WHAT DOES EQ1 really need?
What "major" fix / change would you like to see implemented into EQ1, that is long overdue?
1). Revamping dead zones ("old world", unused zones like: Qeynos Hills; North, South, East, West Karana's; Befallen....etc) and keeping any quest NPC's or items, but adding new 60+ gear that actual applies to todays gamer.: | 17 (58.6%) | |
2). Fixing broken quests / or deleting obsolete quest material : | 5 (17.2%) | |
3). Adding a /feedback type command that someone would actually read and have an ingame poll that players can rate to see what changes or fixes should actually be added or fixed for future patches / expansions: | 4 (13.8%) | |
4). Other...(please feel free to add your own) : | 3 (10.3%) | |
Total: | 29 |
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( just reading through numerous posts, old and new on various subject matter... it seems as though EQ1 is slowly sliding into "the void" as it has been for years. I guess we'll have to wait until Underfoot comes out, to see whether SoD was the peak of EQ1 or not. My vibe is that EQ1 is dying, a slow painful death and that no one at SOE really gives a flip --- they have too many new MMO's on the table and are losing their focus on what works, and what does not. )
Edited, Jul 20th 2009 9:09am by Mordwar
Edited, Aug 3rd 2009 7:22pm by Mordwar