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The game being dumbed downFollow

#1 May 13 2008 at 9:01 AM Rating: Default
I noticed that there are some who felt that the "loyal veterans" were penalized because the game has been "dumbed down for new toons."

Remarkably, such comments come from people who played the game LONG after release (say Christmas 2003) when the game was already dumbed down by: changes to exp, low level caster super-powers, knowledge portals, bazaar, high level buffs castable on level 1s, the list goes on.

Unless you started playing in 99/00, don't complain about the game being dumbed down to accomodate new players
#2 May 13 2008 at 9:16 AM Rating: Decent
Agreed. LOL, I remember the run from Freeport to Qeynos (SonyEQ), doing my best to avoid those stinking lions.

But ya, the game has changed radically from 1999. The lastest changes are NOT necessarily a "dumb down," either. Yes, they did open up older zones to new players, as long as they meet the level requirements, but they did not change the content of those zones. Just because 6 level 70s can get into Anguish does not mean they will be able to take down OMM. Heck, they might be challenged to take down a mini. I dont see alot of people /ooc'ing pick up raids or whatever in the Guild Lobby for any of these zones either. I have seen several pick up raid for PoP zones however, but not Time.

Some changes that have simplified the game have been welcome in my book. Out of combat regen is pretty cool. Not having to have the book open in front of me to mana regen was an awesome change. The Guild Hall was just as good. Anyway, I can understand how some of the older players might feel, but I think the changes that have occured over time have for the most part been good changes.

The changes I wish could have been implemented differently were the portal stones in PoK, and other places. I think porting is an important utility of Wizards and Druids that has for the most part been neutralized by these convenient ports.

Edited, so that it actually makes sense.

Edited, May 14th 2008 6:18am by Harrington
#3 May 13 2008 at 9:53 AM Rating: Excellent
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#4 May 13 2008 at 10:13 AM Rating: Good
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I would relate dumbing down to a specific nerf rather than a date.

The recent lifting of flags and keys - dumbing down or no?
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#5 May 13 2008 at 11:58 AM Rating: Good
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The lifting of flags and keys is not dumbing down. It was a recognition that those were now stumbling blocks to those wishing to enjoy the zone content and who may no longer have the numbers to work through the flagging.
As harrington said the content has not been made easier.

I dont think the game was broken with the free backpack, it was when they gave you 5 gold for starting as a froglok!
#6 May 13 2008 at 5:54 PM Rating: Good
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Elinda wrote:
I would relate dumbing down to a specific nerf rather than a date.

The recent lifting of flags and keys - dumbing down or no?



In my opinion no, since at this point the keys/flags for most of the changed zones just meant people didn't go there or bother getting the flags. They seem to be setting up a cycle of:

Newest expansion = bleeding edge
2nd newest = organized guilds
3rd newest = focused casuals & family guilds with some direction
everything else = the dabblers, old schoolers and alt-hounds.

As this game continues to move forward I hope they continue to maintain such a cycle --I am okay with the newest content not addressing me right now since I am not a bleeding edge raider or hardcore player (Right now I would fall into the 4th category actually).

Put the 5-level cap increases beside the tiers and I think it works out alright... so 4 years from now when the bleeding edge is level 100 the dabblers, etc. will have all the 1-80 content (including the level 70-80 content they will add in the next few expansions) to do.

I would like to see them resist the urge to add more factions and work within the 100s they already have... OoW zones would get a lot busier if that was the faction for the level 85 armor vendor. Better hits in the new high zones, but can do it snail-way with the lower mobs --this precedent already exists with the Lower Guk and Old Sebilis factioning some do for the crown of deceit quest.

If original world to Prophecy of Ro quest content had continuations in the next expansion(s) you would need to do little else to most old zones aside from improve the loot tables to the TSS standard for 1-70 gear.

I think you can make alot of people happy that way... veterans that did the Coldain prayer shawl back in the day get to hand it in for the new level 85 version, lowbies can do old content to meet higher-up ends making the low game purposefull outside of just levelling. This expansions raid is group content 5 years down the line due to the level increases (Plane of Hate is an old example of this).
#7 May 14 2008 at 10:58 AM Rating: Decent
Good old LoY.I remember the night when it went live there were like a million people on between all the servers.The GM's were sending server wide messages to call your friends and tell them to log on so they could break a million logged on at one time.Whew,that seems like a lifetime ago dont it?
#8 May 14 2008 at 1:44 PM Rating: Good
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Quote:
I would relate dumbing down to a specific nerf rather than a date.

