Forum Settings
       
Reply To Thread

Class To Choose?Follow

#1 Sep 30 2008 at 6:55 PM Rating: Decent
16 posts
Well, recently, I've been trying out new classes, playing them up to lower to mid-level, and I have been satisfied with some of them, such as a Cleric or SK, but wanna choose something new. Now, I'd like a class that is rather obscure. It seems everyone is playing popular classes, such as, Clerics(Hehe), Mage, Wizzy, things like that.
Having said that, I'd also like a class that isn't so relied on in a group, like the cleric. While playing a cleric, also, I can't really do any significant damage to mobs, except for undead, of course, and even with that, it's only a few nukes and dots.
So, overall, I'd want a class that isn't a pure in one style; one that is a hybrid.

I hope this isn't asking for too much from you. I think I've narrowed it down to classes such as the Bard, Ranger, Pally, or Beastlord.
Thanks. :D
#2 Sep 30 2008 at 7:10 PM Rating: Good
***
3,212 posts
Well if you want a damage class and you wont be two boxing go to the beastlord.
If you want some variety that is a great class.
Ranger is fine as well.
Paladins, I play one on each my accounts, just dinged 63 on jonwin, but there a lot of them around and they are depended on in groups.

Whole idea of a cleric is to keep others alive while they do damage. i neve have much problem finding a group, but then Im known around as being a good cleric.


Cleric is the easiest yet most demanding class to play. You cant afford to let your attention wander.
#3 Sep 30 2008 at 11:02 PM Rating: Decent
*
204 posts
make a bard.
we make everyone do what they do, BETTER. we haste the melees, improve the mage's nukes and the necro's dots, soothe the cleric's mind, keep everyone from being hungry, speed up their feet, and so much more. we're not the greatest dps, but we make up for that in the amount of FUN we have. i've never played a more active class than the bard. we don't just sit in one spot and cast heal over and over, or hit the taunt, kick, bash, taunt, kick, taunt, but we twist our songs according to the friends/players/classes in the group, whack the mob from behind, click our SS bracer on the tank for a damage shield, run off and pull another mob, or maybe bring two and keep one mezzed, or try charming the add for extra DPS.
we can twist our songs to benefit the situation. don't want to bother slowing the mob you're fighting ? twist amplification, warsong, and a damage shield while keeping the tank supplied with DS potions to get him over the 200 damage shield mark, every fight. want to boost the DPS of your friend playing his mage alt in a group full of melees ? twist nuke focus songs. in between fights you can sing mana song, food song, or sing the charisma song when splitting the loot at the end of the night.

the bard is definitely what you are looking for. and i love grouping with bards when i play my cleric, or any of my alts, really - who doesn't ?
#4 Oct 01 2008 at 12:01 AM Rating: Decent
A cleric's soloability really comes into play around level 56. At this point, you'll have your first summoned "spamhammer" (Hammer of Judgement), and you'll already have your first reactive ward (Ward of the Divine). There's another ward at 57, another one at 61... a better hammer at 58, 60, 63...

Also, every Yaulp spell from V onward has better affects than I-IV. V-VII add attack speed (v2), ATK, dex, and mana regen. VIII and IX add to your proc rate (causing spamhammers to be even spammier!), attack, dex, attack speed, and mana regen.

Basically, the best way to do it is to reverse DS the mob, keep a ward on yourself, possibly DoT it if it's undead, use your spamhammer, and don't forget your bash ability. Try to avoid casters if possible, though it -is- possible to dps them down (even as a cleric) if they're healers. Try to time your nukes to get them below 20% or so, so that they will turn and run instead of stand and heal.

Get some points put into spell casting fury (as well as your defensive AAs) and your dps goes up a whole lot. Even with only 3 ranks of it on my cleric, I crit A LOT on both my wards and my spamhammer. Really useful for when I pull 2-3 light blues at a time in places like Acrylia Caverns or Nadox.
#5 Oct 01 2008 at 12:12 AM Rating: Decent
Also, my views on the other classes you were looking at:

I never got into the bard thing. Worrying about twisting songs (especially with fizzling) was far too much of a headache for my taste.

