Samatman wrote:
1) With respect to factions, a good faction window is nice to have. I think EQ did them better overall because you could make an actual difference in how you were perceived in the game world by doing faction quests/kills. It may have been just as much a grind but where else can you actually become KOS in your home city? That's true depth in a game world...
2) Talent trees that allow one SK to be functionally different from another, say one is 'tank' talented while another is more 'affliction/lifetap' based using dots/taps more effectively (I'm just making this up) can significantly differentiate members of the same class and that to me is just fun...
3) With respect to character models and animations, I realize everyone has different preferences. I still wish SOE had the resources to do a modern revamp of the EQ models/animations.
1. I agree, EQ does faction better. The reversible, interconnected and lore-based use of faction in Velious was the peak of it (though original world and Kunark tensions were decently done with some snags in repairing misdeeds). Luclin had a lot of generally useless factions and PoP is factionless. Seems like everything since has been the "Having to kill 10 000 mob-x to do an armor quest turn in, and never needing the faction again"... not so good
The fact that EQ doesn't have a faction UI window is the "how come?" issue for me. WoW has a good window, not a better use of factions at all. The sheer number of EQ factions is the easy excuse of course, but I would be satisfied with a text list that showed the values ala the skills window.
2. Your proposal for faction trees works. When the talent-tree choices cater to playstyle they do exactly what you say. I also agree that PvP is what messes it up (whole classes & talent-trees were basically ignored in Warhammer for that reason).
A well thought out range of trees for solo, group dps (melee & caster), group tanking, healing, pet foremost, pet secondary, range melee (aka real archery/throwing), pulling/scouting, and so on would be great. Obviously every class would get 3 off the menu to ensure class flavour as well.
3. SOE absolutely has the resources to revamp the graphics engine of EQ. They don't view it as profitable therefore it won't happen. It's not even profitable in the sense of "making the game shiny new" again. Don't get me wrong... I would love it to happen.
I think its more likely that EQ3 (EQnext) has "legacy servers" that mirror (copy the characters onto the new templates into the new game) all us old players into the new game. That would be genius marketing in my opinion.