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Choose my next Alt... or even my future Main!Follow

#1 Sep 13 2009 at 1:09 PM Rating: Good
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Real estate agents help people figure out how their needs/wants translate into purchasing a new house. I figure I will ask the alla community to do a similar thing for me, admittedly I have a top 3 in mind already, but perhaps you all will enlighten/sway me.

Usually this kind of post has little info aside from "what class should I play to solo", I've tried to give more (at times contrary I admit) detail:


I need:

-to play on Mayong (at least I think I do...) as that is where my RL friends are
-an alt character that will be efficient to solo (true solo, no mercs)
-to not do tradeskills at all.
-to not be platinum intensive to succeed (i.e., requiring tons of potions)
-a class that has at least one pre-66 sweet spot to grind AA as I like old content, and it's nice to get some XP when doing it.
-to not be a necromancer or enchanter as I have done that enough.
-to not be a monk as that is my current main.
-to not need a raid guild to progress (my schedule will never allow me to be more than a casual guild type).
-to not be a drakkin
EDIT -to not be a bard because even the melody command doesn't = my success playing them.

I want:

-to be a less common race/class/gender combination (Mayong's pop is skewed here btw --tons of Drakkin, Gnomes and Vah Shir for example)
Edit: my current main is human female so I want to avoid that again too.
-to be tempted to /claim the Kiss of Errollisi that I have not used since fluking out into it the first week of LoN launch ages ago --but like a bonehead I claimed it to my account.

I might be tempted by:

-being able to solo trophy-hunt or farm for fun at least up to Luclin
-playing a truly good character. I've never played a high elf past level 12 for example. Even my new monk is agnostic...


I enjoy:

-getting places fast
-not dying
-healing others
-killing hard things
-meleeing
-not depending on gear to be adequate at my group role (i.e., if the Mayong starter gear = me gimp at 60 then that is not a class I want)

I despise, or at least do not prefer:

-summoned mobs equalling my death
-getting stunned
-not being able to control a running mob in some way
-mounts being a big deal to the class.
-being seen as having no appreciable role in the typical group (might be my necro past coming out there).

Edited, Sep 13th 2009 9:18pm by snailish
#2 Sep 13 2009 at 3:16 PM Rating: Good
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Alex.... What is a Bard for $1,000
#3 Sep 13 2009 at 3:20 PM Rating: Excellent
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Looking at you enjoyment and wants at the bottom my first thought is druid.
Before reaching that part of it I was thinking ranger. To be non gear dependent yells to me Wizard since you dont want to be a necro.
You may want to look at being a bard but any plate class can be gear dependant

Basically your description fits a lot of classes so maybe you just want to look at rare class/race combos instead. I have a gnome paladin for that reason and Dothammer used a gnome cleric for the same reason.

How do you feel about an erudin cleric?

Edit Ahh your first to responses mention a bard. Coincidence or conspiracy?

Edited, Sep 13th 2009 7:21pm by Jonwin
#4 Sep 13 2009 at 3:53 PM Rating: Good
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Maybe I'm biased, but at first reading I was thinking: Ranger.

But now that Bard has been mentioned, I can see that too.

I think for in-your-face survivability the ranger would be better than the bard. But for getting-away-from-it-all survivability the bard would be best.

With good proccing weps (the ones that have the 650+ procs) a bard's melee dps can be pretty good with all their attack songs running. But the ac return on bards shouldn't even qualify as plate, because they get the worst returns out of any plate class (some leathers too).

For being able to heal others, the ranger would be the better choice. With gift and adept aa's ranger heals can now crit for about 8k, which actually happens often when maxxed.

For pre-65 aa sweetspots, rangers can take advantage of headshotting in nurga. Granted this won't be as fast as mowing down trains in the Hive, but with pre-65 roots, snares, and if you can get the clicky root pants this will be a good spot for many many aa.

Groups pretty much always want a bard around...a pre-65 ranger: not so much. You can snare runners, and cast a couple group attack buffs, but admittedly and rightfully a bard will have more versatility for just about any group makeup.

I know you said you don't want to use mercs, but honestly, with a cleric merc, either bard or ranger would be able to do all the things you said you would like.