Rangers are awesome. I've got a 65 ranger on Maelin Starpyre. They've got a lot of utility under their belts, especially once you get the epic 1.0, in that they can tank effectively (for the most part, as long as it isn't an ubermob), they can deal damage very well (DoTs + Quick-casting Nukes + Melee or Ranged damage), and they can solo larger things due to being able to kite.

Paladins... I've only played a pally to the mid-30s, but I had a blast with it. Especially since, around that time, I was hunting in Gunthak, on the undead. I've always been more into the whole roleplaying aspect of EverQuest, so having a paladin who hunted the undead because they were abominations was fun.

Beastlords are awesome. They can do a little bit of tanking (though not as well as monks OR shaman, in my opinion), a little bit of dps (this jumps up when you get ferocity gear, and the level... I believe it's 63 or so AA set that allows you to double attack), their pet can tank and then can play pet cleric, etc. Slow + DoT + Disempower + Dual Wield + Kick + Pet (and pet procs) + Quick-casting nukes = respectable damage per second.
#6 Oct 01 2008 at 2:25 AM Rating: Decent
***
1,906 posts
Go for bard. Bards rule.

He's the jack of all trades, in any case the most obscure of the classes you mentioned (Brd, Rng, Pal, Bst), but also the most difficult to play. If you want a challenge, go for him.

I love my baby bard, although he doesn't get played much.
#7 Oct 01 2008 at 5:30 AM Rating: Decent
**
641 posts
Good bards are $$, heck even a bad bard is ¢¢¢
____________________________
Donbayne 100 Rng - Uinian 100 Dru - Breru 100 Sk - Nyenie 82 Brd - Ruusan 76 Clr - Braru 75 Mag - Syqen 100 Shm EQ Stromm/Luclin
#8 Oct 01 2008 at 11:15 AM Rating: Excellent
"I'd also like a class that isn't so relied on in a group"

This is a bit of a contradiction because you usually want to position yourself as being a reliable player. If you mean you dont want to pull, tank, slow, crowdcontrol or heal, then that spells wizard, necro or mage. Since you mentioned that you dont want to be a wizard nor mage, then you might consider BL or monk.

Keep in mind that any class can be played with top efficiency and it can also be played very casually. Although if you are tank/slower/healer you may get odd looks if you are not on the ball.

Monks often get tagged to be a splitter/puller but that can be learned to mediocre level fairly easy. They do their best pounding the snot out of mobs though. That requires a depth of knowledge of disciplines and which ones stack.

As for bard, there is a huge difference between a poorly played bard and one that can maintain balance. There is a lot that goes into song selection and positioning and watching what is going on, that I rarely can just sit back and melee. I am constantly on the move and hardly ever in one spot. Since you prefer to melee some, Monk might be the way to go.
#9 Oct 01 2008 at 12:31 PM Rating: Excellent
Liberal Conspiracy
*******
TILT
Teuven wrote:
I'd also like a class that isn't so relied on in a group, like the cleric. [...] I think I've narrowed it down to classes such as the Bard, Ranger, Pally, or Beastlord.
I'd go ranger as a DPS class. No slight intended to DPS classes but the price for mediocre DPS players is generally less dire than lackluster pulling, healing or crowd control. You still get some tricks and stuff (snares, light heals & buffs, etc) but if you're feeling lazy it's less noticable than a lazy bard or enchanter.
____________________________
Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#10 Oct 01 2008 at 3:25 PM Rating: Good
***
3,212 posts
Id agree with Joph but a beastlord is even lazier. Just sic your warder, stand back toss a dot or two, slow if needed then but on ranged attack and throw things.
For solo play you have to learn the art of pulling, or running to zone line. Throwing a snare pot to pull can be useful.
#11 Oct 02 2008 at 2:46 AM Rating: Decent
From the OP I'd say he is describing a druid; like a bard they are great at changing styles, plus they are a top tier soloer. And if you are feeling lazy you can just snare and cast rain spells.
#12 Oct 02 2008 at 4:54 AM Rating: Default
I would go with a ranger also. While at low lvls (1-20) bards are pretty much like every other melee class regarding dps, their lack of dps after that is glaring as they dont get double or tripple attack (till AA's). Another thing I didn't like about bards is thier best dots require brass instruments. Although you can get gear with brass instrument effect on it they are rare until lvl 50 or so.
#13 Oct 02 2008 at 10:29 AM Rating: Decent
16 posts
Thank you all so much, you've really helped me with my decision. :) I think I'll go with a ranger, but I was wondering, does archery even matter? I mean, you're only using it to pull, right? And even at that, I think archery costs a lot.
Still, thank you all for your help. Much appreciated. :)
#14 Oct 02 2008 at 10:37 AM Rating: Excellent
I created a Drakkin ranger for the fun of it and leveled him to 67. His range dps far outweighted his melee dps up until he hit lvl 65 and was able to use the SOF tradeable wpns. Until then it was defiant wpns and other expansion wpns that just dont do much dps at all.

