Quadkit wrote:
No, no, no, no.
When I first started playing, someone gave my low level necro's pet an awesome weapon and he could rip apart the newbie zone mobs. I didn't want to camp out and lose him when I had to go to sleep that night, so I just went afk. When I came back, I had gained two levels. (Well, one and 1/4). Am I a dirty exploiter? No.
I was always an honest player, never played anyone else's account, never let anyone else play mine, never even MQ'd anything. I don't think AFK xping is exploiting.
Unless, of course, it is taking the majority of the mobs in an area where other people are leveling.
Edited, Mar 2nd 2009 8:32pm by Quadkit
Honestly, the way you describe it, yes you are an exploiter. You went afk in an area where xp mobs were because you knew your uber equipped pet would rip through them. You didn't move to a safe spot to go afk (like you would have without that pet if you were camping out). So, whether you were "dirty" or not, you still exploited. Mind you, I don't really care about this issue. I know from experience that the number of places this can be effectively done can be counted on two hands. In a game the size of EQ, that's really not a lot (and it's a small enough cycle where, in less than an hour, a single GM can hit all of them to check to see if they're being actively used).
As for the account sharing thing, not the same thing by a long shot. Those lines are put into the EULA to save SOE from CS issues. However, during one era of EQ's lifetime, the developers themselves on a few occasions recommended it as a solution for serial backflagging (gee, which expansion was that?). Saying that giving a guildie your login with a dummy password to log you in to hail an NPC is the same as consciously setting up a duo with mercs in an area for the express purpose of accumulating experience with no player interaction or physical presence, is really a bit of a stretch. It's one thing to work around a moronic mechanic to avoid having to inconvenience 40+ other players. There's nothing else you could do to avoid that. But really, if AFK experience is the only experience you can get, I don't think that problem is with the game. Stare into the Abyss long enough.....
Lemme ask a serious question. If AFK XP isn't exploiting, what happens to those people who don't have SoD? Do they get to AFK xp too, regardless of their class? If not, why not? If it's not exploiting that means literally everyone with an active account should be able to do it, right? My berserker can't quad-kite but she can still get experience so quad kiting isn't an exploit. My enchanter can't FD pull but she can still get xp so FD pulling isn't an exploit. My rogue can't charm burn (and neither could anyone else who isn't a bard and, rarely, an enchanter) so it was considered an exploit and disciplined/fixed as a result.
Honestly, the definiton of 'exploit' in MMO terms is "things we [the developers] didn't foresee players being able to do that we didn't intend but that work in the player's favor". If there was a UI element that ate items, it wouldn't be an exploit. If that same UI element DUPED items, OH MY GOD, here comes the ban stick! So at any given time,
anything can be deemed an exploit. Some of the oldtimers might remember "the cheese incident". Do you have an idea how many people were suspended/banned as a result of that? (13 people in my guild at the time got "EQ vacations" ranging from 5 days to 3 weeks) All because one hand didn't communicate with the other (namely, one dev didn't tell the other dev how much an item cost to make and that other dev didn't tell the one dev how much the vendor price was being set at).