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Leveling up the old way.Follow

#1 Dec 10 2009 at 5:08 PM Rating: Excellent
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A buddy of mine and i have embarked on a new adventure to play EQ the way it was originaly intended. We're leveling up using no gear or zones past kunark. Once we hit 55 that will change. Its currently just me and him, a combo that consists of a druid and a necro, but it should be a ton of fun. If anyone would like to join us we've set a list of restrictions on ourselves and have a undying love for the good ole days in hopes we may relive them.

Day one set out and we spent 10 hours playing and it ended in befallen at lvl 12! I know your thinking "level 12 after 10 hours?" but seriously it was the first time I had an experiance anything similar to what it was circa 2000. We decided we wanted to go from camping cuburt in Qeynos Aquaducts to befallen. As the trip is very vast you can imagine the hassles we put up with along the way. (thats right no pok books) Running from hill giants and being chased from the zone by a band of "a raider" was only half of it.

Anyway if anyone is interested in joining us we will be on the Fennin Ro server send a tell to tixx or dott.
#2 Dec 10 2009 at 7:45 PM Rating: Good
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Max level in Kunark was 60.
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#3 Dec 10 2009 at 8:23 PM Rating: Excellent
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To the OP: it can be a fun way to spend some time in the game. I did an Iksar Beastlord to 51 using only gear he looted in Kunark & Luclin. Was much slower for sure, granted this was before OOC regen was put in.

If you stick with the vintage gear you will certainly see some difference. However, this would be more pronouced on a melee class. Naked kiters can still own low level content.

If you really want an oldschool time sink: earn faction to be welcome in Cabilis without using shrouds or illusion potions. Useful to the necro (skullcap quests) not so much for the druid, but funny if accomplished.

Good luck with it. Keep us posted on your progress.

Edited, Dec 10th 2009 9:26pm by snailish
#4 Dec 11 2009 at 9:43 AM Rating: Good
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We obviously know the level cap in kunark was 60, the point is to do all old world/kunark zones up to 55 then to includ velious post 55. Its a preservation thing i suppose. The hardest thing for us to decide is how to handel spells. Since you had to research many spells back then (the complete list eludes us) we want to set that restriction upon ourselves. The hard part is now that research has been revamped, how we go about doing this... Buying ever spell doesn't seem to me to keep in with traditions of the past, but if we have to i suppose thats one thing we can overlook.

If anyone has any restrictions they can think of let me know I might be overlooking some things. IE: no PoK book, but we already got that thx!
#5 Dec 11 2009 at 3:35 PM Rating: Good
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EQRust wrote:
We obviously know the level cap in kunark was 60, the point is to do all old world/kunark zones up to 55 then to includ velious post 55. Its a preservation thing i suppose. The hardest thing for us to decide is how to handel spells. Since you had to research many spells back then (the complete list eludes us) we want to set that restriction upon ourselves. The hard part is now that research has been revamped, how we go about doing this... Buying ever spell doesn't seem to me to keep in with traditions of the past, but if we have to i suppose thats one thing we can overlook.

If anyone has any restrictions they can think of let me know I might be overlooking some things. IE: no PoK book, but we already got that thx!


The original research system was removed from the game, not just made redundant. The new system "is more logical". It does take up alot of bank space (to my view) and involve numerous subcombines. For a "new" thing in the game it harkens back to old-school very well... I admit I preferred the old system for the low-level spells.

Levelling research as you go will slow your progress big time. Especially if you are only skilling up with your own drops.

Keep in mind caster spell damage was upped... so you technically should be using lower-than-your-level spells to get that "original feel".

Focus effects came later. OOC regen came later, so to not benefit from that I suppose you must always keep a mob rooted? (admittedly getting a bit silly with that last one).

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You have the core of the idea: no speedy travel, old zones, only using old drops & old recipes/quests you can do.

Using travel, new zones, gear, potions, buffs higher than you can self cast & mercenaries obviously is the opposite of your goal.
#6 Dec 11 2009 at 10:55 PM Rating: Good
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Why is it always a different server?

Can't we all just /testcopy to the test server for these wild experiments?

I did. Free expansions! New target window! Free! Pick the characters from all the servers you play on and start fresh! Did I mention free expansions?

