Whitman wrote:
So when 54 people collaborate to win one item, you don't like it that it's better than what 6 people can get?
Are you against the fact that hard work pays off in general, or just in this case?
You're kidding, right? You cannot be serious.
Look, I'm a person who believes raiders should get better rewards, if only because of the typical loot split (meaning, you're not even going to be eligible to receive loot from every boss kill. You have to do encounters several times to get even close to a full set of anything). However, I'm not going to act like one side is somehow more hard working than the other. Heck, with my character spread and playtime and commitment, I could join any of two handfuls of raid guilds farming hard Tower or better (I've been offered enough times). But I "grew up" in Velious and Luclin raiding. Back when guilds competed for spawns. The first time I entered Vex Thal, I was there for almost 12 hours because if we left, another guild would clear what we didn't (which often meant Aten, ultimately). I don't like the small raid time windows guilds go with now and I don't like the 'oh, we've been raiding for 2 hours. I need to log' that goes on either. I also despise coattail riders (which can often comprise half a raid force, even in so-called 'cutting edge' guilds nowadays).
As I said, I have nothing against the current raid centric mechanic for dispensing superior gear and rewards. It's what I did for the vast majority of my time in EQ (roughly 2000-2006 with a few more recent returns that taught me how times had changed). But this whole 'raiders work harder' thing is complete bulls....crap. Some do, yes, but I'd say the vast majority most certainly do not.