I have a feeling a Bard and Ranger are 2 out of the 3 you already had in mind. LOL=-)
#5 Sep 13 2009 at 5:14 PM Rating: Good
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Jonwin wrote:
...How do you feel about an erudin cleric?...

Edited, Sep 13th 2009 7:21pm by Jonwin



Actually very tempted as they are certainly rare, provide a challenge whilst being able to solo old content for fun.

It is planned as an alt so progress doesn't need to be fast.

Reservations about cleric I have are mostly around Mayong folks 51-65 use mercs so much I'm not sure I would get to group much at all. Being limited to only soloing isn't my goal either, and I have played clerics a few times into the 50s and lost interest before, so a bit of a red flag perhaps.

Cleric issn't on my original top 3. Though being truthful neither was bard (though rereading my own OP bard really fits the bill --maybe I need to add no bards because I seem lousy at them even with melody commands...). [Edit to OP done]


Druid-SK-Beastlord are my actual top 3, with ranger being a close 4th (I have dabbled in them alot, they are just so common in their limited race offererings. Maybe a female human ranger... if I didnt have a female human monk already)

SK are very common on Mayong. Beastlords I can't get a sense of yet, druids seem to be less common (and are definately lower than shamans and clerics). Berserkers are definately the least common.

Edited, Sep 13th 2009 9:27pm by snailish
#6 Sep 13 2009 at 6:25 PM Rating: Good
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I must have missed something.... because no one suggests Mage? It fits your bill perfectly except for 'healing others' & 'stopping runners'. But you can heal your pet and you can stop a runner with a giant mage bomb crit!

Couple things of note: Im always looking for a cleric on Mayong. Also the Hole is a sweet spot for xp for 'any' class pre-65 : )
#7 Sep 13 2009 at 7:24 PM Rating: Good
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The Cleric is one I would have to put forth also...Erudin cleric would be a great one...or maybe a froglok or halfling.

With their undead killing capability, I soloed to 66 ( no mercs) before I changed servers, and it was a fun class...self buffs...rez for when you go wrong ( not that you would Smiley: sly), good tanking ability...

And within our guild, real clerics are treasured, especially for raids and epic stuff, but also just for plain old grouping. So much so, I just started another one on my new server ( FV)...

The one negative is that the "root" line is the only one we have to stop runners, which tends to break with each blast. But a small price to pay, especially when you get the ward line that procs a damage spell...

Anyway, pm me if you have any other questions about clerics...
#8 Sep 13 2009 at 8:56 PM Rating: Excellent
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Ok Just to clarify My most played toons at this time are 67 ranger human, 68 gnome paladin, 74 froglok cleric, and 74 troll shaman. I also dabble in drakkin druid, since i wanted to do a lot of tss zones, and 55 ogre beastlord.
I would have suggested beastlord over ranger but the lack of snare is a pain. heals of pets are good, self heal is poor, worse than a ranger I think, but the existence of slow mitigates that to some extent. They are also race limited so there are very few race/class combos you don't see. I made ogre so i could have front invun to stun. Iksar maybe second choice due to inherent ac bonus.

I would have suggested mage but they don't want to melee and they cant get away, chain casting pets is not great and they are close to the necro, at least in my mind, that snailish didnt want to play.

A well played cleric is better than a merc, we do so much more and can manage our manna better.
I mentioned erudin cleric as they are very rare, when I first played on Morrel Thule there was only 2 on server, and that was pre luclin.

Froglok cleric is not a rare choice, it seems they are a dime a dozen on Povar.

Another cleric choice is Dark elf, then you get the clicky snare as well!
#9 Sep 13 2009 at 9:02 PM Rating: Excellent
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Oh and if you want to play on Mayong and can play eastern time let me know. I did start a Jonwain over there and also a monk. Didnt do anything else with them.

#10 Sep 13 2009 at 9:08 PM Rating: Good
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Jonwin...Snail just mentioned that on
Mayong, drakkins and gnomes are the norm, hence why I said a frog...on FV frog clerics are also not really rare..not like froglok rogues Smiley: sly
#11 Sep 14 2009 at 2:32 AM Rating: Good
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I second the mage suggestion
#12 Sep 14 2009 at 5:19 AM Rating: Excellent
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I was going to make a froglok rogue but when I saw they had to worship Inny I changed my mind.

