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Poll: Will you purchase Underfoot?Follow

#52 Nov 06 2009 at 12:09 AM Rating: Good
I personally think it's a great idea of Sony to give all previous expansions with the latest release. It does make it a lot more enticing for new people to sign up or previous players to return to EQ.

The part that I think is bull is that current paying members have to pay the full $40 for the release. We should get some kind of price break. Even reduced down to $30 or $35 would be nice, at least it shows us their appreciation for being paying members.
#53 Nov 06 2009 at 7:14 AM Rating: Good
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fouramigos wrote:
Even reduced down to $30 or $35 would be nice, at least it shows us their appreciation for being paying members.


Or along the same lines, showing appreciation for their current subscribers by giving the same month of free play that they give new subscribers.
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#54 Nov 09 2009 at 1:18 AM Rating: Good
No! It's just not fun anymore. It's all about grinding for levels now, not fun.
#55 Nov 09 2009 at 2:37 AM Rating: Decent
Since my cleric and wizard aren't even close to end content, I'll going to wait on purchasing this expansion. There isn't anything in it that I really want. No new mercs, no new levels, etc. I'm going to wait until next year's expansion to see if I'm going to buy that.
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#56 Nov 11 2009 at 11:47 AM Rating: Default
hahahahahahaha

braak done good!
that last post was priceless~

Edited, Nov 11th 2009 12:50pm by Gheppan
#57 Nov 11 2009 at 2:19 PM Rating: Good
Can't....I play the Mac version.....
#58 Nov 12 2009 at 11:09 AM Rating: Good
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I am not in Beta and not under the NDA so I will go ahead and relate some information I heard from someone who broke the NDA.

The new achievement system supposedly tracks every quest in game even all the way back to 1999 quests. All those original home city quests and everything in the Karanas etc.

That alone is quite neat but of course meaningless if you started playing after the quest window was introduced.
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#59 Nov 12 2009 at 5:17 PM Rating: Excellent
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Reyla wrote:
I am not in Beta and not under the NDA so I will go ahead and relate some information I heard from someone who broke the NDA.

The new achievement system supposedly tracks every quest in game even all the way back to 1999 quests. All those original home city quests and everything in the Karanas etc.

That alone is quite neat but of course meaningless if you started playing after the quest window was introduced.



If they have copped achievement system from Warhammer... people will be pleasantly surprised. I am skeptical that they could retrofit this into all old content though (at least not the way Warhammer tracked each quest's lore).

Nevertheless, optimistic that this could be a feature I enjoy.

Now we just need EQ2's dressing window,
Warhammer's all /claim items are limiteless to the account which encourages rerolling, and cool bandages like WoW has. I can't think of much I liked from WoW...
#60 Nov 12 2009 at 5:38 PM Rating: Excellent
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snailish wrote:
I can't think of much I liked from WoW...


I can think of tons of things I like from both EQ and WoW. If I could have WoW character *animations* and talent trees, along with EQ faction, depth, immersion of gameplay, and alternate advancement I would be in MMO heaven.

My biggest complaint about EQ is that every level xx character of each class is essentially exactly the same as another (excepting gear). The flip side in WoW is that once you level cap, you have nothing to do but gear grind (no alt advancement). Put them together and I'd subscribe for life.
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#61 Nov 12 2009 at 7:39 PM Rating: Excellent
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Samatman wrote:
snailish wrote:
I can't think of much I liked from WoW...


I can think of tons of things I like from both EQ and WoW. If I could have WoW character *animations* and talent trees, along with EQ faction, depth, immersion of gameplay, and alternate advancement I would be in MMO heaven.

My biggest complaint about EQ is that every level xx character of each class is essentially exactly the same as another (excepting gear). The flip side in WoW is that once you level cap, you have nothing to do but gear grind (no alt advancement). Put them together and I'd subscribe for life.


Your post reminded me... I like the faction UI in WoW, but the way faction was done in Velious (not EQ overall) still the best I have seen in a game.

