Forum Settings
       
Reply To Thread

If Hybrid Melees exist, so should Hybrid Casters for EQFollow

#1 Jan 15 2010 at 8:54 AM Rating: Default
Their has been a thread going on about the discussion of Classes right on the EverQuest forums so here is the Link: http://forums.station.sony.com/eq/posts/list.m?topic_id=160191

As far as I know to the best of my knowledge, a Hybrid Class is 75% One Class and 25% Another Class, take for example the Paladin witch is 75% Warrior and 25% Cleric witch is the result of a Hybrid Melee.

If you turn that around, say for example a 75% Cleric and a 25% Warrior, you get a Hybrid Caster called a Crusader, personally I like to see all your thoughts about "If Hybrid Melees exist, so should Hybrid Casters" so express your thoughts away.
#2 Jan 15 2010 at 12:43 PM Rating: Excellent
Liberal Conspiracy
*******
TILT
The 75/25 theory of hybrids got thrown out around Velious or so. During one of the rebalancing adventures, they said that Paladins were not 75/25 warrior/clerics but they're just paladins. This opened them up to creating paladin specific spells, abilities, class defining AAs in Luclin, etc. Back in the original game and Kunark, paladins only had an abbreviated list of cleric spells with only one or two exceptions (Pals/SKs had a quest spell around lvl 46 in the Old World). This also meant that they could forget the 75/25 thing entirely when they created beastlords and berserkers.

Not that I'm against new class concepts but you're basing the rationale for it off an idea that was abandoned seven or eight years ago.
____________________________
Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#3 Jan 16 2010 at 12:31 AM Rating: Good
RelytEverknight wrote:
Their has been a thread going on about the discussion of Classes right on the EverQuest forums so here is the Link: http://forums.station.sony.com/eq/posts/list.m?topic_id=160191

As far as I know to the best of my knowledge, a Hybrid Class is 75% One Class and 25% Another Class, take for example the Paladin witch is 75% Warrior and 25% Cleric witch is the result of a Hybrid Melee.

If you turn that around, say for example a 75% Cleric and a 25% Warrior, you get a Hybrid Caster called a Crusader, personally I like to see all your thoughts about "If Hybrid Melees exist, so should Hybrid Casters" so express your thoughts away.


Jophiel is right. Besides, that old "formula" fell on its face because of one class.

Bards.

Besides, why even bother proposing "new" classes for an 11 year old game with shrinking (dev) support? Given the way mercs were implemented (in one shot drop fashion), can another bunch of classes be integrated into this game without completely throwing everything into chaos?
____________________________
Rendition
Cazic Thule

Maxim
Firiona Vie

Collusion
Test
#4REDACTED, Posted: Jan 17 2010 at 12:42 AM, Rating: Sub-Default, (Expand Post) It seems that if that's the case then the Devs themselves must get back using the Old Formula but in turn the Bard Class will have to undergo a series of changes because some people I spoke with, the Bard Class has a missing link and it remained that way for years.
#5 Jan 17 2010 at 1:34 PM Rating: Excellent
Liberal Conspiracy
*******
TILT
Bards have always been a class unto themselves. They're not (and have never been) hybrids althoug people try to classify them as such just because people like neat classifications.

I suppose the other issue I have with your example is to ask how you'd make clerics more warrior-like but less so than paladins are. Over the years clerics have already been made much more melee capable thatn they started including higher AC benefits, the bash ability, better weapon skills, expansions and ehnacements to the Yaulp line, the summoned hammer line, etc. Arguably, clerics today are already "crusaders" compared to the cleric of the orignal EQ. I want to say druids got some enhancements as well (there was a whole "make priests more melee capable" push a few years back) but clerics were the real winners since people compained that they were bored playing buff/heal bots.