Yes I did see what snailish said about mayong being gnome or drakkin heavy. Drakin is the new human only with a breath weapon.

#13 Sep 14 2009 at 6:18 AM Rating: Good
Quote:
I enjoy:

-getting places fast
-not dying
-healing others
-killing hard things
-meleeing
-not depending on gear to be adequate at my group role (i.e., if the Mayong starter gear = me gimp at 60 then that is not a class I want)

I despise, or at least do not prefer:

-summoned mobs equalling my death
-getting stunned
-not being able to control a running mob in some way
-mounts being a big deal to the class.
-being seen as having no appreciable role in the typical group (might be my necro past coming out there).


based of the above, I would suggest either an SK or a Paladin.

-getting places fast - SK/Pally AA horse
-not dying - both are hardy tank classes that have some form of self healing or get out of jail free card
-killing hard things - both are fairly decent at this, pally will normally just take longer unless undead
-meleeing - yeah both do
-gear - defiant gear is fine for tanks up to the 70ish range. Beyond that is when they really need to buckle down with AC augs, AA's etc.

summoning mobs - see not dying above
getting stunned - both SK & pally have stun resist line of aa's. Rangers do not.
running mobs - Sk has snare, Pally has root & stun which is something of a ghetto snare
mounts - well both have aa mounts - no need to purchase a mount
Role - You will typically be the main tank in normal groups.
#14 Sep 14 2009 at 6:21 AM Rating: Good
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Maybe I missed something. Why hasn't Druid been suggested?

They are the only class that meets both the needs and wants of the OP - with the possible exception of finding a unique race/class combo...oh and they kinda suck at melee.

They solo better than most, heal, transport, snare, disappear, track, charm....AND they are the ONLY class than can manipulate the weather.

I been out of the game awhile, but doubt that any other class has yet exceeded the drOOd in all around awesomeness. Smiley: wink






Edited, Sep 14th 2009 4:23pm by Elinda
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#15 Sep 14 2009 at 6:51 AM Rating: Good
Druids don't melee well nor do they handle summoning mobs as well as other classes listed above.
#16 Sep 14 2009 at 1:16 PM Rating: Excellent
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Jrmayyi Snailish has mounts on despise list, so aa mount is not that big a deal. When it comes to aa's spending the money on run 5 maybe a better idea even if horses are faster.
SK imho over paladin due to his wish list.

Elinda Please reread my second post. The one where I mentioned druids. .....<grin>

Edited, Sep 14th 2009 5:17pm by Jonwin
#17 Sep 14 2009 at 8:01 PM Rating: Good
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Jonwin wrote:

Elinda Please reread my second post. The one where I mentioned druids. .....<grin>

Oops. Smiley: blush

What does it mean when one starts browsing the eq forum again....???
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#18 Sep 14 2009 at 8:10 PM Rating: Good
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That you should be playing again...come to FV, I'll hook you up. And even though I gave you heck for being a Druid, they are pretty cool.Smiley: sly
#19 Sep 14 2009 at 8:44 PM Rating: Good

Votes Vah Shir Beastlords ~~~ got to love em kittys
#20 Sep 15 2009 at 1:58 PM Rating: Good
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Thrilled to see Elinda posting under EQ again. Recognizable names from the past make me smile.

Great input all around, thanks to all that replied.

I have rolled Twomor (old name, story isn't that interesting) the male erudite cleric on Mayong. I will give him the first chance to crack 55.

I will roll a mage as soon as I figure out a race/gender that isn't already overwhelming Mayong (soooo many mages here).

I have made an SK but will probably delete and change name/race multiple times... If I play the SK I will want Greenmist and don't want the full faction grind so it is going to be a cazic worshipper of some form.

Druid makes sense too, stuck on race/gender. Too bad froglok can't be druids... I have never played a froggy far either.

I'll hold off on the ranger and beast for now as comparing 4 alts will take awhile in itself.


Edited, Sep 15th 2009 5:59pm by snailish
#21 Sep 21 2009 at 8:39 AM Rating: Good
After reading your post's and you have already made a choice, would like to say....

Beastlord & Ranger are your best choices

I wouldn't touch a Druid with a million dollars atm. They really need help from the developers and the reason you don't see any is because the class is basically dead except for raiding. They actually shine in raids.