EQ had fun character animations... it also had more distinctive armors etc., but most play luclin models and don't get to see the crazy iksar headgear.

talent trees I don't like because they seem to replace the much deeper AA system style, and "tree balancing" causes more forum drama than the mechanic is worth imo --but that might be Warhammer & EQ2 jading my view as I thought both of them seemed rather botched. A hybrid that uses tree and AA... if they pulled it off it would be cool.
#62 Nov 12 2009 at 7:59 PM Rating: Excellent
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With respect to factions, a good faction window is nice to have. I think EQ did them better overall because you could make an actual difference in how you were perceived in the game world by doing faction quests/kills. It may have been just as much a grind but where else can you actually become KOS in your home city? That's true depth in a game world. EQ2 has some great faction ideas as well with the quests that let you switch 'sides' (I don't remember what they were called but I did one on my dark elf to be able to move to Qeynos).

Talent trees that allow one SK to be functionally different from another, say one is 'tank' talented while another is more 'affliction/lifetap' based using dots/taps more effectively (I'm just making this up) can significantly differentiate members of the same class and that to me is just fun. I realize it alters game balance but most of the whining in Warcraft is because of PvP. PvP is notoriously hard to balance in any case regardless of differential talents. EQ AAs do add some flavor but only as long as you don't have them all (or all the ones that make a difference). It's exciting to get a new AA, like MGB, but again, eventually you will have them all, leaving only your gear (and skill of course) to differentiate you from another member of your class.

With respect to character models and animations, I realize everyone has different preferences. I still wish SOE had the resources to do a modern revamp of the EQ models/animations.

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#63 Nov 13 2009 at 5:08 PM Rating: Good
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Samatman wrote:
1) With respect to factions, a good faction window is nice to have. I think EQ did them better overall because you could make an actual difference in how you were perceived in the game world by doing faction quests/kills. It may have been just as much a grind but where else can you actually become KOS in your home city? That's true depth in a game world...

2) Talent trees that allow one SK to be functionally different from another, say one is 'tank' talented while another is more 'affliction/lifetap' based using dots/taps more effectively (I'm just making this up) can significantly differentiate members of the same class and that to me is just fun...

3) With respect to character models and animations, I realize everyone has different preferences. I still wish SOE had the resources to do a modern revamp of the EQ models/animations.



1. I agree, EQ does faction better. The reversible, interconnected and lore-based use of faction in Velious was the peak of it (though original world and Kunark tensions were decently done with some snags in repairing misdeeds). Luclin had a lot of generally useless factions and PoP is factionless. Seems like everything since has been the "Having to kill 10 000 mob-x to do an armor quest turn in, and never needing the faction again"... not so good

The fact that EQ doesn't have a faction UI window is the "how come?" issue for me. WoW has a good window, not a better use of factions at all. The sheer number of EQ factions is the easy excuse of course, but I would be satisfied with a text list that showed the values ala the skills window.

2. Your proposal for faction trees works. When the talent-tree choices cater to playstyle they do exactly what you say. I also agree that PvP is what messes it up (whole classes & talent-trees were basically ignored in Warhammer for that reason).

A well thought out range of trees for solo, group dps (melee & caster), group tanking, healing, pet foremost, pet secondary, range melee (aka real archery/throwing), pulling/scouting, and so on would be great. Obviously every class would get 3 off the menu to ensure class flavour as well.

3. SOE absolutely has the resources to revamp the graphics engine of EQ. They don't view it as profitable therefore it won't happen. It's not even profitable in the sense of "making the game shiny new" again. Don't get me wrong... I would love it to happen.

