Actually, I think that SOE has only gone about halfway in terms of group/solo issues, and it's kinda swung the other way now.
With all the bonuses and gear mudflation and whatnot, almost any class can solo at almost any level now. Some still better then others, of course, but every class *can* solo. They did that to address exactly the "forced grouping" issue you talked about.
Unfortunately, it seems like they did this in a haphazard unbalanced manner. Some classes still solo much much better then others. Also, they've made the benefits of soloing so good that you're often worse off joining a group nowadays. For me, this is super obvious when playing my paladin. It used to be that I could solo, but it was never worth my time to do so. Getting a group was always much much better, to the point that my time was better spent sitting around trying to get a group (or creating one) then heading off to solo if one wasn't available immediately.
Today, it's the exact opposite. I tend to gain more exp over time soloing then grouping. And not by a little bit. Huge amounts. I was in a group in BoT that was literally pulling everything not nailed down. After three hours of this, I'd managed to gain about 3 AAs. So a rate of approximately 1AA/hour. I can hunt the same mobs in the same zone and gain 2-3AAs per hour. And that's a "slow" rate. Good undead content can net me 5+AA/hour depending on where and what.
When my pally can solo for exp faster then group for it, something wrong. It used to be that the grouping bonus made up for increases in soloing ability they added. It appears that somewhere along the line, that balance got lost, so that grouping really isn't that worthwhile anymore. I do it for social reasons, or if there's a camp that drops something worthwhile.
Sometimes, you get what you asked for, and it's not really much of an improvement...
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