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MercenariesFollow

#1 Aug 18 2008 at 5:30 AM Rating: Good
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I have seen multiple posts where people say you will have to pay mercenaries to group with you. Does anyone know if that is true?

I would think that would defeat the purpose of them existing, as a true newb levelling up will not likely have much plat, in order to level up, they would constantly drain their bank accounts.
#2 Aug 18 2008 at 5:34 AM Rating: Decent
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If you have a look at the SoD video on www.everquest.com, you'll see that you can buy mercenaries at a mercenary vendor. It seems to be just like an active warder/familiar, healing or fighting or whatever.

I think the whole thing was made to make soloing even more easy and to fill slots in groups when you can't find anyone to join you (Player > Mercenary at all times imho). If you were SOE, why would you give mercenaries away for free?
#3 Aug 18 2008 at 5:43 AM Rating: Good
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I would pciture them as some loosely control pet. I would welcome them into my four box setup. Adding a couple DPS would help me a lot.
#4 Aug 18 2008 at 5:46 AM Rating: Decent
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Pinzarn wrote:
I would pciture them as some loosely control pet.
That's exactly what I thought, some mixture of Steadfast Servant and those LDoN uncontrollable pets you can wake...
#5 Aug 18 2008 at 1:05 PM Rating: Decent
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I was mostly thinking that a true newb to the game would not have moch plat, and would not be able to afford them, people that have played for a while, have both plat and a friends list that they can use.
#6 Aug 18 2008 at 1:07 PM Rating: Excellent
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From what I've read, here's the current deal with them so far.

Supposedly the Mercenaries will cost you plat over time intervals, to help compensate for this they plan to remove all coin weight. There are also going to be lesser and more powerful ranks of mercenaries.

Mercenaries will be available for group content in all expansions, they will in fact take up an available group spot. They will not be usable for raiding. (Though I'm not sure how they would stop it for some open zone raiding and such, if people were willing to be fighting outside of the official raid.)

Owning the new expansion will be required to use them. (I'm sure this shocks no one.)

Mercenaries will not be "controllable" like a pet per-say, but will be able to have their AI slightly tuned for aggressiveness and the like.

They're currently set for two varieties, Healer and Tank. A dev mentioned that they're focusing only onthese two currently so that they can make sure the AI is highly tuned, but that it should be "easy" to add in say, DPS mercenaries in the future.

Tanks will apparently always focus on having the aggro of a mob you're fighting.

Healers supposedly will have a rez.

Also with the new changes going to the group window you'll be able to see the mercenaries Mana/End. As well as all other players.




Of course the question we wont know the answer to until we experience them is their usefulness.

Will the tank be overpowered and outclass the average player tank?

Will it be too weak to tank the higher tiers of group zones?

How well will it hold and manage aggro?

Will it be able to function alongside a puller as a real player would with tags and the like?

What happens on a add filled pull exactly? Does the tank lock down on one sole mob only? Does it focus between several? Will it have AE aggro?


You could ask just as many questions for the healers really. Either way I just hope that they are actually useful while not being so powerful as to rival a real person who plays their class at least solidly. I fear most players (myself included.) are already too hesitant to give people outside our comfortable guild/friend circles chances for groups as it is.

If it gives too much incentive to avoid others I think it negates a lot of the positive impact it could have on the game.



Finally, the devs seem fairly undecided if they want to introduce more of a negative than the plat sink, to keep this from impacting in-game socializing, I personally imagine they're kicking around the thought of having the mercenary take from your xp as another true player would.
#7 Sep 04 2008 at 1:37 PM Rating: Decent
Here's another issue:

If you're grouped with a merc or 2 and disband them for real PCs, what happens when the PCs leave, say, in 30 minutes? Do you have to go back to a merc merchant (possibly in a far off zone) to regain them, and thus interrupt your exp rate and stall the remaining group? Could this make the merc MORE desirable than a PC and therefore make it even harder to find (pickup) groups?


