On one hand, there's an obvious progression to how you gain skills and especially spells. Later spells are frequently not only more powerful but also more sophisticated versions of earlier spells. Skipping the early levels takes away the chance to learn about these.
On the other hand, the way the game is set up right now, you essentially plow through the first 15-20+ levels solo anyway. Gone are the days of spending a month on levels 1-12, grouping at some orc or dervish camp and becoming well familiar with all of your spells/skills.
I'd say to require a character on the account to be at least 60 and that, for each character level 60+ you can start a new one at lvl 40 with a full spellbook and skills and low-moderate level equipment. If you have a level 60+ character, getting a lvl 40 decently geared should be trivial anyway. If you delete your lvl 40, you can make another (allowing people to test classes).
By lvl 60, you know (God willing) the basics of aggro, healing, class roles, etc etc. Even if you have to fumble around your new shaman's spellbook a bit, you should at least be aware of what shamans do and noodle out how to do it.
I'm pretty sure Dark Age of Camelot (heh.. I know) allows for this. Once you get a character past a certain level, you can get a quick start on your alts.
Knowing SOE, they'd charge you $6.99 for each quick-start slot.
____________________________
Belkira wrote:
Wow. Regular ol' Joph fan club in here.