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Classic EQ Petition (was forum=28)Follow

#1 Jan 04 2009 at 9:37 AM Rating: Decent
There have been ongoing pleas for a Classic EverQuest server, and the interest in such a server is now stronger than ever. As a service to both Classic EverQuest fans and to Sony Online Entertainment, a petition has been created as a tool to generate positive feedback, and to see just how strong the interest is. The petition was designed to establish that Classic EverQuest enthusiasts agree on a clear definition of what Classic EverQuest means, and to prove that there is enough interest for there to be a market for the game.

Those who long to stroll down Norrath’s well traveled paths once again are many in number, but it has remained a silent longing... until now.

http://www.classiceqpetition.com/

Edited, Jan 14th 2009 9:57am by YieuIsTaken
#2 Jan 04 2009 at 1:46 PM Rating: Decent
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Honestly, what do you all think?

I never had the pleasure of playing back at the start of the game, but in the 5 or 6 years that I have been playing off and on, I have noticed the game changing....it started for me when they made it so you always knew what direction you was facing....grrr.

Some of the changes that have been made, I didnt like. Some I really loved. Either way, thats how it was. I could deal with it and keep playing, or not deal with it and quit playing. I chose 5to continue playing and to love the game.

People want a Classic server. Ok, Sony builds it. What then? Everyone goes there and population drops more from the regular servers. New players come and play on the server, and get to miss out on the new better game? Because of the population drop, new server merges?

What about the server, when people do everything? all the raids are done, the mobs get killed millions of times and people get bored. What then? Anyone remember the "progression servers"? People whined for them too, and for what they were, they seemed pretty good. But, within a short time, both servers were caught up, merged together, and now it is being merged with one of the regular servers (iirc).

I am not totally against the idea. I might like to see what the game was like pre-pok, pre-bazaar, etc. I hear all the cool stories from me friends who played back then and I may like to see it. Im not very knowledeable in the coding for such things, but I imagine having to "back-code" for that migt be tough, on that I dunno. If they were to do it, wouldnt making it a "seperate" game be logical, either as a new boxed set or set it up like you have to do to play on test-server.

I just worry the affect it will have on the rest of the game, for those of us who are satisfied with the status quo. I would likely play on that server, occasionally. I have put too much time, effort, money, and concentration into EQ now, to just change it completely.

I think its sad that people do want this though. It is a game afterall, if you dont like it as it is, dont play it. Its not like if you cant change the game, your life has no meaning and that we are all doomed. It is a game, that I play, for entertainment. When it stops being entertaining, then I will stop playing. It may not be exactly the way I think it should be, but what in life ever is?

In summary, I will play eq. I will play eq with or without the classic server. I will occassionally play that server. Do I think its a bad idea to have that server? Yes, for many reasons. After driving a car, I cant see going back to a horse and buggy.
#3 Jan 04 2009 at 2:03 PM Rating: Good
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Please stop beating this poor dead horse....

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#4 Jan 04 2009 at 3:17 PM Rating: Decent
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There are plenty of classic EQ emulator servers out there with lots of players and gms. Thus, it is obvious there is some interest in the prospect. However, SOE's EQ is a game in decline (even though it pains me to say it) and there is no way to turn back the clock. Spending dev time and subscriber money on nostalgia (though I do like the part about no LoN and Station Cash!) will most definitely not be a benefit to the game nor the community. Maybe I'm wrong and you will get thousands of petitioners. In fact I hope you do. Best of luck.
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#5 Jan 04 2009 at 4:56 PM Rating: Excellent
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dieselious wrote:
Anyone remember the "progression servers"? People whined for them too, and for what they were, they seemed pretty good.
For people interested in a Classic server, the Progression servers were a joke. The same updated gear, augments, etc dropped on Progression, tradeskills were never backrolled so people were researching and memorizing KEI and Aegolism in Kunark (and making items that wouldn't appear for expansions yet to come), hotzones were still active, etc. It was honestly a pretty half-assed job.

Personally, I'd be all for a Classic server. Not because I have any burning desire to play on it but rather because I have no real reason to be opposed to it. I doubt it'll happen in a way that'll satisfy the die-hards (for example, SOE says the original Runnyeye mob/loot code was lost) but if they did it, it would bother me a bit.
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#6 Jan 04 2009 at 8:40 PM Rating: Decent
And don't forget the massive spell update they did sometime around... when was it, Luclin maybe? Or a bit before? Doubling the damage and healing power of most spells.
#7 Jan 05 2009 at 2:31 AM Rating: Excellent
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There was snow ALL winter, back in the Good Old days. And drinks were free at the pool in summer too! Also, everybody were on friendly terms in EQ, and there was no camping the 'best' loot in town, nooo, everybody politely waited their turn! Also, tradeskills were truly rewarding, back before things stacked and you could just choose a recipe from a menu. Losing one's corpse in teh lake in Blackburrow truly made you grow as a human being, just like losing a corpse somewhere in Iceclad Ocean because you fell off the boat and had no compass to tell you which way to swim was just so darn FUN!

