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Poll: What EQ feature should be mothballed?Follow

#1 Aug 05 2009 at 11:01 AM Rating: Decent
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What feature/mechanic/aspect of EQ do you feel is the most nonproductive, if not damaging, to the game?
Monster Missions :6 (13.3%)
Spirit Shrouding :6 (13.3%)
Long spawn timer quest time-sinks :17 (37.8%)
Bazaar :0 (0.0%)
Mercenaries:1 (2.2%)
Buffs that last longer than 30 minutes :0 (0.0%)
Complicated stats/effects on gear :1 (2.2%)
the spell research and acquisition system:3 (6.7%)
instanced content :1 (2.2%)
Plane of Knowledge, Luclin Spires, Magus, etc.(travel shortcuts):2 (4.4%)
OTHER (since the list is not exhaustive, and possibly missing a big one:8 (17.8%)
Total:45
#2 Aug 05 2009 at 11:40 AM Rating: Good
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New Expansions: There are so many continents and zones now I don’t think I am even close to have traveled in all of them.
I know Expansions are a revenue source for SoE. But population is so low and spread to thin now. I wouldn’t mind paying $30 or $40 once a year and have them add a new zone, from one of the old worlds dead ends, every 2 months. But they could add levels and equipment every two months instead of once a year and keep up with the end game users.
They could also remove old unused equipment. Keep quest for the new player so they, if they want, experience the old game a little. With the introduction of “Defiant” gear there is no need for those lost obscure old items anymore. Probably make your life a little easier on Alla. So my vote is for others.
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#3 Aug 05 2009 at 1:29 PM Rating: Good
I voted Other because I think the question might be worded wrong (to me anyway). Nonproductive does not neccessarily mean damaging to the game.
Shrouds are nonproductive, but not damaging.
Mercs are definitely productive (for me to be able to solo when I can't get a group right away), but to some they see them as damaging.
I think Monster Missions are productive (easy and quick XP) but damaging because you don't learn your class and have no skills as you level.

#4 Aug 05 2009 at 1:33 PM Rating: Excellent
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I voted for other, because my beef is with stat caps.

Stat caps put limits on our gear choices in such a way that they don't even matter anymore.

People base their gear choices on 5-6 stats: ac ,hp/mana, one or two heroics, and one or two mod2/3's (and raiders don't pay attention to mod2's anymore).

Make the numbers mean something. Don't just put 50SvF and +15avoid on every piece of gear to make the item window show "bigger, better, more".

If they were to drop the caps, then there would be an actual difference between groupers and raiders rather than just ac, hp and dps.

So, imo the stat caps should be dropped in this game.

will it ever happen?

I doubt it.

#5 Aug 05 2009 at 1:59 PM Rating: Good
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I voted for shrouds. Their original purpose, to make it possible to group with lower level friends, is totally defunct now. And they're only used for power-levelling, AA exploits and other non-beneficial purposes, for the most part. Plus they're needlessly complicated for new players. What's the point?
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#6 Aug 05 2009 at 7:16 PM Rating: Good
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SplashMtnBoy the Flatulent wrote:
I voted Other because I think the question might be worded wrong (to me anyway). Nonproductive does not neccessarily mean damaging to the game.
Shrouds are nonproductive, but not damaging.
Mercs are definitely productive (for me to be able to solo when I can't get a group right away), but to some they see them as damaging.
I think Monster Missions are productive (easy and quick XP) but damaging because you don't learn your class and have no skills as you level.



Point taken.

How about: "not that helpful to the game in general"?


Edit: and I forgot about Legends of Norrath as a poll choice... which a few people I know rant about often.

Edited, Aug 5th 2009 11:17pm by snailish
#7 Aug 06 2009 at 9:27 AM Rating: Excellent
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Voted time-sink quests, especially old ones.
#8 Aug 07 2009 at 11:33 AM Rating: Good
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Time Sink quests. I don;t like having to sit somewhere for hours upon hours waiting for something that I can't fight without help from people with limited time, to pop.
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#9 Aug 07 2009 at 5:29 PM Rating: Good
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I would have to say Legends of Norrath, there are other things they could be spending time on that this, everytime you turn around there is a new set of cards, tournament,ect. How about having the people that do that work on fixing things in game that they know are broken.And they have like 4 differant card games going now.

Edited, Aug 7th 2009 6:30pm by Tormentor
#10 Aug 10 2009 at 6:54 AM Rating: Decent
I voted other.

Some of those features have already been mothballed (e.g., shrouds.)

I almost voted the Long spawn timer quest time-sinks. My complaint isn't about long spawn timers or time-sinks, but I absolutely hate rare drops from rare spawns. One or the other, fine. Rare (ultra rare) drop from a common spawn is fine. If I'm killing it, I feel I have a chance. Common drop from a rare spawn is fine too. Let me sit there for 24 hours waiting for it to spawn, but once it does, I get the drop when he's dead.

I like the triggered spanws that are used for the later epics too, but, IMO, that can lead to more running around to complete the quest to make up the time-sink.

Edited, Aug 10th 2009 10:58am by amastropolo
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