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The Hotzones We Want, Not the Ones We DeserveFollow

#1 Sep 03 2008 at 2:06 PM Rating: Good
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Gladestrider mentioned in a different thread how the current crop of hotzones was kind of lacking (paraphrasing the intent of his post). For the under 50 choices I can see that point of view.

What zones are good hotzones in-the-making? I think you need a balance of indoor (few), outdoor (most), soloable by most (for low level) and not necessarily prime kiting zones. Most should be reasonable travel. Retreads are okay if they are truly a dominant hotzone (Gunthak, Dulak and Overthere come to mind).

My nominees:

Najena- the entrance is low level but it gets progressively harder. Xp bonus and new loot on the table would be an easy winner. How about a hotzone version of Jboot quest that's actually doable by the level they were intended for (and are useful to)!

Hollowshade Moor- put different quality drops on the warring factions (Owlbear, Sonic Wolves and Grimlings) of the event. Besides, its always fun to watch the Vah Shir outpost run for the hills.

Marus Seru- A nice spread out zone with great sight lines (when the mobs aren't under the world as was often formerly the case).

The Hole, Plane of Sky, Plane of Hate, Plane of Fear- all at the same time. Put the quest NPC in Temple of Sol Ro and make it very old-school flavored. Hmm, but Fear and Sky would mean doing something about that archaic respawn timer...

Plane of Fire or any of the other formerly locked zones.

What zone(s) would you nominate?


#2 Sep 03 2008 at 2:12 PM Rating: Excellent
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Rivervale--It's about time those halflings were put in their place.

On a more serious note...

I agree with Hollowshade Moor. Awesome zone when you can run the war.

Eastern Wastes--Lots of area to hunt in. Plenty of space for kiting classes.

Plane of Mischief--More halflings to kill, as well as the forest mobs, the maze, and all the other interesting places to visit. Love the place, but it's almost never visited. Not hard to get to either.

#3 Sep 03 2008 at 2:25 PM Rating: Good
Has Runnyeye ever even been a hotzone (not that i can remember). It should be. Would be a good stomping ground for the 20ish crowd.
#4 Sep 03 2008 at 3:27 PM Rating: Good
Here are two other old-world zones that I would nominate:

1) South Karana, that rainy playground of rangers and druids. Players would show up if the augment did something useful, like maybe +5% to your runspeed. Old-timers from Fennin Ro/Druzzil Ro could reminisce about Moel and his monopoly on Quillmane;

2) Nagafen's Lair (a.k.a. Solusek B). Lower Guk has been hotzoned twice now and Sol B not even once? Nice old-fashioned dungeon crawling and the zone is very easy to get to. The obvious choice for the augment would be something with serious fire-resist on it. Some less-obvious power would be OK too, as long as it was worth the effort to get.
#5 Sep 03 2008 at 5:09 PM Rating: Excellent
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snailish, Goblin in Disguise wrote:
Gladestrider mentioned in a different thread how the current crop of hotzones was kind of lacking (paraphrasing the intent of his post). For the under 50 choices I can see that point of view.

What zones are good hotzones in-the-making? I think you need a balance of indoor (few), outdoor (most), soloable by most (for low level) and not necessarily prime kiting zones. Most should be reasonable travel. Retreads are okay if they are truly a dominant hotzone (Gunthak, Dulak and Overthere come to mind).

My nominees:

Najena- the entrance is low level but it gets progressively harder. Xp bonus and new loot on the table would be an easy winner. How about a hotzone version of Jboot quest that's actually doable by the level they were intended for (and are useful to)!

Hollowshade Moor- put different quality drops on the warring factions (Owlbear, Sonic Wolves and Grimlings) of the event. Besides, its always fun to watch the Vah Shir outpost run for the hills.

Marus Seru- A nice spread out zone with great sight lines (when the mobs aren't under the world as was often formerly the case).

The Hole, Plane of Sky, Plane of Hate, Plane of Fear- all at the same time. Put the quest NPC in Temple of Sol Ro and make it very old-school flavored. Hmm, but Fear and Sky would mean doing something about that archaic respawn timer...

Plane of Fire or any of the other formerly locked zones.

What zone(s) would you nominate?



If you made Plane of Fire a hotzone, every other zone would be empty.
#6 Sep 03 2008 at 5:31 PM Rating: Good
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fhrugby the Wise wrote:

If you made Plane of Fire a hotzone, every other zone would be empty.


Do you think it would it be fun or bring out the worst in people?
#7 Sep 03 2008 at 8:22 PM Rating: Excellent
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jrmayii wrote:
Has Runnyeye ever even been a hotzone (not that i can remember).
I think it was waaayyy... back when hotzones were a new concept.