Plus there's a whole guild there doing progression... let me paste for Heavydrop:

"Intended Consequences
Test server
www.ucguild.com"

I could even imagine a casual group doing progression without Intended Consequence's gear/level/aa restrictions on a smaller scale.




Edited, Dec 12th 2009 12:10am by Samatman
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#7 Dec 12 2009 at 8:31 AM Rating: Good
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I won't play on test in case I change my focus... I can move a character amongst the regular rules servers. On test I would be locked in, kind of like my poor orphaned monk on Mayong Sever.

PVP and RP servers I have felt the same way about, granted the RP one I have been tempted by numerous times.

Whereas I could level a "hardcore progression" character on a regular server and if the guild imploded (seems regular with this concept) I would have way more options.

Now, if they opened a new server, called it "progression preferred" and allowed transfers off (on not necessary), that would intrigue me. Of course that opens up the whole "what is progression" debate, something I think they mishandled with The Combine/Sleeper servers.
#8 Dec 14 2009 at 6:32 PM Rating: Decent
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When do you usually play?
#10 Dec 29 2009 at 6:17 PM Rating: Decent
I am not on your server, but I had somewhat, the same idea, which I may persue one day. I never started playing EQ until early 2004, but even then, the memories are priceless. A friend of mine was bugging me to play the game and after awhile, he walked up to me with a copy of the Evolution pack and a 90 day game card. He says, "Here, try it out for one month. If you don't like it, you owe me nothing. If you do, then pay me back and keep playing."
He was just getting back into the game himself. He was playing when you had to take a boat across norrath to get your corpse. But at the time he got me in to the game, he had not learned about the PoK yet and I was learning from him, so we did a lot of running in the beginning. Kithicor at night time, the giant in Oasis and trying to get to my corpse in West Commonlands, lol
I miss those days ......
One day, I was booting through North Ro and another high level player stopped me and looked at my gear (I was a warrior). He gave me a Blackened Acrylia Greatsword and Silver Chitlin Handwraps and told me to go get leveled. I never saw him again.
#11 Dec 30 2009 at 10:25 AM Rating: Decent
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The idea of leveling up the old way, as true to classic as can be, seems to have a fair number of people wishing to do just that.

Why can't we all band together somewhere and get down to it? Are people afraid to invest the time in a toon and then have it go nowhere or have everyone up and disappear on them? Its the risk we all take anytime or anywhere we play. We might as well have a good time and enjoy revisiting the old days and old ways as much as possible.

We have a small guild running on Stromm called "Golden Age" (my toons there are Hasufel, Cuthalion, and Kalepto) but I'm ok with going somewhere else and starting all over again if enough people get the idea and finally get onboard instead of just talking about it and being in small groups scattered across the collective servers. We had a similar effort on Fennin Ro (Torvonillous) and had some success. I haven't seen my guildmates in a few weeks (not encouraging I know) but we had a good start.

If we would unite we could get what we want to do.
Some things will NEVER be the same (spell research, jewel crafting) but there are enough things left of the original game to get what we want out of it.
We just need to be brave enough to do it.
Who is with me (us)?
#12 Dec 30 2009 at 2:42 PM Rating: Decent
Ive started on fennin ro a newbie wizard in qeynos hes 4 now and have been playing him a bit for the past 2 nights.
#13 Dec 30 2009 at 3:14 PM Rating: Good
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edited

Edited, Jan 2nd 2010 2:59am by Samatman
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#14 Dec 31 2009 at 10:09 AM Rating: Decent
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Using PoK and having kunark and velious open at default are valid ideas.
We could start with just classic and go from there. See if people want to do that or not. If we're going for pure nostalgia of course we shouldn't.

Speaking from experience on the Test server with a great progression guild having some flexibility with the game and being truly classic has worked the best. Allowing PoK, etc. but that would kill it truly being classic. It is what we have to balance. How true to classic do we want to be and will be get enough people onboard if we're hardcore about it.
How many of us are "diehard" and will truly do it the old way? Will we have rules about no evil races? (a silly idea imo) none of the new classes?

What has worked best for us in UC and IC on test is all races and all classes but again, how much of a truly classic feel do we want?

I'm all for having it be no new races (except Iksar, as they did come with Kunark) and no new classes and trying to stick to the original classic game as much as possible.
No defiant, no twinking (except maybe with cash for spells) Its a lot to consider.
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