Yeah, bring back the old days! Alternatively, stop smoking whatever that is and just play the game how YOU want to play it.
#8 Jan 05 2009 at 2:50 PM Rating: Default
I can't see Sony doing this but you never know.

My gut still wrenches a little when I find myself in one of the old city zones and its empty. I think about all the good times I had when those old world cities were packed full of players but those days are gone and not coming back, nor should they.

If I could be a child again knowing what I know now I wouldn't be a child but rather just a smaller version of the adult I am now.
#9 Jan 05 2009 at 9:53 PM Rating: Good
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Many of the people that want a classic server would end up not liking it if used the same game mechanics of 1999.

No compass.
No loot messages.
Blindness.
Decaying corpses.
The best end game weapons were Delay 24 Damage 8.
It took real time hours to go from Qeynos to Freeport to Butcherblock.

I want to see a classic server just to see people say "Um, was Everquest really like this?"
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#10 Jan 05 2009 at 10:11 PM Rating: Good
Just my 2 preferential cents.

A "Classic" server is not as important as a new server. Although it's just a game and you can play at your own pace no matter what, the competitive nature of man deems it necessary to achieve the most at the fastest rate. This is why EQ misses out on a huge market of people that don't play simply because they don't want to "compete" against 10 year vets.

We don't even need a "progression" server per-say. Just one where the playing field has been leveled and we can all get a fresh new running start.

Theoretically, the changes made to EQ now would not have been changes at all had they thought of them sooner.

Edited, Jan 6th 2009 1:13am by IzzardofBertoxx
#11 Jan 05 2009 at 10:17 PM Rating: Decent
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All of those things, especially the time consuming / hair pulling things, are what made Everquest, and in fact ALL older MMOs so great - they were challenging, they were about the journey, not the destination - very few people were only set on getting to the highest level to go raiding, they were just having fun.

I remember when I first started, I made a high elf magician (With max strength), and it took me over a week just to get to level 10. From there my friend (Who brought me into EQ) and I would explore, we went to WK and NK just to see what they were like because heard they may be good for our level, we heard rumors about will-o-wisps being a great way to get 9pp (!!), and that there was an island in erud's crossing that had a bunch of them. There was mystery to the game, very little was known for certain, about the world. And when you reached your destination (Say, Oasis from Kelethin), you felt like you accomplished something.

All of this instant gratification stuff is really starting to get to me, everyone is more interested in getting to level 85 to raid raid raid, and no one wants to take the long road and enjoy the sights as the work their way there, nothing feels like it's worth anything anymore, it just feels like you're going through the motions just to get to something you already know.

I think THIS is the driving force behind those who want to return to classic EQ, it is for me at least.


The game just isn't challenging anymore, I think the bazaar and nexus really destroyed it - it took the guess work out of the game, it took away the challenge and the mystery. Everyone was able to get the BEST weapon and know for a fact it was the best because all they had to do was a quick search, they didn't have to stand around in WC/NFP for hours shouting WTB. It may sound boring, but it's the little stuff like that, that made EQ so great - you felt proud that you found a yak (?), and a tree weave at all, let alone for a reasonable amount.

I could go on and on for the reasons why EQ was so much better, but it really just boils down to this: do you enjoy the journey, or destination?

Edited, Jan 6th 2009 12:18am by Maoukiji
#12 Jan 05 2009 at 10:30 PM Rating: Decent
Good point....

I remember the day I got my hands on a Dragoon Dirk. Magic and +3 Dex OMG!

Edit: oh wow... even this was changed... https://everquest.allakhazam.com/db/item.html?item=683 So sad.

Edited, Jan 6th 2009 1:32am by IzzardofBertoxx
#13 Jan 06 2009 at 5:49 PM Rating: Good
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If offered on the exact same day:

1. A true classic-ruled server that used the old code and implemented it patch at a time as it was historically done, up to the ________ (Velious, Luclin? PoP?) expansion server.

2. A modern, normal rule server with no transfers onto it for 1 year server.



Which one would be busier 3 weeks later?
Which one would have the player-base to justify existing 3 months later?

----

My opinion is that #2 could be done once a year in perpetuity and actually grow the game. #1 can't be pure and succeed, ignoring EQ's greatest strength (though misteps have been made over the years) of evolving would not grow the game, and I doubt it would even satisfy those that think it is what they want.