#8 Sep 05 2008 at 2:22 AM Rating: Decent
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Quote:
Here's another issue:

If you're grouped with a merc or 2 and disband them for real PCs, what happens when the PCs leave, say, in 30 minutes? Do you have to go back to a merc merchant (possibly in a far off zone) to regain them, and thus interrupt your exp rate and stall the remaining group? Could this make the merc MORE desirable than a PC and therefore make it even harder to find (pickup) groups?


Even if you can "pocket" a Merc so it can be recalled in the above situation, Mercs are going to make finding PUGs harder no matter what.

If a Merc is adequately healing or slowing etc., nobody will kick out the merc to add a stranger even if they might have better heals or slows.
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#9 Sep 05 2008 at 8:44 AM Rating: Decent
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wonder if they will count toward your group count to get into ldons

and how will they function in pvp

Edited, Sep 5th 2008 12:45pm by ernov
#10 Sep 08 2008 at 7:47 AM Rating: Decent
Mercs are a very interesting idea. Back in the day playing D&D (pencil and paper version) we used them all the time if you couldn't find enough people to fill out a group. I like the idea.

guess we will have to wait to see how they work it all out to make a decision on wether its going to be worth a crap or not.
#11 Sep 23 2008 at 7:51 PM Rating: Good
i love this idea. i stoped playing eq last yr because all of my characters are under lvl 50. i 4-6 box for my own groups pretty well but got board after a yr of doing that. now i can consentrate on one or two characters with merc's

plat lose will kinda still suck. as who is going to want to farm for hours or days just to get some merc's to help get a few levels. i'd like to see an over hual on drops.

why at lvl 40 i was still getting gold to mabe 1 plat per kill. level 51 i just started on aa's and was able to kill for 6-8 plat per kill, plus some gems to sell. not bad. but to buy merc's under lvl 50 i'll need to use a lvl 50 to farm first.

still a great idea. i feel it might re-encourage plat buying.

i'll check back a month or two after release to see how it's going. i have 4 packed accounts out of 8. and a lot of LON loot cards on them, was such a fun game for so many years, i never rushed one character to end game. all still lvl 52-28 i think.

see you all laters eh.
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#12 Sep 24 2008 at 7:03 AM Rating: Decent
I four box all the time but what this will help me with is raising up a few utili - toons that I am trying to get up to the 50s for grouping with my main. Having additional DPS is what I look for since I won't have to change screens to cast etc.

Just have to see how much the mercs cost to see if they are worth it.
#13 Sep 25 2008 at 2:33 AM Rating: Decent
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Keep in mind that mercs will take a share of exp too just like real players. I play several classes but none of them are tanks or clerics so I can see situations where i'm playing my monk and having a tank/healer would make a lot of things easier.
#14 Sep 25 2008 at 7:57 AM Rating: Decent
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Quote:
Keep in mind that mercs will take a share of exp too just like real players.


As long as they add the bonuses like real players too.

From the May 27, 2003 patch message:

Quote:
As of this update, groups now gain 20% to 80% "group bonus" experience
for having two to five members.

Full, six-person, groups now see an additional bonus. Their experience
is only divided five ways, yet they still gain the 80% "group bonus."
For those who think in terms of pie charts, it amounts to a larger
piece of a larger pie.


So in my situation, I 4-box. Which means I have a 60% "group bonus" based on having 4 people. Adding the 5th character via a mercenary would bump my group bonus up to 80%. Adding a 6th player via a mercenary you maintain the 80% group bonus, but would increase my DPS.

Edit: changed one 5th to 6th

Edited, Sep 25th 2008 2:15pm by Pinzarn
#16 Sep 30 2008 at 12:47 PM Rating: Decent
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kasandra wrote:
I have seen multiple posts where people say you will have to pay mercenaries to group with you. Does anyone know if that is true?

I would think that would defeat the purpose of them existing, as a true newb levelling up will not likely have much plat, in order to level up, they would constantly drain their bank accounts.



It is not like you have to purchase mercenaries in order to fight or level up. especially at the lower levels that you are concerned about. Leveling at lower levels has always been doable solo. Mercs are just a nice benefit that is available if you happen to have the extra pp to spend on them. there is a difference between need to have and want to have. Mercs would fall under the want category.
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