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My main in 2006 was a chanter. By level 52 I was unable to solo effectively, was behind on spells and had nobody in my level range to group with. After a frustrating couple of months where I re-dinged 52 a few times I gave in and made a paladin. My theory was sound and I effectively soloed him to 56 before RL took me out of the game for a year and a half or so. I made a tank who could heal himself.
My main is now the paladin and I'm able to merc solo some of the ogres in Toskirakk. I have a few TSS and a few SoF raid armors, the BoFF for my 1hs and a Solteris axe for 2hs. Otherwise I'm all SoF/SoD groupable armor and non-visibles.
The toon I made out of necessity I don't play because I want to, I play him because I was and, for the most part, still am unable to effectively solo on my now 79 chanter. Charming mobs breaks too fast and all the pets you get after 52 can't survive the hits up to my 76 pet. I hear the 81 is better. I know my chanter would be more effective with more AA, he only has 460 or so, may be closing in on 500, but he's high enough to start affecting the content we're doing so he's finally getting some groups and thus xp again. Soon as I max my Total Domination line I'll give charm soloing another try.
Merc healers have allowed me to Banish solo mobs provided they don't summon and they've allowed my paladin to solo some stuff most people on my server, tanks especially, are needing groups to take on. My roommate can solo the ogres without a merc on his SK and can take on 15+ pigs without a merc and the only raid gear he has is a raid axe from Clankwrench (iirc, might be the Mining Behemoth). With his merc he can solo any named in Tosk and, now, can solo the SoS generals without burning discs.
That may seem overpowering and he HAS been accused of hacking more than once simply because he put the time and effort into getting a tier V Journeyman merc and 2500+ AA. Neither of us boxes for any reason other than leveling an alt or farming plat, he has a 71 cleric alt on the same account as his SK, we're used to soloing and duoing with him tanking on my pally heals. Mercs have let him do his own thing and allowed me to bring out the chanter since we have heals covered.
As for the result in-game, I've seen 80+ clerics not drop their account, but outright delete the toon after 300+ days on it and a couple thousand AA because it's "worthless" now. I've seen the raid guilds trying to steal cleric mains, including the two we happen to have in our guild. The guild my roommate and I run doesn't cater to "I'm more useful so I need preferential treatment" beliefs. Those have existed since I first played EQ in 2001 and a cleric told my brother "I'll sit here at the wall, you bring mobs and kill them while I heal you then you can go get more while I loot up and med." Clerics have, not all but many I've seen, expected special treatment for years already. Mercs have let us play without THOSE clerics. Sadly the quality non-raid cleric count on Tunare is almost negligible. Mercs have humbled many but caused a lot to delete their clerics for a different boxed toon.
Mercs are good for making soloing or grouping viable, but they're terrible for raiding because of what many clerics have done in response to them. Now, as a result of an even thinner cleric pool, you do have more "what'll you give me?" clerics out there. If a cleric wants in our guild they get groups like everyone else, first come first serve. The one exception is if the cleric is good enough for our current content we'll gladly take them over a merc so the merc becomes a "cleric retainer" slot in the group. I prefer a real cleric. They have more spells available, you can work strategy with them, they don't heal you on an FD pull and wipe the group when the other mobs should have run off. We appreciate our clerics for their players, not their class. If a cleric came to us expecting more than anyone else we wouldn't cry if they left.
Challengers of Darkheart is founded on the ideal of
earning what you have. Deserving it.
When we need raids put together, since you can't take a merc in them, we have to call on our allies Astral Dragons and Heart of Amber. HoA has some clerics more than equal to a tier 1-3 merc and Astral Dragons has 4 times our count of toons, though most of the active ones are a lower level. By putting together a raid force from our 3 guilds we've been able to start raiding CoA for the fun of it and for 2.0 raids. SoD void gear pretty much begins at TSS raid quality and works to some SoF raid quality so we can get our armors without having to raid them. Raiding is for the fun of it now, for the experience, not for having the "best" gear in the game.
As for the point of the OP, I pretty much disagree with everything said. I couldn't get a group much less "player interaction" in 2006, so it's not the mercs' fault, it's the
players' fault. As for merc effectiveness, an Apprentice merc is roughly worthless over lvl 71 when spells get ranks and a tier 1 Journeyman won't hack it in SoD without a good group and some buffs backing it up. A merc tank is good at lower levels but later on their aggro control and DPS is just pathetic so even my caster toons would rather tank poorly on a healer merc or simply have a healer for when grouping with a tank/pet caster than use a tank merc. Nerfing the mercs would, as many have said, cost the game what's left of its community. I agree with those who have said increase the melee merc's potential, it's pretty much ignored and abandoned with everyone I know.
I also disagree with the idea of making more available to clerics to compensate what mercs did to grouping for them. If the cleric is needy-greedy enough to require compensation for what
their attitude caused in the first place, a lack of grouping, then *expletive deleted* them. Play a class you like, not the one you can get the most from others for playing. As I said, mercs didn't damage grouping or interaction at all, the players did. Now that the integral healing spot is finally filled in EVERY group, I can play what I want with who I want instead of going "no clerics today, guess I'm off to solo undead" again.
-=Torgayeth "Darkheart" Rocilayn=-