Ranger's kinda blow until 65 and SoF/SoD geared, or you can get your hands on raid gear sooner.

Beastlord is my main sense dropping my druid long ago and haven't found a class that quite measures up to him except my ranger who is now 65. If you do choose Beastlord, stay away from Iksar as they have a bug in their warder. The bug causes your warder to "freeze" when it proc's so as long as the mob doesn't move it isn't a problem though. Troll/Bst isn't a common combo...add female to the mix and you'll probally be really unique.
#22 Oct 01 2009 at 5:35 AM Rating: Good
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Quote:
I despise, or at least do not prefer:

-summoned mobs equalling my death


Stay away from the ranger class.
#23 Oct 01 2009 at 12:58 PM Rating: Good
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Whitman wrote:
Quote:
I despise, or at least do not prefer:

-summoned mobs equalling my death


Stay away from the ranger class.


I love rangers... probably rolled and abandoned more of them than any other class. I can't play one again right now --I know I'd stop mid fifties or sooner.


Since this got bumped, I'll update:

Erudite cleric was fun and could work out. But the loss of my RL group on Mayong puts him in stasis (I have a level 65 1.0 cleric on my inactive account on the old server... so not really inclined to 1-60 another one)

So at this point in the "experiment" I am actually playing the female troll beastlord suggested by Abyssalmage. She's ugly, almost level 20 and alone in 98% of zones so far, but fun since I insist she kill with a herbalist's spade I had in the bank (its a shovel graphic with decent damage... slow though).

The druid idea keeps lurking in the back of my mind, if I stay on the old server I see it having more utility even if I semi-retire it. I just wish more druids races had been added aside from Drakkin.
#24 Oct 02 2009 at 6:30 PM Rating: Good
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Snailish check your PM box.
#25 Sep 30 2011 at 2:09 PM Rating: Decent
Hy!. I think shaman will be great.You may argue beastlord gets a pet. But it all about group. At lev 60 shaman gets a pet that canagro a bit.. But you can heal your self others. Do your epic 1. Maybe twice (cant remember if you have to turn a clicke sub quest in)
But you get a nice partiquel qeapon. You have very good mana with Canibalize and later AA Canni. You got the best buffs in game
. You get a better slow than Enchanter do (desease is almost unrestible) . With those buffs you defence and mellee stats are maxed out
. You get 2 DOT lines (Necorm. gets 4) Not sure the SNARE dagger down i l. guk drops anymore. But it is useble by shaman.
You get sow and gate for fast travel And root 20 levels before necro.
I may be ovefacinated by the value of aggyllity for starting stat. I usually try o have including my casters like 110 for start.
trolls get regen and beter Night vision. Ogres can not be stunned from the front. Vahshir gets forage and safefall.
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#26 Oct 01 2011 at 10:42 AM Rating: Excellent
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[quote=snailish]

I need:

-to play on Mayong (at least I think I do...) as that is where my RL friends are[quote]

Errrr...where/what is Mayong?

-an alt character that will be efficient to solo (true solo, no mercs)

DRUID - I have soloed 99% of 7+ years in playing EQ.

-to not do tradeskills at all.

DRUID - No tradeskills needed

-to not be platinum intensive to succeed (i.e., requiring tons of potions)

DRUID - No potions, etc. required; Don't even have to purchase food/drink if you don't want to as druids can summon food/drink

-a class that has at least one pre-66 sweet spot to grind AA as I like old content, and it's nice to get some XP when doing it.

Trying to recall my grinding areas - but I primarily played old content and there are a lot of places to solo - outside areas preferred to run away fast if needed.

-to not need a raid guild to progress (my schedule will never allow me to be more than a casual guild type).

As a Druid I've never gone on raids nor do I want to. Admittedly since I solo most of the time, any progressions (not that I've done much, but from reading the Planes progression, I can now do those solo and with your skills you could likely solo, small group, or casual raid most places you would like.)


I want:

-to be a less common race/class/gender combination (Mayong's pop is skewed here btw --tons of Drakkin, Gnomes and Vah Shir for example)
Edit: my current main is human female so I want to avoid that again too.