I'd be curious to hear your ideas for the 75/25 Necro/Warrior though. Cleric/warrior is easy because clerics are already somewhat martial. Necromancers in leather armor with better 1HB/2HB weapon skills and somewhat worse pets? Sounds almost like an undead beastlord now that I type it out Smiley: wink2
____________________________
Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#6 Jan 17 2010 at 6:20 PM Rating: Default
The idea for the Hybrid Casters in the near future for EverQuest as follows since you been wanting to hear the ideas.

Crusader = 75% Cleric + 25% Warrior

Torturer = 75% Necromancer + 25% Warrior

Warden = 75% Druid + 25% Warrior

As for the idea of the Mor Drone (or Melodist) Class, it was something that was meant to serve as a missing link to the Bard Class because if Bards are a Generalist in doing Song Buffs by Musical Means, then Melodist serve as Specialist to doing Song Buffs by Musical Means.
#7 Jan 18 2010 at 7:04 AM Rating: Default
I also agree with the idea, that why bother introducing a "new" hybrid class at this point in the games life?

If you go over the proposed new hybrid class ideas...I don't see how a necro/war or druid/war class could be effective in any sort of tanking role, no matter how slight it may be.

For one, a necro/war class and druid/war class is obsurd IMO, for one is a cloth class and the other is chain. Unless they specifically raised the AC of those 2 classes closer to that of plate...I see no chance in either of those 2 being able to survive melee shots from higher conned mobs.
Secondly, the basis of those 2 classes (necro & druid) are mainly made to be support classes for DPS and buffs, not heavy in the melee aspect of it.

Theoretically, assume they DID make a 75% necro / 25% war class...why would you want to melee the mob at all if your 75% necro is the better part of your DPS? The same for a druid. Even if you could hit a mob for 300+ a round, you wouldn't last very long once you were taking 2k+ quads and gained aggro. Maybe the only true advantage would be, once you ran OOM you could then melee the mob down (along with your pet) to finish the mob off. By then, the mob might be under 20% and snared...so you wouldn't take any damage from the trash mob anyhow. If it was a named, the under 20% would only get you killed --- due to the summon / rampage / enrage aspect of it = your dead!

#8 Jan 19 2010 at 8:29 PM Rating: Decent
the classes are fine as is, theres already enough of them. if ANYTHINg, allow us to multiclass at least a little

and for heavens sake, we need shaman and zerker mercs.. at LEAST, those 2 would be easy to code
#10 Jan 20 2010 at 11:19 AM Rating: Decent
**
509 posts
This idea would have been great around 8 years ago. Today the game is just too far advanced to implement this system. MMOs are trending to be more solo friendly and more casual than the old EQ model; for better or worse.

Why play new hybrid races when you could just play war, cleric, or wiz? What would a 75druid/25war do that a 100druid couldnt? Take a few more hits and do less damage?
____________________________
Cactuszach Rathebringer- [EQ]85 Human Pally Karana
-retired

Cactuszach- [FFXI] 75 Galka Monk Hades server
-retired

Cactuszach- [LOTRO] 50 Dwarf Guardian Vilya server
-retired
#11 Feb 17 2010 at 4:18 PM Rating: Default
It can still happen even now because I know one way on how it needs to happen so here is what I will propose.

I do see the whole picture of things, in fact the "real" picture of things, one side wants Clerics to be wearing Robes instead of Plate, another side wants Clerics to be Hybrid Casting Battle Priest instead, because of these conflicts, I have a solution to solve that once and for all so you better listen up.

1: Propose the idea of changing the old Cleric's Class Name to Crusader (meaning Battle Priest) and give it a minor Double/Triple Attack skill (at least close to 100 at 85th level) and most importantly give it a 2h Bash AA ability (since the old Cleric Class already has Bash skill to begin with) but in turn make it so they learn Specialization skills of the 5 schools of Spell Casting at a more later level (say 40th level instead of 20th level), that way the old Cleric Class will have it's name changed to Crusader and be seen as a Hybrid Casting Battle Priest from there on (if Paladins are 75% Warrior + 25% Cleric and Crusaders are the other way around, 75% Cleric + 25% Warrior).