The recent lifting of flags and keys - dumbing down or no?
Removal off the "look at your spellbook while medding"... It just killed the game for me.

Removal of flags that serve no purpose is a good thing, OH NOEZ they removed the time flag!!! Oh wait group lvl trash that regularly rots is 10X better than the end mob drops in time NVM.
#9 May 14 2008 at 1:58 PM Rating: Good
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EQ is not as hard as it used to be. If you don't like it, don't play it.

I can't make it any simpler. I started in '00.
#10 May 15 2008 at 7:10 AM Rating: Decent
Tinlin wrote:
I noticed that there are some who felt that the "loyal veterans" were penalized because the game has been "dumbed down for new toons."

Remarkably, such comments come from people who played the game LONG after release (say Christmas 2003) when the game was already dumbed down by: changes to exp, low level caster super-powers, knowledge portals, bazaar, high level buffs castable on level 1s, the list goes on.

Unless you started playing in 99/00, don't complain about the game being dumbed down to accomodate new players


I've played since Luclin. That's close enough to release for me.

I never played endgame. I've never had a max level character. It gets boring after a while, to be honest, and I'd rather grind out AAs than levels on my cleric. Knowledge portals didn't exist when I started playing. They do, and always have left a sour taste in my mouth. Nexus portals? Not so much. It takes long enough for them to port you, that it doesn't really bother me. The Bazaar? No real problems with it.

High level buffs that can be cast on level 1s? That was a problem from the get-go. Aegolism was the top-end hp/ac buff for the Velious era, and it didn't have a level check. Koadic's Endless Intellect was the top-end wis/int/mana/mana regen buff from the Velious era... and it didn't have a level check. Those weren't added until later on. The only issue is that Aegolism required a reagent. I don't believe KEI did.
#11 May 15 2008 at 7:43 AM Rating: Good
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Quadkit wrote:
EQ is not as hard as it used to be. If you don't like it, don't play it.

I can't make it any simpler. I started in '00.



I fully agree!

I didnt start in 00 but right after Stromm went live. I think it was in the first week or Stromm and POP was the latest and greatest.

Edited, May 15th 2008 11:44am by rosleck
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#12 May 15 2008 at 10:14 AM Rating: Good
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I started playing before Scars of Velious was released. Obviously, the game has change a WHOLE lot since then, but I wouldn't go so far as to say it is being "dumbed down." They are just trying to compete with all the other online games (World of Warcraft), which generally are much easier to jump into and start playing so they are more appealing to a wider range of people.
#13 May 15 2008 at 11:29 AM Rating: Excellent
I have been playing almost every day since Dec 99. Have seen almost every zone except maybe 2 or 3, and either raided or exp grinded in them, not just visit to say I have been there.

I would say that the difference between then and now is mostly in how you play and how you spend your time. Back then a significant portion of your play time was devoted to corpse retrieval and travel. There was also a significant portion of time spent running for your life with a beast chasing you to the zone line.

There was a very tight market for coin and every ruined pelt and every swatch of silk was tailored into a piece of armor and sold in a newbie zone. You could hear ppl auctioning stuff for sale out in the zones because there was no bazaar to do that. It was a very primitive haggle and barter back then. PPl would offer all kinds of junk and at the same time be buying stuff for a caster class or whatnot. Many ppl just spent hours and days simply and actively trading and buying and selling and showing their wares by the bag in incomplete trades.

"4 bags of caster gear for sale at ...."

So realistically, a huge percentage of your time was NOT exp grinding and earning more loot.

Food was a premium and youngsters would routinely starve to death because all we started with was 5 snack cakes and 5 pods of water. If you didn’t kill some rats and snakes fast enough and sell the skins for some water and muffins or rations then you would not regen stamina for your next fight, and really be dead in the water.

The entire time was a huge balance act of survivability that took careful planning and cautious approach. Many players caused many other ppl deaths and with the long recovery time, that often meant an entire evening wasted.

Now that all has shifted from bare survivability mode and into quest or progression or advancement mode. The emphasis is on efficiency and speed and tactics and away from scratching for a living selling a few pieces of fine steel wpns from Sol A or South Karana.

To some, this sense of survivability struggle was a great accomplishment and reaching lvl 50 was a huge thing because of all the lost exp on no-rez deaths. So it is not a dumbing down as much as it is a change of focus away from surviving day to day, and toward enjoying exploring and seeing new zones and new mobs and new battle scripts and new rewards. All the changes seemed to be focusing that way. The Nexus portals and POK books and potion merchants and hot zones and anniversary quests, etc etc etc…
#14 May 15 2008 at 11:31 AM Rating: Decent
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I started in 99, when Vallon Zek first opened ( was on Povar before that), and yes the game has changed incredibly since then.