There goes my idea of a Human Druid...lol. That is a fairly uncommon race/class combo. In the old days there were druids who chose to be Humans because their attire, unlike Woodelves, didn't scream, "I'M A DRUID" and thus weren't constantly asked to SoW/port. Drakkin is out per your preferences. Besides Woodelf, Human, and Drakkin, the only other race I can think of is Half-Elf. They are not as common as Woodelves. I'm not sure if they have some of the Woodelf capabilities like hide.

(I REALLY wish gnomes could be druids; I've been waiting for that combo forever!)

-being able to solo trophy-hunt or farm for fun at least up to Luclin

DRUID - Have I mentioned I've soloed 99% of my time in EQ? ;)

-playing a truly good character. I've never played a high elf past level 12 for example. Even my new monk is agnostic...

DRUID!!!!!! My personality is such that I absolutely cannot play an evil race. I tried, but felt weird. I've given most races, except Iksar and Drakkin, a try for fun, but the races that I have played for my entire time on EQ are High Elves and Woodelves. (A High Elf Pally -now there's an interesting combo, but at level 51 now it is MUCH easier than it was initially - a High Elf Chanter - and of course my beloved Woodelf Druid.)


I enjoy:

-getting places fast

DRUID - SoW, ports - followed by an entire line of wolf forms with faster run speeds and later on SoE.

-not dying

DRUID - I HATE to die!!! As a druid you can outrun mobs (SoW), get a Gate spell early on, and if you're hunting animals - the animal fear line will make them flee while you run or gate. Oh and there's snare and root so you can definitely outrun mobs. The Druid mantra - snare, snare, snare. Even now on the few occasions I group or duo I am asked to snare.

If you *do* die, I forget what the level is, but Incarnate Anew provides a 96% rez. Now I'm really not concerned about dying.

-healing others

DRUID - I like always being able to heal myself. The lower heal spells aren't as powerful as the same level cleric spells, but if there are no clerics around, druids are welcome in groups to heal or even backup heal if someone is using a healing merc. At higher levels druids can be decent main healers. I LOVE our 96% (I think) rez spell. (See above.)

-killing hard things

Two words: Root-rotting. As long as you have mana (and with the topiary lions or any mount this is not as much of an issue anymore) If you can snare/root a mob, then throw DoTs at it and wait til it breaks root, snare again, rinse/repeat - as a druid you can kill a lot of mobs that more tank-type classes would not be able to, at least solo.

There is also all the variations of kiting including using animal mobs as pets with charm.

-meleeing

I wait til a mob gets low on health if it doesn't hit REAL hard or once the root breaks and the mob is snared, once it turns around I slash away. Druids can also melee by fearing animals and bashing them.

-not depending on gear to be adequate at my group role (i.e., if the Mayong starter gear = me gimp at 60 then that is not a class I want)

Especially at lower levels Druids are not really gear-dependent due to all the resist spells we get. (And where is this Mayong place again???)

I despise, or at least do not prefer:

-summoned mobs equalling my death[/b]

At lower levels I stayed away from summoning mobs, especially if they hit hard. Now, again if they don't hit for most of my hps, I just back away after being summoned.

-getting stunned

Druids get stun spells - stun them first...mwuahahahahaha!!!

-not being able to control a running mob in some way

Druids excel at controlling mobs that want to run. ROOT!!! (And ALWAYS snare first!!)

-mounts being a big deal to the class.

I enjoy mounts to save mana and not attract aggro by sitting, but I didn't start using them until recently as the original horses were slow to start moving or changing directions. Even now I really only use them if I'm also using a merc.

-being seen as having no appreciable role in the typical group (might be my necro past coming out there).

DRUIDS are the "Swiss Army Knife" of EQ. They can always offer something to a group, and depending on the group, can offer a LOT. In the beginning I was asked to group to keep everyone SoWed, DS, to snare, root, DoT, and evac out if needed. Later on I was asked to be backup healer as well as some of the above. At level 78, I'm always wanted for DS and usually snaring & back-up healing. I'm the one turning down groups due to how I prefer to play, but if I wanted to group, I'm always welcome. For some reason, at least on FV or maybe it's the guild I'm in, I don't see as many druids as I used to.

As one of my guildmates says: "Never fear when a Druid's near."

OHHHH..and TRACKING!!!! Another of my favorite abilities!!!
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