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#1 Dec 09 2008 at 8:55 AM Rating: Good
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You can now buy in game items for cash. I don't mean cards where you might get something, here you will get something.

I just checked on some items, one is a potion of adventure III, which grants 50% xp bonus for 2 hours for $10. Or the Adventure potion I which is 10% bonus for 4 hours and all it cost you is 100 SC or $1. You can even buy defiant armor kits for $10.

I'm pretty irked about this. I was mad about the cards too but at least with them you don't always get an item.

So what does everyone else think? Mad, glad, sad, or Sony just trying to make you spend more money?

#2 Dec 09 2008 at 9:05 AM Rating: Excellent
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Resigned.

Last gasps of a game trying to keep itself profitable. Maybe it's the new order of things in MMORPGs to come. It wouldn't be the first time it's been done (EQ2) or discussed (LoTRO). From a traditionalist standpoint, I'm against it but... well, I can't fire up any outrage any more.
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#3 Dec 09 2008 at 9:15 AM Rating: Good
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Jophiel wrote:
well, I can't fire up any outrage any more.


/mourn Jophiel's fighting spirit.

#4 Dec 09 2008 at 9:21 AM Rating: Default
I just bought a full set of elaborate defiant silk armor for my new necro for 12k pp in the bazaar. You do the math.

#5 Dec 09 2008 at 10:03 AM Rating: Excellent
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I don't like it. Is this SoE's way of dealing with the plat spammers? "Don't buy from them. Buy from us!"
#6 Dec 09 2008 at 11:09 AM Rating: Good
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Personally, none of this will affect my playing of EQ.

Everything that I have read so far points to convienence (extra xp) or customization type of items. It is not like the armor bundle is full Crystallos armor, or they are selling plat (yet).

I agree that the direction the game is going is not the greatest, but this change is more of ethics instead of impacting actual game play.
#7 Dec 09 2008 at 12:33 PM Rating: Decent
Does this really surprise anyone? The asian MMO market has been doing this for years. Making a F2P (free to play) game, and all the little extras can be purchased with real cash. One game I played for a while had little monkey that followed you around to loot up after your kills. That would rock for EQ and I would pay for it.

I wouldn't mind if EQ became like that in the future, just to keep it viable. I really don't see me enjoying any other MMO as much as I have with EQ.
#8 Dec 09 2008 at 1:40 PM Rating: Decent
In some regards, if it keeps the game alive so be it.

I think about the only thing I would be interested in is the Adventure/XP potions. Would I purchase, probably not but you never know.

I have to remember during the anniversary event to go and get another 10 shot of the xp potions. Smiley: chug

As long as what you can buy doesn't really change what you can "honestly" do in game, then what does it really hurt.

#9 Dec 09 2008 at 4:40 PM Rating: Good
It's sick that they now condone, and are in fact profiting from, the spending of real money to purchase in-game items. What's next? Sony's own plat vending site?

I've been very amused however at seeing people running around sporting their new purchases, and linking them in /general. Nothing says NOOB like someone showing off an item purchased from the new market.
Quote:

As long as what you can buy doesn't really change what you can "honestly" do in game, then what does it really hurt.


So, spending $10 to get 2 hours of 50% more exp per kill is an "honest" way to game? I guess we have vastly different opinions on honest gaming.

Edited, Dec 9th 2008 7:44pm by Gladestrider
#10 Dec 09 2008 at 6:29 PM Rating: Decent
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I would gladly buy items if they were not so expensive. 2 hours xp bonus for $10? That's very expensive.

If the prices come down, I'll be a regular shopper. (No not mommy's money, my money)
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#11 Dec 09 2008 at 6:54 PM Rating: Excellent
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Bah, for $10 I can get 120,000pp off of IGE! Put that in your pipe and smoke it, SOE!
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#12 Dec 09 2008 at 8:38 PM Rating: Decent
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I canceled both of my Accounts because of this. My RL Wife and I have been playing for 8 years and this was the proverbial nail in the coffin for us.

I view this move as very hypocritical of Sony to "sell" items for real world money. This is simply not the correct solution to current EQ problems.

Here is what EQ Needs:

Server merges.
Fix existing content (broken quests, etc.)
Get rid of XP potions (Or make them hard as hell to get)and Hot Zones.