The game was so new then, and it was alot of fun. The sense of adventure, the newness of it all, made it "Evercrack"

I left the game shortly after Luclin, mostly because the server itself had become a mess ( the teams were mixing, it was just not what I thought it should be) and I was burnt out on raiding all the time and the grind. But that was my playstyle, not a problem with the game.

I came back, and I wouldn't say the game is dumbed down, but it is easier in many ways, but for me at least, it is even more fun than it was in the beginning.

I still hunt "old zones" and haven't even come close to seeing all the zones, but the thing I like about Eq is that it fits so many playstyles...I like to solo, now that is possible ( was soooo hard back in the day). Quests have gotten better ( the armor quests from the previous expansion) etc...

I love the way it has changed since the last Century Smiley: laugh, and look forward to the next evolutions the game makes.

Edited, May 15th 2008 3:32pm by yenwangweh
#15 May 24 2008 at 5:56 AM Rating: Good
I started playing just before kunark and quit just before Velious was released. I'm back now because I loved the game, and was pulled away for other things.

The game is a lot easier today. I think with the hot zones and pok stones its even easier to level in eq than it is in WoW, I tried wow for a bit because I heard the rumors that eq was dead and eq2 was lame (eq2 is lame IMO, I did try it as well!). Thats sad to me. At least to the point I've reached right now, only level 25. But I just started playing friday.

The biggest challenge I am having right now is finding information on anything. I am still running around in blightfire moors with my armor from the tutorial.

EQ's heyday may be gone but theres a ton of things I never got to do that I've always wanted to in the game. Its a huge world and I want to explore it because even though the levelling HAS been dumbed down, its still a blast and I love the game.

I really want to try LDONS but no one wants to do them... WHY!?

I play on stromm lvl 25 Beastlord atm named Valdehar. If anyone wants to do LDoNs or reintroduce me to the game which is basically new to me, Give me a tell in game.
#16 May 24 2008 at 2:19 PM Rating: Good
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I've been playing since just before Luclin came out. Like Kirby said, it was all about staying alive, corpse runs, planning travel. I remember riding the boats and jumping off early because I was a Dark elf. I learned the catacombs of Qeynos, and the Sewers of Freeport. Luckily I was a mage, and after a few levels when I bought the spell, I could summon food. Every time I played, I spent at least 30 min summoning everything before heading out to wherever I was going. I was over level 10 before I even stuck my nose outside of Nektulos. When Luclin came out I was so excited about the newbie quest armor sets. But I don't have a level 80 char, and probably never will. I don't know the end game, and I'm ok with that; it doesn't appeal to me. The game has passed me by, but *shrug* - ah well. I have fun when I play and for me, that is why I play.

It IS different now, and a lot easier in some ways. I still make newbies and do things the hard way, because I'm just that way. A lot of people now seem to just want to catch up to everyone else, and rocket through the levels to the end game. That's fine, and they have the tools to do so now. Others take it slower, and when I find one of those types I usually hang out with them when I am not soloing. In some ways it does feel a bit dumbed down, but I understand the need to appeal to a larger market so they can keep making $$. I don't like it much, but there's still lots of planning, strategy, etc left that it appeals to me still.


I've a few chars on Stromm, Bear - I'll look you up next time I am on. I LOVE LDoNs, and am always sad that so few go into them anymore.
#17 May 25 2008 at 12:54 PM Rating: Good
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Back in the late 1990s the game was very different than it was today. The game was much harder and took much longer to do things but that needed to be changed once they added more levels and had more competition.

It is a business and about money but also about customer satisfaction as well. With each expansion the previous ones would have to become less and less important because more and more people would become top level and near max AAs. The game needed to be made easier for lower levels or they would never catch up with the current content. You can call it dumbed down all you want but notice they do not dumb down very often current content. The highest level for raids the flags/keys were removed for was lv 70 which is 10 levels lower than current content. You are pretty much not in a really great guild if you are still trying to progess through those expansions. You can farm them for weapons, augs, and other nice things but actual progression is only worth it for current contents not 4+ year old stuff.