2: In turn also propose the idea of getting the devs themselves to reintroduce a "NEW" Cleric Class, one that still fictions as a Primary Healer along with the Crusader (Old Cleric Class) but wears Robes instead of Plate (because the old Cleric Class should of years ago but because it's been years now a new class must be created instead), has a more wider range of Single/Group Target Spells and buffs and most importantly have it's "Deathless" Hammer Wielding Pet function as an actual Pet Warder, that way the "New" Cleric Class will be seen as a Pure Casting Healing Priest while the "Old" Cleric Class (name changed to Crusader) will be seen as a Hybrid Casting Battle Priest . . . . . The Way It Was Meant To Be!

Time to start proposing these ideas to the devs because somethings just need to happen, this is one of those things. . . . . whatever you admit it or not.
#13 Feb 19 2010 at 12:02 AM Rating: Excellent
Liberal Conspiracy
*******
TILT
RelytEverknight wrote:
wears Robes instead of Plate (because the old Cleric Class should of years ago but because it's been years now a new class must be created instead)

The cleric class was obviously based heavily on the D&D/AD&D cleric which was a plate wearer with decent martial abilities. I don't think they ever should have been a cloth class.
____________________________
Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#14 Feb 19 2010 at 4:30 AM Rating: Default
I can understand that one but at the same time as well, EverQuest and D&D are not the same thing and somethings between the two have to differ from one-another. That is why even rules have to undergo a change from time to time whenever needed.

As for the Cleric Class within EverQuest, people always tell me they should be wearing robes instead of plate while people of the other side tells me they should be more towards Hybrid Casting Battle Priest instead of Pure Casting Healers, because of that the "old" Cleric Class might as well have it's name changed to Crusader (the Battle Priest) but in turn a "new" Cleric Class must be reintroduced.

To further explain it, Left wing of people within EQ say Clerics should wear Robes instead of Plate on EverQuest while the Right Wing of people within EQ say that Clerics should be more towards (Hybrid Casting) Battle Priest instead of Pure Casting Healers wearing Plate, because of the conflicts then the people who serve as the "Body of the Wings" say "why not reintroduce a new Cleric Class but in turn make the old Cleric Class into a Hybrid Casting Battle Priest with it's name changed to Crusader?"

To put it simple, if there is a "Left wing side of people" and a "Right wing side of people" then there needs to be a "body side of people serving as the support for both wings" because when two ideas from opposing sides come into conflict then there needs to be a body of the wings to figure out how to put an end to the conflict itself.

Edited, Feb 19th 2010 3:35am by RelytEverknight
#16 Feb 21 2010 at 2:16 AM Rating: Default
Why am I'm still proposing this idea to happen in the near future for EverQuest itself? Well that's because after all the research I did within Class Balance Issues, I was told by one of the devs (SKlug specifically, if anyone thinks I'm lying about this, ask him yourself) that the Class Balance Issues themselves are in fact due to a Design Issue within the Classes and I noticed the one thing we are missing and that is Hybrid Casters.

Without Hybrid Casters (75% one Melee Class + 25% one Caster Class), the Design Issues within the Classes right now will slowly keep getting worse, the Class Line is already blurred as it is and will get even more blurred in the near future should it not come to an end.

This is why I'm still proposing this idea even now, it's already well known far beyond Allakhazam.
#17 Feb 22 2010 at 9:03 AM Rating: Good
***
3,212 posts
Your solutions sound as great on paper as the idea of designing the unsinkable ship. Does the name Titanic ring a bell?
#18 Feb 22 2010 at 10:16 PM Rating: Decent
its way too late for a new class. period. if anything, multiclassing would have been neat if it was available from the get go, but it wont happen this late.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 148 All times are in CST
Anonymous Guests (148)