I really do not know what to say beyond this, other than we will miss the fallen giant known as Everquest.

Bonechip the Springy Sprocket Stockpiler
(Formerly of the Stromm Server)
#13 Dec 09 2008 at 9:01 PM Rating: Good
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I have to ask (again).

What is wrong with selling virtual items? You already pay a monthly price for a virtual world. You buy Mp3's. Most anti-virus software requires a yearly subscription. A car wash makes your car clean but you don't get anything material for the price.

Why are so many people automatically outraged by this?

Please, if you are tempted to reply "If you don't understand, you are an idiot" don't. Sophistry like that is not very convincing.

In all the years since before IGE existed and people Ebayed their stuff, I have never once seen a convincing reason.
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#14 Dec 09 2008 at 9:40 PM Rating: Decent
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Well, for years Sony has been condemning it, now they are condoning it. It is flat out hypocritical!

If you can simply buy the stuff you want, why bother earning it.

(EQ in the near future)

Patch message...

Greetings Norrathians!

We have implemented a new add on for Station Cash! Characters!

For a mere $500 you can buy level 85 Necromancer with level appropriate gear!

Etc.

--------------------------------------------

Fact is, the game is already easy enough as it sits (alot easier than the old days). This is just another way to attract the WoW brats. This "feature" was never in high demand with the Core EQ base.. Never. Yet, they added it anyway.

If anything, they should look back at the old days and say to themselves.. Hmm what was it that made the game so popular? I can tell you... it was challenging.

With EQ today.. the challenge is virtually non existent.

Mercs
Portal Stones
XP Potions / Hot zones
Corpse summoning NPC's
Overpowered gear / Weapons too easily attainable
Heal, Haste, Buff potions, again too easily attainable
And now, Sony Cash

Sure these things make the game convenient, but it also thew the entire game off base from what it was.

That enough of a good explantion of why alot of people resent this change? If not, then you just don't understand the ramifications of it or you weren't around to see EQ when it was really fun.

#15 Dec 10 2008 at 2:50 AM Rating: Good
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None of these changes will affect why I play the game. (Friends and social interaction.)
I am a bit disappointed but will probably wait for the plat spammers to drastically lower prices before I am tempted to do anything.
Lets hear it for a price war!
#16 Dec 10 2008 at 6:16 AM Rating: Excellent
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I will say that the in-game items are ****. Aside from the potions, they're just ornaments which scream out "Look! I'm a tool who paid $10 for this sword graphic!"

The xp potions are the only thing "worth it" because they're not traditionally available. Maybe the mana potions if they scale for level and you're 85. Haste potions sell for 14pp or so and that's 112pp for 4 hours. Hell, using my IGE snark, you could buy 1,072 hours of haste for $10.
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#17 Dec 10 2008 at 6:31 AM Rating: Good
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This is why this is so wrong.

Rytan wrote:
We have no plans what so ever to do actual sales of in game items, and I'm personally very opposed to the idea for EverQuest. I think microtransations can be a valid business model if planned from the ground up for a game, but it would be very very bad for EQ.

-Ryan


There is one quote from a dev sometime ago.

John Smedley wrote:
I've been a regular lurker on this site for a while but I wanted to step in here and dispel something that's just plain not true - I don't have my name highlighted here, but anyone that doubts it's me can email me at jsmedley@soe.sony.com and I'll happily reply.

We aren't going to be allowing RMT in any way, shape or form on the non-exchange enabled EQ II servers. Period. End of statement.

In any event, I wanted to stop in and at least set the record straight - you aren't going to be seeing RMT allowed on the non-exchange enabled servers.

John Smedley
President, Sony Online Entertainment"


That includes regular EQ servers. I know EQ II has their exchange servers or whatever but EQ does not and should not offer these items. Like I've seen said before it's not a level playing field for all. Not everyone has an extra $10 laying around to be used for a game that they already pay for. So for those people who said this is ok, then you pay for everyone in game to get an item of their choice so they are have an equal opportunity as the people with money to throw away at a game.

#18 Dec 10 2008 at 6:55 AM Rating: Good
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The One and Only Sparxx wrote:
I canceled both of my Accounts because of this. My RL Wife and I have been playing for 8 years and this was the proverbial nail in the coffin for us.