The AAxp thing is not a big deal. AAs are easy to get and making them easier for younger characters simply makes it easier on their groups imo.
#18 Jun 20 2008 at 6:33 AM Rating: Excellent
I read every thread on this post. I started in 2004. I started as a Human Paladin. When I started there were still corpse runs. When my toon was made he went to Qeynos. I hunted outside the front gate killing all those skellies and spiders....the first time fippy killed me it was on like donkey kong.

I also learned that when killing those beetles outside the gate it would spawn a named that would come after you for killing all his bros... and occaisonaly there would be a mummy....that was always weird I thought.

Then it was off to blackburrow.....after I ran around the Karana's a bit. I remember thinking oh nice they are all blue....this will be easy. Yeah died at the bottom. When some passerby buffed me and I thought I was god......seven corpses later I sat out in front of BB hoping somebody would take me to the bottom to get my corpse. Eventually a level 25 monk came to my aid. He took me all the way down and brought me all the way back up. Eventually I got big enough and I went and destroyed BB hahahah Here is the funny thing.........

I never knew the POK existed, and I soloed until level 55 in all of the old zones...I used to think it was odd that I didn't see hardly anybody.....always saw the port stone outside Qeynos, but never even went up to it.

Then one day I saw somebody go up to it and disappear.....I thought well maybe they logged but realized you sit when you log......clicked on it and a whole new world opened up to me.......did a /whoall and I thought WOW there is 400 people in this place. There were no GL's or GH's yet. I came just before Omens craze.
I did lots and lots of LDON's.

The moral of the story.....I didn't start in 99/00 I started in 2004, and I still experienced what the 99/00 people did. I walked the Orc highway and made enemies with the Orc folks....trust me I did hehe

I went to High pass, and I made the run to Estate of unrest, and off to the catacombs I died, I ran through the halls of Mistmoor, and I will never forget that druid that saved my butt in Mistmoore from those ghost dogs...man those things hurt .

The first hill giant I ever killed was the best ever. I remember having to run back to town and sell all those feet and swords and stuff and drop money (copper) off into the bank....apparently nowadays people just delete the copper.....

Look we all had our reasons for leaving, playing staying, or coming back.....you all are right about one thing......

I have played just about every MMO out there, and what they don't have that EQ does is in the name alone.... "Everquest" the REAL friendships, and above all that sense of feeling like there is just something i still have to do on EQ, I can honestly say that I have never defeated EQ.

Ganhob
75th LvL Paladin, XEV










Edited, Jun 20th 2008 10:43am by Faalenleaf

Edited, Jun 20th 2008 10:46am by Faalenleaf
#19 Jun 20 2008 at 11:26 AM Rating: Decent
First time I played EQ was years ago, a year or so before the Dungeons of Norrath expansion. As it was my first mmorpg, I did about everything wrong with my first character, eventually I deleted it and tried again. With more success. Things were not easy, but then easy isn't always fun either.

Having taken a lengthy break, returning to the game is quite fun. I started all over again (my own stupidity, but anyway) and find that gaining levels is a bit easier than it used to be, surviving is a bit easier too but that could be just more experience with the games. Lots of changes didn't dumb the game down, they made it a bit more enjoyable. Although ofcourse, at the time, people just accepted a lot and dealt with it. If medding took a long time, just sit at a lake and start fishing for instance.
#20 Jun 20 2008 at 1:23 PM Rating: Good
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For me one of the biggest shifts was that EQ became a solo game for more classes the instant they made support potions plentiful and inexpensive. Not that this was entirely bad - from a lore perspective I often wondered why alchemists couldn't make heal potions as easily as they can now. But before instant clicky healing, snaring, buffing, etc casually played warriors were extremely inefficient solo'ers and by the middle levels basically had to basically stick to LB mobs for experience.

Interestingly right around the time that the plethora of potions appeared, and maybe it was just the volume, the developers seemd to suffer from a temporary lapse in creative flare. Why couldn't a shroud's level 65 fire spell be called "Sol Ro's Epic Firestorm" or something cooler than Fire X, or why couldn't they have "Tears of Rodcet Nife" instead of the bland Distillate of Celestial Healing X?

Part of the nature of EQ is that it does change so dramatically over time. Some updates add features I enjoy immensly and some do quite the opposite, but I think the ever-changing experience is interesting and fun.