If it was up to me, I'd offer both immediately and still cook up a special rules server for the anniversary. I'm not against the classic rule concept, just very dubious that it could succeed.
#14 Jan 06 2009 at 8:21 PM Rating: Excellent
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IzzardofBertoxx wrote:
Edit: oh wow... even this was changed... https://everquest.allakhazam.com/db/item.html?item=683 So sad.
That's an old, old screenshot using the original UI. I think you just remembered wrong.
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#15 Jan 06 2009 at 11:56 PM Rating: Decent
Maoukiji, that is an accurate description of a few important reasons why many players want a new Classic EQ server. We want it to be about the journey, and not the destination again. The game was more often played in that way, and it was designed in that way back then. Now it seems the game doesn't start until max level, and then it's only raiding, instant gratification, and trying to be #1 -- which is what most other MMOs out there are like too.

We want a Classic EQ server because it would be unique in that respect. It would once again be about the journey, and not the destination, because if you rush to the end you'll run out of content and lose interest... but if you play through the content at your own pace and enjoy it, it can last for years on end. It would also be conducive to the type of community that a game which focuses on the journey and not the destination would have, which would be very fun!

Edited, Jan 7th 2009 2:57am by YieuIsTaken

Edited, Jan 14th 2009 9:58am by YieuIsTaken
#16 Jan 23 2009 at 11:25 PM Rating: Decent
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As someone mentioned there would be drawbacks to
going back to classic EQ
No compass, corpse decay, no loot messages...

While thats all true its also what made EQ great.
It was a challenge and it forced people to play
together to get things done.
Making friends and having a good reputation were vital
to survival. Now its all about soloing and... I don't
know what else.

The problem now is that there isn't the player base
to support the classic game style... but as that
cornball movie said "If you build it they will come"

If they ever did make it, it would be great.

I won't hold my breath on it though, and I did sign
the petition.
#17 Jan 24 2009 at 1:21 PM Rating: Default
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I think the only way a progression server can work is by restricting time you join. Example 1st week of server welcomes new players then closes after that for 3 months.
Then open access to new level one players, for one week again. And so on. Restricting access to server to 4 times a year. Players then would progress within their level and time frame. If you fall behind you join the next group leveling up. I still agree with above. All it will do is enhance a already dwindling population (see thread with same title)
I would like to see them change the PvP server (Zek). 1) Get rid of tutorial on Zek. If you don’t know how to play, learn on a blue server. 2) Keep the 4 + or – levels for PvP but start it a level one. Start PvP as soon as you zone at your starting city. 3) Bring back LOOTING. Allow plat looting and one item. If not augged or “No Drop” oh well you lose it. With the introduction of Mercenaries people are holding a lot more plat on them. Part of the fun and anguish was the consequences of losing or dieing. With the
Victor comes the spoils. We don’t have that anymore. Just the PvP points system, might as well keep that. Worthless in my opinion but it has been established. 4) Bring back Naked Corpse runs. Fall under the consequence thing. 5) More “GM” sponsored events. As much as everyone hates “The Man”, they can bring back a lot of excitement to the game with events and rewards. 6) With all the dead end caves, ocean ends, and unfinished zone paths. Once every 3 months add a new zone. Don’t tell anyone, add it on patch day and let it be discovered. Bring back the exploration part of the game. Addressing the Classic server. Play that way. Even on Zek there are so many zones, especially the old world ones, Just play classic style. Beauty of a Virtual Game.
I would like to end with my opinion. Direct the money used for the “New Server” and turn it to advertising the game. Just enhance the ones you have. With more people in game a lot of the existing problems would go away.

Armourcarr, Zek Bazaar Trader
Vinney DeWanderer, Zek Human Ranger.


Edited, Jan 24th 2009 4:31pm by Vinney
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#18 Jan 24 2009 at 4:59 PM Rating: Decent
...what? No, it doesn't need to be an elite server. Why do you expect that would do anything except make it so that people DISLIKED the idea of a classic server?
#19 Jan 26 2009 at 7:45 PM Rating: Default
Quote:
I remember when I first started, I made a high elf magician (With max strength), and it took me over a week just to get to level 10. From there my friend (Who brought me into EQ) and I would explore, we went to WK and NK just to see what they were like because heard they may be good for our level, we heard rumors about will-o-wisps being a great way to get 9pp (!!), and that there was an island in erud's crossing that had a bunch of them. There was mystery to the game, very little was known for certain, about the world. And when you reached your destination (Say, Oasis from Kelethin), you felt like you accomplished something.


Sounds like you had the same experiences I had. Those were fun days.

I started in Qeynos and it was pretty isolated from the rest of the world. You saw a lot of Barbs, humans, half elves and the occasional Erudite. Because it took SO long to level you pretty much knew everyone in the area and you noticed a stranger. Now that is what a game should be.