I'm all for it being hotzoned again. That zone's pretty fun and one of those places where you feel like you've done something unique when you can actually make it through the whole place without getting lost at least one Smiley: laugh
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Belkira wrote:
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#8 Sep 04 2008 at 7:18 AM Rating: Good
Commonlands would be a fun one, for the very low lvls naturally, although with combining the two, the range is fair.

Unrest, but most likely just because I love that zone with my paladin.

#9 Sep 04 2008 at 9:57 AM Rating: Good
Kaesora ! So many people have never been there even when it was fairly new. That is a super fun dungeon crawl. All the roaming undead clerics give the zone some nice flavor.
#10 Sep 04 2008 at 10:11 AM Rating: Excellent
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balayan wrote:
Kaesora ! So many people have never been there even when it was fairly new. That is a super fun dungeon crawl. All the roaming undead clerics give the zone some nice flavor.
That and spider gang-rapes around every corner.
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#11 Sep 04 2008 at 10:50 AM Rating: Decent
Bring back Blightfire - you could level from 20-45 there in a months time.

Kael - Just for the nostalgia
#12 Sep 04 2008 at 11:28 AM Rating: Good
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A months time from 20-45 in Blightfire? Did that in two weeks solo =)

I agree with the statement above about more balance between indoor/outdoor zones. the current mix is definitely dungeon heavy. Lets face it, there are a lot of classes that cannot handle L-Guk or ToFS without a group at any level that will earn reasonable experience.
#13 Sep 04 2008 at 12:28 PM Rating: Excellent
Kaesora is so-so it has some good points yes, but it has more bad points. First off there just are not enough spawns to make it a hot zone. ITs just too easy for 1 person to hold one half and 1 person to hold the other half and that would just leave the few spawns in the first drop down room and hall for everyone else. The zone just wont support a crowd.

Najena would be ok but for the same reason as Kaesora is bad, it wont support more than like 4-6 ppl in the zone total before every single spawn is camped and argued over. Mine Mine Mine Mine, what a bunch of whiners.

Hollowshade Moor would be average-fine. Disadvantages would be disputes over spawning a race and killing off the walkers. THe place was heavily farmed for smithing but not so much anymore. Seru is fine also.

Hole was hot zone in 2007, its a very well laid out zone that has so much to offer.

Sky, Hate and Fear all make for bad hot zones. The zones themselves lend towards raiding and ppl training npc-dispellers all over would infuriate other players. Those zones have no exits and are not easy to get to and tend to prevent non-raid excursions. Especially sky. That would be a huge mistake to make a hot zone with its innate painful key process.

Fire would be fair to ok. I have nothing against it other than I just dont like that zone. I feel its not laid out well because its a raid zone, and its difficult to navigate in.

Now Mischief would be fun to see newer ppl in and would support a few more ppl but not a huge number.

Eastern wastes supports larger numbers and would be excellent also.

Sol B is too linear to support many players. They are correct to leave it off the hot list.

Additionally Jaggedpine would make a good hot zone also. Very good. Stonebrunt also.
#14 Sep 04 2008 at 12:53 PM Rating: Excellent
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kirbyramz wrote:
Kaesora is so-so it has some good points yes, but it has more bad points. First off there just are not enough spawns to make it a hot zone.
Have you been in the lower level hotzones? Smiley: tongue

Edited, Sep 4th 2008 3:48pm by Jophiel
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Belkira wrote:
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#15 Sep 04 2008 at 1:54 PM Rating: Excellent
I agree with above poster, I loved Blightfire for a hotzone.

I would like Mistmoore, and Iceclad Ocean.

Its too bad there just arent that many mobs in Crushbone, or that would be a cool zone.

How about Kith' Forest?

LOIO is good one. I like that choice.

I also like Runnyeye.

Permafrost? Maybe?
#16 Sep 04 2008 at 1:57 PM Rating: Good
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Kirbyramz: I agree Fear and Sky wouldn't work as they are now. If hotzoning was used as part of the mechanism to gently revamp these to be valid again I would be all in favor.

Take the 1.0 drops (and AoN) out of these zones would they have any traffic at all? Waste of great places in my mind.

I'd rather see the Fear 1.0 drops moved to Temple of Cazic Thule and Fear redone as a level 85/90 madhouse (disable feign death, run buffs/mods and stealths?). Make it a place most don't dare go to again, but not a bottleneck in any progressions --just a candyland for the brave.

Sky needs to be keyringed at least... and remove the charges from the quest items and this zone would actually have something to offer some.

