About Item Stats:
Mod2s (Secondary Modifiers) from Samanna.net
Heroic Stats ... i.e Sta 0+2 (the +2 is +2 Heroic Sta)
Quote:
Heroic Items: One aspect of player power is based on the seven physical and mental attributes of their characters: Agility, Charisma, Dexterity, Intelligence, Stamina, Strength, and Wisdom. For player characters that have reached the maximums for these attributes, equipping normal items with increased attributes offers no benefit. Heroic Items feature particular stats that allow players to go beyond those maximums. For each point in a heroic stat, the player gains one point in the statistic and the maximum on that statistic is increased by one point. In addition, heroic stats offer benefits beyond the normal statistics.
- Heroic Intelligence: Increases mana pool, mana regen, and the maximum amount of mana regen an int-based caster can have. It requires +25 heroic intel to gain a single point of +mana regeneration.
- Heroic Wisdom: Increases mana pool, mana regen, and the maximum amount of mana regen a wis-based caster can have.
- Heroic Strength: Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases damage done by melee attacks and improves the bonus granted to armor class while using a shield.
- Heroic Stamina: Increases hit point pool, hit point regen, and the maximum amount of hit point regen a character can have. Also increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have.
- Heroic Agility: Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases the chance to dodge an attack, grants a bonus to defense skill, and reduces falling damage.
- Heroic Dexterity: Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases damage done by ranged attacks, improves chance to successfully assassinate or headshot, and improves the chance to riposte, block, and parry incoming attacks.
- Heroic Charisma: Improves reaction rolls with some NPCs and increases the amount of faction you gain or lose when faction is adjusted.
Refer to Patch Notes for SoF.
Seed of Destruction Patch Notes 10/21/08
Secrets of Faydwer Patch Notes 11/13/07
The Buried Sea Patch Notes 2/13/07
The Serpent's Spine Patch Notes 9/19/06
Probably
Defiant gear you seen in the bazaar for cheap, with great stats on it. It's globally dropped armor, and is one of the many reasons soloing is so much easier. Much of the Defiant gear is equivalent to raid gear for the level / period.
Not sure on Graffe, but think it's gone. Casters Realm had moved, but is now gone as well, as well as many other sites, and those that haven't gone away, haven't been updated in years.
You can solo with a merc (usually called Molo, but not widely standardised yet).
It is easier to molo than solo. Better depends, on how you qualify it, and your toons capabilities. For under-geared toons, it is generally safer and more experience. For those well geared, and skilled, experience can be better solo, but generally slightly more risky, depending.
Most instances I can think of, other than some of the GoD expeditions require 3+ including mercs to get the task, adventure, expedition, etc., but you can do them with less, just need 3 to get the original mission. I've often soloed LDoNs, and since mercs, have molo'd alot of them.
For the Wiz, start by soloing, greys, (non-experience mobs), till you get used comfortable, then move up to greens, light blues, and so on. Once at easier light blue conning mobs, see about adding a merc, if you like. I'm not up on using a merc with a Wiz, but I'd think if you're good at kiting, you could use a tank merc on assist like a pet for some extra dps. Again, I'm not up on current Wiz tactics.
Yther Ore.