Bonechip the Springy Sprocket Stockpiler
(Formerly of the Stromm Server)


Bonechip, sorry to see you and Yyin go =/
#19 Dec 10 2008 at 7:04 AM Rating: Good
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I'm not especially surprised by this turn of events. At the same time I don't intend to use the service.

What I'd prefer to see is an end to the constant barrage of tells about PLing/plat sales/AA farming etc etc.
#20 Dec 10 2008 at 7:33 AM Rating: Decent
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Quote:
Not everyone has an extra $10 laying around to be used for a game that they already pay for. So for those people who said this is ok, then you pay for everyone in game to get an item of their choice so they are have an equal opportunity as the people with money to throw away at a game.


I don't understand this logic.

So the players who have 50+ hours a week to raid should play my characters for me so I can get raid gear too because I can only spare 5+ hours a week to play?
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After 16 years, I'm not listing every friggin character.
#21 Dec 10 2008 at 7:58 AM Rating: Decent
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Reyla wrote:
I don't understand this logic.

So the players who have 50+ hours a week to raid should play my characters for me so I can get raid gear too because I can only spare 5+ hours a week to play?


You choose to only play 5+ hours a week, not everyone can choose if they have $10 or not. Well I guess they can if they want to have their electricity shut off or no food.

If you wanted to play more then you could and if you wanted to raid then you could. There are guilds that raid at all times of the night or day. If people sacrifice money then they could loose a lot more than just sleep for staying up a little later to raid.





Edited, Dec 10th 2008 9:58am by grovers
#22 Dec 10 2008 at 8:23 AM Rating: Excellent
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I'm against it because I'm a traditionalist and like my game world to be self-contained. Allowing the purchase of items (or plat or powerleveling or whatever) eliminates that aspect and, to me, cheapens the experience of being in a virtual game world. I fully realize this doesn't apply to everyone.

Way back in 1999, Everquest was the realization of every dream I had when I was twelve years old and imagining what it'd be like if you could play real D&D on a computer instead of trying to get 3-4 interested people together at the same time for a several hour block. Fourteen years later, I didn't care that you couldn't see your exact mana numbers or that you had to hoof it everywhere on foot or that corpse runs were God awful or that you were wearing crappy armor crudely sewn together from torn up puma hides -- this was living in the world I'd dreamed of.

Stuff has chipped away at that over the years. Dumb stuff like floating tags saying <Bag Vendor> and magical floaty paths and insta-transport and all of that. It's okay... the original Norrath made for a great world but not the greatest of games when you consider that you play a game to have fun and not to sit for ten minutes watching your health bar crawl up. So, you trade off between immersion and playability.

Selling of items for cash bothers me because it represents the complete elimination of the fourth wall dividing the game world from the real world. Furthermore, unlike game enhancements like vendor titles and OOC regen, this seems more like a blatant money-grab from SOE rather than an attempt to make the game better for the players. If SOE just wanted us to have better access to XP potions, they'd be on vendors, common quest rewards, etc. So that's why it bothers me -- it's a spoiling of the immersion of a game world for the sake of a few bucks by the same people (to a greater or lesser extent) I once thanked for giving me that world in the first place.
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#23 Dec 10 2008 at 8:25 AM Rating: Good
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Not happy about this evolution. Don't think I gonna use it, and I hope that others using it won't have a too big influcence on the overall gameplay...

I wonder why they didn't include this into the patch message? This is a major change, isn't it?
#24 Dec 10 2008 at 8:32 AM Rating: Good
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SOE wrote:
It sounds as if Station Cash may give some players an unfair advantage. How is SOE preventing this?
The EQ and EQII development teams have chosen items carefully in an effort to avoid a disruption in gameplay balance. Rather, Station Cash (and items purchased with SC) are intended to allow for convenience and added customization. Such items provide players with a unique gameplay experience for nominal fees. We understand that some players may not choose to purchase items, however, the option is available for all, leaving the choice in each player's hands.


Hmmm....
#25 Dec 10 2008 at 8:40 AM Rating: Excellent
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Well, hell, the option to buy lvl 85 characters with maxxed AA's and access flags for $1500 each could be "available to all" as well. So let's go for it Smiley: laugh
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#26 Dec 10 2008 at 11:05 AM Rating: Decent
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are they banning this from test????? or is offer to them to.... ireally hope not
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