#20 Jan 26 2009 at 9:49 PM Rating: Good
Reyla wrote:
Many of the people that want a classic server would end up not liking it if used the same game mechanics of 1999.

No compass.
No loot messages.
Blindness.
Decaying corpses.
The best end game weapons were Delay 24 Damage 8.
It took real time hours to go from Qeynos to Freeport to Butcherblock.

I want to see a classic server just to see people say "Um, was Everquest really like this?"


Exactly!

People act like Pandora's Box can be closed and everything can go back to the way it was. Let me clue you in on something. Your "journey" server would be inundated with "destination" players who would get to max level inside of two weeks (a month, tops!). From that point on, your journey becomes a bit problematic when you can't do half the things you remember so fondly. Sol B? Uh uh. Lower Guk? Try next week. AoF in Cazic Thule (for the Rubicite BP)? Fat chance!

The innocence is lost. Let it go. If they launch a Classic server in true form, it'll be like Kane Bayle pre-merger inside of three months. Jack up the subscription price (Stormhammer reborn) and let the players on the server subsidize their trip down memory lane. Otherwise, you wind up with a server that people on it start to clamor for a merge (hello Combine).

A true classic server is possible. Start it with a frozen codebase (like Escape to Norrath & Al'Kabor to a lesser extent) and just add the exact content from each expansion every year (on the anniversary of the expansion's original release). Whether going through all that trouble is actually worth it, I'd seriously doubt it.
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#21 Jan 29 2009 at 1:02 AM Rating: Good
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i would love to see the old days return, even get rid of pok and bring back the boats they were the days. Me and 2 friends have actually started playing core rules on the stromm server, we dont use tradeskills,pots or mercs and will only use gear that we find ourselves from what we kill. also we dont accept any buff unless it is from a group member. You cant beat the rush you get of trying to take cb at lvl 15 with your ac2 cloth gear and no temp. Anmyone whoi wishes to join our crusade please send me an ingame tell character name Baragund.
#22 Jan 29 2009 at 6:16 AM Rating: Decent
Well, if enough want a classic EQ server then go forth. I personally think that you should not transfer your present toons over (highly expensive to transfer between servers), and though not on at that time (pre POK) something tells me that those who do it will either be bored quickly or done with all the content quickly and sitting around throwing spit wads at the walls.
#23 Jan 29 2009 at 4:06 PM Rating: Default
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Most of the rules people are talking about can be applied with your own self imposed rules. The game is as fun as your own mind can conceive. It is virtual if you want to use old style play then play that way. BUT…. there are some rules, particular to certain servers. Example Zek, I feel need to be fixed. It would enhance the style of play. Sony used the excuse, and it is an excuse, because of the ability to Aug equipment there was no need for looting. Well in the day there was “No Drop Gear” and that didn’t stop anyone. Bring back looting to Zek. If an item is not augged, Oh well you lose the item. If you have plat on you, it is no longer yours. And don’t cry about it. Be big, lick your wounds and start again. Big secret, it is only a game. You are not really dead.
When I was younger, I used to climb at a very high level. The Risk was great but the feeling of achievement and self reward was even more enhanced because of the risk. SoE needs to bring back the risk to the game. Now you die, you have all your stuff, and you are safe to go else where. Part of earlier EQ’s risk was hoping not to get killed deep in zone and have to make a naked corpse run. Or beg people to help you…. I remember dying in Fear and having to round up 5 people to help me get my corpse. The time from death to recovering my body and being safe was about 3 hours. Yes, it wasn’t productive to continue leveling the next minute after death. But this happen about 5 years ago and I still remember the incident and I don’t remember the last death I had recently. I remember the time I first ventured from Qeynos to Freeport. Took most of the night and I was at the edge of my seat glued to each sound or movement on my monitor. It wasn’t the amount of time it took but the FEAR of getting PK’d, lost or running into a higher level mob and dying so far away from my bind location.(Which, by the way I had to either buy or beg for). When I made it to Freeport there was a feeling of relief and accomplishment even though it was a computer game and had to beg for a bind again. lol.
A lot to be said regarding Risk, Rewards and Consequences, this applies to all kinds of servers even life in general.

Armourcarr Zek, Bazaar Merchant
Vinney DeWanderer Zek, Human Ranger
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#24 Feb 01 2009 at 12:03 AM Rating: Decent
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They should sell the classic server not as an isolated hermit's island but an 'experience' and sell it as part of a package.

EQ will not be closing soon and a possible way to generate new revenue is to allow players to start in classic and work their way through each expansion with an option to stop at one and never to move to the next one.

This will be more of a replay button with a pause feature than a true time warp.

Some things may have to be removed but the essence will remain there for classic fans. This may not please the classic purists, but I suspect most people who look back at those days with nostalgia are just remember the good parts, so let SOE give us the good parts.

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