I think its more likely that EQ3 (EQnext) has "legacy servers" that mirror (copy the characters onto the new templates into the new game) all us old players into the new game. That would be genius marketing in my opinion.
#64 Nov 17 2009 at 10:59 AM Rating: Decent
I might later on but right now...nope. I have a life and I find it hard to even play in most of the zones already. I wish that they would think about those of us who like to play but can't really do things like raid everyday and such. And I love the suggestion to change how the mounts in game work and make them usuable in dungeons. I like the new idea on the quest stuff but I could use a faction window and maybe they should make factioning in older expansions easier to do.
#65 Nov 17 2009 at 3:37 PM Rating: Good
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I usually run 3 accounts, only reason I'm upgrading them to this expansion is because I didn't upgrade them to SoD. So basically I'm getting 2 expansions for 20$ each. Otherwise it would be a waste of money.
#66 Nov 19 2009 at 2:47 PM Rating: Decent
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but only for the tradeskill items.... as I am not a hardcore player where I have enough time to get bored with the SOD expansion, I have a job....
#67 Nov 20 2009 at 11:42 AM Rating: Decent
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I probably will on all 4 accounts. I cant raid because of my work so group stuff is all I can do. After finishing full T5 for God knows how many toons there isnt much left to do. I dread the thought of more faction though, Crimeny just let me bribe em with plat, money talks! Yes a faction window would be nice. Something to see some progress and see your getting somewhere.
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#68 Nov 21 2009 at 3:36 AM Rating: Decent
I voted yes, only cause I'm in a raiding guild. I run 4 accounts usually & from what I'm hearing this expansion is for Raiders, can't complain really since I'm in a raiding guild but I don't think I'll bother buying it for my other 3 accounts untill (if ever) I see a need for it. I'm also hearing that the mobs hit like Mac Trucks & mercs unless they are getting upgraded (haven't heard anything there) just won't cut it anymore, So SOE is forcing people to group which usually doesn't work to well.
#69 Nov 22 2009 at 1:05 AM Rating: Decent
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In chat today someone asked about Underfoot. Someone replied:

"Without breaking the NDA, mercs are useless now."

Mobs just hit so hard it seems.
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#70 Nov 23 2009 at 1:26 PM Rating: Decent
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Yea its like this difficult

SoD T5/Korafax: XX (could use mercs)
UF early tiers: XXXXXXXXXXX
UF ending Tiers: XXXXXXXXXXXXXXXXXXXXXXXXX

SoD DPS X
UF DPS XXX+ rape
#71 Nov 25 2009 at 11:00 AM Rating: Decent
I pre-ordered it for my main account, but my box isn't SOD t5 geared yet, so I didn't order it for his account. I'll probably get it for his account once he's done with SOD.
#72 Nov 27 2009 at 11:25 AM Rating: Default
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HAHA, so you delete my original post? That in itself is noobish, because you are too narrow minded to see the point I was trying to make. The point was....there are and will always be 2 type of playstyles for any MMO, casual and raider. On one side, you have casuals, flaming SOE for not adding more content that you can do over 6 weeks of soloing, while the raiders are flaming SOE for lack of more challenging content. Here is my point, before you delete a loyal subscribers opinion once again...............SOE will never be able to appease everyone, so they do the next best thing and add content for both spectrums.
#73 Nov 27 2009 at 6:47 PM Rating: Excellent
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Quote ( Aorora ):" HAHA, so you delete my original post? That in itself is noobish, because you are too narrow minded to see the point I was trying to make. The point was....there are and will always be 2 type of playstyles for any MMO, casual and raider. On one side, you have casuals, flaming SOE for not adding more content that you can do over 6 weeks of soloing, while the raiders are flaming SOE for lack of more challenging content. Here is my point, before you delete a loyal subscribers opinion once again...............SOE will never be able to appease everyone, so they do the next best thing and add content for both spectrums."



Nobody " deleted " your post, it was rated down because of your displayed attitude, I'm guessing, which makes it show up as a minimized pane instead of a full one. Your original post can be displayed by changing the parameters on your filtering. Try to get a grip on the mechanics of the site before you sound off at people...that will just get your current post rated down as well.

( oh, and I voted no, I won't be buying the expansion for either of my accounts. I play mainly on the Test server these days, and they're provided to us for free there; however, if I was still playing on the blue servers, I wouldn't be buying it either. There's too much of the game I haven't seen yet to bother with new stuff, and besides, I'm not all into the raiding thing. )
( edited to correct punctuation )

Edited, Nov 27th 2009 6:52pm by Kinderslye
#74 Nov 28 2009 at 8:19 AM Rating: Good
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Aorora wrote:
I'm surprised by all the noob responses on this board. Anyone who has been in the game for several years and who is not in a guild that raids, is missing out on half the content in the game and then they whine about the lack of content. If you are only interested in group level content, go buy yourself a PS3 and stop complaining about the introduction of exciting raid content.