Hate would probably be decent as is. More classes on the named clickies would be an easy way to add incentive (clicky clarity stick is one that comes to mind).

Respawn timers for tons of zones should be radically revised, Fear and Sky definately being two in dire need.

But, since that's all pretty radical I will concede (upon further reflection) that Sky, Fear and maybe Hate wouldn't be great hotzones. How about Paludal Caverns?
#17 Sep 04 2008 at 3:47 PM Rating: Good
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Stonebrunt mnts and jagged pine are good suggestions.
How about Howling stones, dalnir, kael, ssra temple? just off the top of my head.
#18 Sep 05 2008 at 11:12 AM Rating: Decent
snailish, Goblin in Disguise wrote:
How about Paludal Caverns?


Oh for the love of everything sacred, no. I remember some serious whining about the bandit camps. Then there is the stupid crud the phralg's give you.

This zone drove me nuts. Do people still level there?
#19 Sep 05 2008 at 12:32 PM Rating: Excellent
Yes I have been to all the hot zones. Been playing since Dec 99 and either raided or exp grouped in them all with my mains or my alts.

I have been to Kaesora as a new Isksar warrior when Kunark came out. Revisited again when my main changed to druid and then to necro and then to current bard. Granted at lvl 80 I was only checking out the Fabled spawns, but still. There just are not enough spawns in Kaesora to support it being a hot zone.

Dalnir was recently a hot zone and it was dismal for exp groups. I actually had lvl appropriate bard(diff server) claric and mage alts all using Dalnir as a hot zone since I knew it so well from my Iksar necro days during Kunark era. The zone is poorly laid out with amazingly few spots to group exp at. Almost no place can you just med or afk for a few minutes or camp until the next day. You always have to zone completely out into Warsilisk woods and camp there in that back hallway under the lake. Almost no one went to Dalnirs during the time it was a hot zone. At most there were 5-7 ppl exp grinding in there at any one time, and no one was on the 2nd and 3rd floors ever that I saw.

Its too bad because Dalnir could be a very fun zone with mob placement changes to allow hide away corners or 'safer' rooms for groups to pull to. Even the stupid entry room has two roamers that attack anyone even zoning into Dalnirs. If there were 'pull spots' on each level, and entry exit issues fixed, then ppl would be more likely to exp there. That being despite its horrible placement the farthest away from any mode of transportation as possible. (not counting Temple of Veeshan if god forbid that was ever a hot zone)

Charassis/Howling Stones would be an amazingly bad hot zone. Seriously bad. The key requirements force anyone entering there to all sit in one room and await respawn for the key dude, who may or may not respawn with the key piece when you expect him to. Anyone already keyed for the four quarters would head to their preferred area only to find that that one spot is already camped by someone else!! (since there is only one spot per wing)

Kael and SSzrhaza Temple are both ok. They can support multiple groups and soloers although sszrhaza temple is mostly designed to promote camping a specific room or area as opposed to any mob that roams by or a general area. That strategy makes for bad hot zone because you spend a large portion of your time awaiting respawn instead of exp grinding which is why you went there in the first place. I mean who is bothering to flag for VexThal any more? Sit through all those long boring camps for what reason? ...

So hot zones should be centered around max exp grinding, fun exploring, revisiting with alts, doing new quests and getting new zone augs, etc. Not centered around mass waiting for a single mob spawn with waiting lists to loot a stupid green metal or whatnot.

Paludal would actually be fun to have as a hot zone. The problem is the same with previous lvl 20 hot zones like Kurns and north ro.... You are only there for about 45 mins and then nothing gives you exp any more and you have to leave because your lvl is too high.

#20 Sep 05 2008 at 12:47 PM Rating: Good
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shadomen wrote:
Oh for the love of everything sacred, no. I remember some serious whining about the bandit camps. Then there is the stupid crud the phralg's give you.

This zone drove me nuts. Do people still level there?


Its exactly because people were stupid in Paludal that it would make a good hotzone. It reigned supreme on my old server as the level 12-25 levelling spot for years. Paludal actually has alot of areas if one isn't insistent on the bandits. I feel the current player base wouldn't be a problem (My experience is the cool people still play EQ).

High Keep basement was bad as well, it might work as a hotzone as long as people chose to kill the guards and nobles and not argue over 3 goblin camps that a single PLer can easily hold nowadays.

Karnor's would also be a fun one. DSP worked as a hotzone and it was a bad place back in the day. It was actually one of the few zones I refused to go to back then because of the regulars. Maybe Echo Caverns...