As soon as he hit the lvl to earn endless quiver aa, I had him earn that. I too was tired of making arrows all day long. He now just carries one Drakebone Drakespike Arrow and he never looses it.
#15 Oct 02 2008 at 2:20 PM Rating: Good
***
3,212 posts
Archery does not cost that much when you make your own arrows. When you get to 45 you can have a tolans bracer to summon them. Or make a mage alt to 20.
Root and shoot is legitamite damge, especially when you can add in the little dots rangers get.

#16 Oct 03 2008 at 6:20 AM Rating: Default
Quote:
Thank you all so much, you've really helped me with my decision. :) I think I'll go with a ranger, but I was wondering, does archery even matter? I mean, you're only using it to pull, right? And even at that, I think archery costs a lot.
Still, thank you all for your help. Much appreciated. :)


My 65 ranger, at the time, hit a (4000+) crit. That was with trueshot aa on and shammy 2.0 Epic running. If you get the Bow AA's and a Fleeting Quiver https://everquest.allakhazam.com/db/item.html?item=6186 (20% haste)which stacks with regular haste you can tear mobs up pretty quick.

Edited, Oct 3rd 2008 9:15am by Boomsticker
#17 Oct 03 2008 at 6:55 AM Rating: Decent
**
291 posts
Even my warrior can use archery when soloing to soften up a mob before engaging in melee. With SoW, he can run backwards getting shots off constantly until he runs out of running space, taking the mob down to about 90% of hp before switching to melee weapons with a bandolier.

I'm certain a ranger can do much much better with snare and better archery skill.

Ezule Ahkuraj, 53 kitty war
#18 Oct 03 2008 at 10:42 AM Rating: Excellent
hehe. Ranger reverse kiting. Not many ppl know, but EQ has a built in Rear view mirror for when you want to do this.

Most archers know that when you face away from a mob and run/stop, like in dot or nuke kiting, you cannot hit the mob with arrow. You have to face the mob to hit it with arrows. So, you either run then turn around to shoot or try to run around backwards in some semblance of a circle.

The much easier way of doing this is to turn on your rear view mirror and still run backwards but now you are looking forwards in your screen. Just hit Shift T, which is actually 'title', and go about your business.

Keep in mind that you run slower when going backwards so SOE or other faster bard speed methods are very helpful.

Just hit Shift T again to switch to forward view to check for adds and quickly hit Shift T again to see where you are going. Just leave /autofire on the whole time and try to keep yourself enough distance so you dont the the 'too close' error msg


Edited, Oct 3rd 2008 11:38am by kirbyramz
#19 Oct 07 2008 at 9:09 AM Rating: Decent
16 posts
Thanks a lot everyone! I have made my decision. I read some of your info on a Ranger, (especially Kirbyramz's Rear-view mirror post), and have decided to make one myself. :)
You all helped me so much, and I'm thankful for that.

Thanks!
Teuven
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 94 All times are in CST
Anonymous Guests (94)