I will be buying this expansion on all 6 of my toons!


Set to "never filter" I found your original post...


Many of the Allakhazam regulars are happy casuals. They don't whine about not seeing the raid content. They understand the need for raid content for raiders. Many of them were raiders themselves at some point, and for a variety of reasons no longer raid.

I would suggest that this is true for the casual population in general. True there will always be people that want more and some express the desire for more by complaining. SoE boards are legendary for this... that's why I hang out here.

Raid content eventually becomes group content anyways... when the cap is level 100 how many expansions deep do you think the typical boxer is going to be able to go?

Underfoot is totally justified in being 85+ post SoD tiers to ensure the bleeding edge stays engaged in the game.

However, it still would have been better to throw some carrots to the 1-84 crowd (I mentioned in another post how simple revamps to Paineel-Warrens-Stonebrunt, with quests leading into the LoY zones and maybe a revist to buried sea and bingo... all have something new without inordinate programming from the main focus of 85+ content).

Basically, one has to hope the next expansion is an echo of TSS and does 1-90 with an intriguing new race (or more heritages for existing races --Thurgadin Dwarves is my #1, and let them be casters!) and/or opens up some classes for the old races. I'm pretty sure half-elves could learn the other classes from their human parent...
#75 Dec 02 2009 at 7:06 AM Rating: Decent
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As a returning player I checked the prices last night, about £30 for UF to get SoD access for one account and content I'll probably not see for a long time versus reactivating a second account for about £10 (month on month of course) plus SoD for both accounts (mainly to get access to mercs :)) at about £8 per account (a total of about £30)

The benefits of the second option feel greater than going for UF at launch and of course by the time I'm at UF level there may well be another expansion ready for release :D
#76 Dec 03 2009 at 6:28 AM Rating: Good
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Buying for sure.(already pre-ordered)

I just took a break from EQ as I always do every few months (been playing EQ for almost 10 years continually) to play/try some new games. I tried AOC,LOTRO & EQ2 all for the first time & EQ1 is still the game to beat IMO.

I had very high hopes for AgeOfConan as a big fan of Conan & R.E.Howard & really wanted to LOVE it but I'm sorry to say I just don't like that WOW/newMMO type 'quest driven' gameplay,the very same I found with the WOW rip-off LordOfTheRingsOnline & EQ2. you just go from short quest to short quest,on & on... even EQ1 quest/tasks are much longer & spread out over multiple zones etc. in AOC for example you go to one zone & basically get every quest you can for that one zone,at least it feels that way,like your stuck in one zone a lot?.

Also in the above mentioned games their just no 'camping'?,& I got to say their nothing I love more in EQ1 then finding out where a rare named mob will pop & going after said mob in hopes of a nice rare item,you just don't really get that in these games?. EQ1 to me just gives you more freedom?,your not forever doing quests,you can go & camp a mob if you &/or your group feels like it,I just don't get any sense of that or the freedom I feel in EQ1.

Like I say it will soon be 10 years of EQ1 for myself & after having tried WOW,AOC,LOTRO & EQ2,I ALWAYS end up coming home to EQ1 every time. I do plan on going back to AOC from time to time,by far the best of the games mentioned IMO. LOTRO was WOW period,literally you'd think you were playing WOW,looks & plays identical=couldn't be bothered. & was shocked at how bad EQ2 was in every way! LOL!,EQ1 looks WAY better in almost every way,the characters look horrible & so does the armor,EQ1 BLOWS both aspects away,the UI looked horrible & cheep?,just hated it from character creation onward,cant believe how bad it was,EQ1 just destroys it IMO.

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Edited, Apr 21st 2012 11:33am by faox
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