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#1 Mar 12 2009 at 1:22 PM Rating: Decent
i jus started playing about a month ago i played about 9 years ago totaly diffrent game how importan r quest there everywhere i got a lvl 40 necro frog and i have done zero quest do i need to what are the benefits and how do i know what ones to do
#2 Mar 12 2009 at 2:00 PM Rating: Good
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Completely depends on you and your playstyle for how important they are.

Access quests are probably the most important, along with Epics. But which ones, varies by person. Generally, only the most recent expansions (and if you're level appropriate) should you worry about access quests, unless you have a particular need.

Epics vary, by which class, and how long you plan on being at certain levels. If you don't plan on being below 65 for very long, doing 1.0s is generally not recommended, other than for Ranger and Cleric, which are both very useful forever (and as it appears the Rng 1.5 pre-quest appears broken again).

Epic 1.5s are great, and most, if not all, of the 1.5 pre-quests are fast and easy to do, to avoid the time-consuming camps of the 1.0s.

There are also different types of quests. There are old-world quests, that generally, don't require anything but turnning in items. However, some of the longer ones, require combines, and sequences of turn-ins. Secondly, there are tasks, which can be solo (meaning, only 1 person at a time gets the task, but not that it was designed to be completed solo, and probably requires more than one, if not a whole group to complete at the time of it's inception); shared group, meaning 3-6 players in a group, and all get the task, and reward(s) when completed; and shared raid tasks, meaning 6-variable maximum number players required to obtain, and all players int eh task get the reward(s). Finally, there Monster Missions, which are adventures into instanced zones to play as a monster to complete the mission. Monster Missions (MMs) are similar to a combination of shouding and shared group tasks.

Anyway, deciding what are good or important for you to do, generally depends on the reward(s) given at the time. For example, until 66-70 spells were researchable, and especially for melee until 66-70 tomes were researchable, the DoDh (Depths of Darkhollow expansion) spell arc missions (series of shared group tasks) were very important for some unique, at the time, spells and discs.

Quest rewards that are valuable, can be, items, spells, tomes (disciplines), access and/or keys, flagging (progression), faction, coin (extremely rare), and experience. It will depend on how high you rate the rewards to determine if the quest is important or not. Quests for experience, that dont' require alot of running around are great to do. Some examples of this, include the Crushbone Belts, and Legonaire Shoulderpads turned-in in Kaladim, the Lightstone and especially Greater Lightstone turn-ins to the Gypsy in what used to be Oasis of Marr, now South Ro, Serpent Seeker's Charm of Lore in Cresecent Reach (this is also a great charm item at lower to mid levels), Farm Cleanup series in Dragonscale Hills, and Worgs and Wereorcs quests in Loping Plains, these last ones also great faction quests.

There are tons of faction quests, so can't really give any particular examples, as it depends on which faction(s) you need, if any.

Flagging quests, mostly depend on your level and content you wish to explore. Anything prior to TBS currently doesn't require any flagging once you reach a certain level, and many are opened up at levels lower than you can finish the flagging at (Asylum of Anguish being the perfect example, as it's open at 68, but you can't do the signet turn-ins until 69 to enter RSS).

Keys, at lower levels still require questing for inner zone keys. Examples of this, include the 2 Bastion of Thunder inner keys, one for the upper level, and one for Ag'narr.

Items again, will depend on your toon's class, and current equipment. Quests for augmentations and basic armor and weapons are still very popular.

There are guides to items, that you can find in many places to give some places to look into doing quests. You can also, look for yourself, by going to the Quests... By Zone... linked at the left, and picking a zone that you can handle or slightly above, and looking at the quest list and rewards, and the rating for the quest. One thing to note on ratings, is that altho anyhting rated less than average probably is and never will be worthwhile, some of the ones rated above average and higher, may at the time not be that great any more. Weapon and Augmentation reward quests rated high, will generally continue to be worthwhile. Armor on the other hand, is very much tiem dependent.

Hope this helps some,

Yther Ore.
#3 Mar 12 2009 at 4:06 PM Rating: Good
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3,212 posts
I do quests to build faction, and to give me an objective to do in the game besides the old grind. Yeah I am still killing mobs for exp and loot, but now there is a back story! Doing the solo tasks from the various level taskmasters was another way of getting some extra exp and cash as well.


#4 Mar 13 2009 at 7:27 AM Rating: Decent
I also do quests for various reasons. Main one is that I like them. Also, there is faction, loot, xp, and such. Sometimes, quests take you to places and mobs you might otherwise not see.

It all depends on what is fun for you. I love exploring so if I come across a quest, off I go again.
#5 Mar 13 2009 at 9:28 AM Rating: Decent
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224 posts
Thanks, Yther, I am an old timer, but I found your summary of questing very interesting. For me, it tied together a lot of loose ends, and opened my eyes to some other things.

Good job, mon.
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