Hotzones of places people used to really like should work most of the time, as long as they don't do 4 non-soloable by most classes dungeons in a row for given level range (ie., 20-25-30...).
#21 Sep 05 2008 at 12:49 PM Rating: Excellent
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kirbyramz wrote:
There just are not enough spawns in Kaesora to support it being a hot zone.
My point is that the low level hotzones are ghost towns. Blightfire was popular but that's about it. I've taken characters to LoIO, ToFS, Wakening Lands, LGuk and Frontier Mountians. All dead. Last night, in a couple hours in LoIO, I saw two people who were level appropriate (i.e. not passing through to Veksar or something) and neither stayed longer than 20 minutes.

Shadowrest has enough spawns to support being a low level hotzone these days.
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Belkira wrote:
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#22 Sep 06 2008 at 12:12 PM Rating: Excellent
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Bring back Blightfire - you could level from 20-45 there in a months time.


I leveled several puppets from 10-45 in a day using nothing more than a fungi tunic and pots. It's a fantastic zone but was almost too good as a hotzone.
#23 Sep 08 2008 at 5:31 PM Rating: Excellent
City of Mist would be my ideal choice. Spent many of my most memorable times playing the game in there.
#24 Sep 09 2008 at 11:42 AM Rating: Excellent
City of Mist was a hotzone in 2006. It was a good hot zone also with several places to camp and a normal entrance that is also the same as the exit from the zone. (unlike Sebilis, Dalnir, Kaesora, etc)

TOFS, the current 35 hot zone is actually a bad zone for exp grinding also. Each level can only hold maybe 1 or 2 groups of 2-6 players, and only if the keys are working. And the floors are very heavily level dependant, so if you are not the appropriate level you are severely limited on what mobs you can pull also.

This tends to push TOFS as a PL-grind zone only since higher lvl veterans might have the top floor key and claim that entire level as their own to exp grind with their 1 alt. This makes for a bad hot zone.

Sebilis is a great hot zone currently. I always see 9-20 ppl in there and can get a group going relatively easy. Leveled my 39 warrior to 58 over the weekend. Because it is so far off the path, I logged in two more alts to set a campfire for easy porting to POK to sell and regear/reequip in bazaar and port right back. Made for short down times and the rest of the time exp grinding. I did log in my bard for the 51-53 levels so could help with dps and to make single pulls when I couldnt get a group. He helped in Juggs/Reets to thin the add-trains caused by a level-appropriate, non-pacify, warrior pulling hehe. But other than that with my warrior alt, wifes cleric, and whomever was LFG in zone for dps, we cleaned up on exp.

Of course there were 2 man teams blowing through light blue and green content and wasting every mob in sight but that doesnt bother me. Those players usually loose interest in one pass of every spot in the zone and then head to Sunderrock for much much better exp. So just await a respawn and we were in business again.

With this alt, that I created on Wednesday, my exp path was this:
1-11 tutorial - its just too fun to skip, especially since it now drops crude defiant (Yeah) I really love this zone.
11-25 Crescent reach - little kittens and then undeads at farm and then undeads across the final bridge. Undeads are so nice to me because they dont run away from my non=snare warrior!
25-33 Frontier Mtns - spent 1 evening at the giant fort and time to leave. Our little 4-pack pickup group just sat in the middle and we all pulled anything that moved. It was a blast. (Cleric did an occasional CH but nothing a 39 cleric couldnt do perfectly fine.)
33-39 Dawnshroud - went here even though it is not a hot zone now. I figured the hopper cave would be open and it was. Found a snarer to join me and we mowed them down. Hoppers are perfectly placed to pull 1 or 2 and not a room full. PLUS, I didnt want to go to TOFS or LGUK, and Wakening land is too far away with non-optimal mob placement except in center caves with golems.
39 Trakanon - nothing really. Just loot medallions, turn in, and head to sebilis. Used a druid to track and nuke. Didnt want to waste time in this zone. Had to do this because Sebilis is lvl 46 required unless you are keyed.
39-53 Sebilis - entry hallway and at the first spot at the bottom.
53-55 Sebilis - 2nd floor outside the exit teleporter room
55-58 Juggs/Reets camp past myconids in that entry room area with benches. had the cleric there to click the door and pulled both juggs and reets on both sides of locked door. Snaring is important here so I sinned and logged in another alt to snare mobs and not cause so many trains.

One last thing. My 58 warrior holds his own just fine with every mob I faced. He hardly needed any healing, relatively speaking, compared to back in the day when Sebilis was a feared zone. Granted I had enough plat to keep him outfitted with each level of defiant gear, but still, no serious PL is required to get someone leveled. This guy hacked and slashed his way to 58 with zero aa's and good skills in defensive/riposte etc.

Edited, Sep 9th 2008 12:50pm by kirbyramz
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