr 8th 2010 9:04pm by MadokaHK
#15 Apr 11 2010 at 8:25 PM Rating: Decent
19 posts
So far, I really enjoy doing the Diety Favor quests. It get me back into EQ lore, force me to know where the zones are, make me run around different zones, using wizard port and PoK book. Plus huge xp on those quest with some fishing and trade skill in them as well. I still have some of the fighting one need to go through, I am not sure I can handle those without a merc, I will work on the trade skill next, but I am have lots of fun doing that quest series. I highly recommend those quest for anyone returning to EQ (if around anniversary season).

Madoka
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