Edited, Jun 20th 2008 5:55pm by JoltinJoe
#21 Jun 21 2008 at 2:08 AM Rating: Decent
I started playing in 2000 - Kunark was out, but it was still pretty new. Hate and Fear, Naggy and Vox, were still a big deal, and the old world dungeons were still being camped. XP rezzes were hard to come by, travel was slow and dangerous, and casters spent a very great amount of time staring at their spellbooks to med. It was definitely a harder game, and there was a sense of danger that is largely missing now. Dying and dropping back into a "hell level" - there's nothing quite like that anymore. Or having your raid wipe at the bottom of one of those labyrinthine dungeons - with no guild hall, no Clerics with clickies. CR was pretty daunting at times.

The consequence of Norrath being such a harsh place to survive was that people really *had* to rely on other players, and this fostered a community like I have never seen in any other game. It began changing with Luclin - the Bazaar altered the economy enormously, and the raid loot and AA's began to stratify the players in a way I hadn't seen before. And then PoP - the combination of the PoK portals and the super-buffs radically changed the game - the lower levels became practically effortless, the home cities became ghost towns, and even Velious content was hardly bothered with. The Moon and the Planes replaced Norrath. I didn't like it then - though I hung around through Omens - and I don't like it now. Some changes were good, of course - no one misses spell-book medding, and a compass and a map is way more useful than LOC. But I think EQ was a better game in the pre-Luclin era.


Edited, Jun 21st 2008 3:13am by Vishangro

Edited, Jun 21st 2008 3:15am by Vishangro
#22 Jun 21 2008 at 11:00 AM Rating: Good
It's gotten easier every year, as far as I can tell. I've been playing on and off since 2003 and it makes it a lot easier to return (I like to start from scratch each time, don't ask me why ;P)
#23 Jun 21 2008 at 4:24 PM Rating: Good
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I disagree I dont think game has gotten easier at max level at bellow max level yes mudflation always makes old content easier. Compare getting at full suit of katta merchant armor with getting a full set of crystallos quest armor I dont see how you could say sof is easier then tss-tbs was really it seems a bit harder actually well atleast it takes longer thats for sure.
#24 Jun 21 2008 at 10:26 PM Rating: Good
I have done everything from SSRA to TBS, and through it all it was good times. I have been away for a year due to deployment in Iraq...and have recently found comfort in Everquest.

I am coming back to EQ. I miss it. I am old fashioned...heh I have a 75 Druid and still run around and i don't use the portals unless in extreme situations. I read all of the storylines, and I do all of the quest.

I peddle my wares the old fashioned way, and I don't use any of the fancy potions or the like.

When I got my grand master gear with augs it was because I farmed the material to make it. I didn't run to the Bazaar to buy what I could. I still farm rathe mountains for plat and still run back to town to sell the odds and ends from the giants and to put gold in the bank copper too.

I don't waste anything and I do the old legacy of passing on gear if its not no drop stuff. I still buff people for free with my druid, and I rez folks with my 90% rez at no charge if they want the 90% rez.

I role play and play the part when in-game (only) I still beleive it is important to help any that ask for assistance. When I lvl I still stop each lvl to cast just so I can get the skillups until they are maxed. I still hunt the old zones, and I remember all the wipes before guild halls, and running back time and time again. EQ is the same for me, and no matter if it is easy or not it will always be hardcorp for me :)

Ganhob
#25 Jun 22 2008 at 10:27 AM Rating: Decent
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Quote:
I've played since Luclin. That's close enough to release for me.


Given the guy who tricked me into playing these damn mmo games quit EQ because of Luclin, that is a hilarious statement to me.

But in fairness, now the release of Luclin (that was the third expansion, right?) is actually pretty close to release - and it's definitely the "early days."

I kind of miss it, actually. For me the biggest damage ever done to the game was the Plane of Knowledge, and the damn port books everywhere. It made the world a lot smaller, and seemed to make people less willing to travel far.

I remember the Freeport/Qeynos run being something you'd only do once or twice, and how stressful and scary it was. I know that they needed to shrink the world, because by Luclin it was already so big - but I think that was the biggest "dumb down" they ever did.

Frankly, I'm not a raider so maybe at the upper tiers stuff is dumber, but I think most of the changes have been for the better, although I'd like to see them stop adding new content and do an expansion or two going back through the old zones to facelift them and bring the old world mobs & equipment up to speed with the newer stuff.
#26 Jun 22 2008 at 2:43 PM Rating: Decent
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Luclin was not "close" to release. Kunark and Velious were released before that as well as the original. Luclin was the reason alot of people left...that expansion was just lame, from a lore standpoint as well as a game standpoint.

Of course, I also know people who started then, and loved it. I guess it just depends on what you relate it to...
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