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#1 Jun 24 2008 at 9:41 AM Rating: Good
Skelly Poker Since 2008
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SoE has put a lot of time and effort into insuring the new player was able to grow a toon to higher levels, despite not having people around to group with....Xp rate increases, potions, gear etc.

What about offering people starting new characters the option of starting that character at level 50. Provide them with some mediocre gear. Maybe even have a level 50 tutorial zone that made you quest for some of that gear and learn to drive your new level 50?

Just a thought.

Not that I care really since I don't play EQ.

o.0

/wave
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#2 Jun 24 2008 at 9:57 AM Rating: Good
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Kind of like the Test system where you can start at 25 with eqpt. I think 50 might be a bit high, cuz you would have complete newbies in there, too, not just alts of experienced players.

Just a comment, for what it's worth.
#3 Jun 24 2008 at 10:00 AM Rating: Excellent
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Not that I care really since I don't play EQ.


"Silence! I keel you!"

I think it would be a problem, because they would be level 50 without the skills to play a level 50. I know Power levelers can face the same problem, but it could be frustrating to hunt mobs at that level, only to not be able to do much damage or even hit the darn thing because their 1hb is at a skill of 1. Then there is also the skill in being able to play the character. The beginning levels are alot less forgiving of mistakes than level 50. You get killed at level 5, oh well, you loot your corpse, and try again, no big deal. You get killed at level 50, there is experience loss to deal with, and if they die enough, due to simple lack of skill in playing, they could end up level 49. What about spells as well, what spells up to level 50 are they to receive. Its a good idea, but it would be very hard to implement. I think.
#4 Jun 24 2008 at 2:32 PM Rating: Good
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I don't think it would be game breaking even at 50 (though 40 would be less controversial). It's less forgiving not knowing what you are doing at level 7... but almost all characters made this way would be established players alts anyways.

They'd have to give you the basic spell book and 100 (at least) in each normal skill a class would build up by the level. Otherwise it defeats the test-drive a class dynamic this could introduce.

The 50-65 climb seems to be where most casuals and alts get bogged down so it would probably be a positive for grouping at that range for a short while.

If it was implemented with an account flag, so you had to have a levelled character on an account to use the option that was (let's say) 20 levels higher --so you can create a level 20 @ 40, 30 @ 50, 40 @ 60 and 50 @ 70. This way you wouldn't have brand new accounts with 8 X level 50s with no effort. But that's more coding and maybe missing the point?

I'd use the feature if it ever happened.

#5 Jun 24 2008 at 7:12 PM Rating: Good
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It takes so little time to reach fifty now adays that while i find your idea not a good one, it wouldnt hurt me much.
But I would rather you see toons start at 25. ) Make them sweat it a bit with no kei and V.
#6 Jun 25 2008 at 12:11 AM Rating: Decent
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I'd think people need to grind a certain number of levels to learn their class, the spells and tips and tricks etc. So level 50 seems awfully high to me. That said, the idea has merit, but how about:

"If you have at least one character at the current level cap, you can choose to start a second/third/whatever character at 1/4 of the current level cap."?

That way you could make sure that the player had at least a basic clue about the game and the world before they start spawning high-level toons left and right.
#7 Jun 25 2008 at 5:01 AM Rating: Good
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I would vote no to this one.

Even with playing from 1 to 80 there are folk who cannot play their toons to save their life. This would just make it worse and new players would miss out on a lot of fun old quests and zones. I like the old quests and zones.

I would look at smoothing out the grind even more, before I would go to instant level 50 at the start.
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#8 Jun 25 2008 at 5:15 AM Rating: Excellent
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On one hand, there's an obvious progression to how you gain skills and especially spells. Later spells are frequently not only more powerful but also more sophisticated versions of earlier spells. Skipping the early levels takes away the chance to learn about these.

On the other hand, the way the game is set up right now, you essentially plow through the first 15-20+ levels solo anyway. Gone are the days of spending a month on levels 1-12, grouping at some orc or dervish camp and becoming well familiar with all of your spells/skills.

I'd say to require a character on the account to be at least 60 and that, for each character level 60+ you can start a new one at lvl 40 with a full spellbook and skills and low-moderate level equipment. If you have a level 60+ character, getting a lvl 40 decently geared should be trivial anyway. If you delete your lvl 40, you can make another (allowing people to test classes).

By lvl 60, you know (God willing) the basics of aggro, healing, class roles, etc etc. Even if you have to fumble around your new shaman's spellbook a bit, you should at least be aware of what shamans do and noodle out how to do it.

I'm pretty sure Dark Age of Camelot (heh.. I know) allows for this. Once you get a character past a certain level, you can get a quick start on your alts.

Knowing SOE, they'd charge you $6.99 for each quick-start slot.
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#9 Jun 25 2008 at 5:57 AM Rating: Good
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Sir rosleck wrote:
I would vote no to this one.

Even with playing from 1 to 80 there are folk who cannot play their toons to save their life.

Agreed. It's shocking how many poorly played toons are floating around out there.
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