Forum Settings
       
1 2 Next »
Reply To Thread

Did the Original Planes come out before Kunark or after?Follow

#27 Apr 09 2008 at 6:49 PM Rating: Excellent
Encyclopedia
******
35,568 posts
NaturesParadox wrote:
What exactly do you guys mean by "breaking into Fear"? You can't just zone into it like normal?


Just to add on this a bit:

There was no key or flagging required to get into Fear. Just a level restriction. However, the portal you arrived at was in a spot where a number of roamers wandered. Combine that with a "large" social agro, and "unusual" pathing, and you were going to get agro. Lots and lots of agro...

There was no way to avoid this. There were some adjustments made over time to the zone to make it a bit less nasty, but the basic problem was unavoidable. Even if all you did was step into the zone and not move at all, you could reasonably expect to agro and have to fight upwards of a dozen mobs. If you moved, you'd just increase the number of mobs you came into agro range of and due to pathing often *massively* increased the number that would ultimately agro on you.

And just to make matters worse, there were these mobs that would proc a shadowstep on their target, randomly teleporting raid members some distance away from the raid.


So basically, if you just zoned into the plane and tried to stand and fight, your entire raid force would likely die to massive trains resulting from the combination of all of these things. However, the plane has a respawn time of like 7 or 8 hours, so once you clear out the mobs that are in the area, you have "broken" the plane. You can now safely travel around the areas you've cleared, and (most importantly) anyone else can simply hit the portal and safely join the raid in progress.


There were lots of different tactics involved in breaking into PoF. Some involved carefully and meticulously clearing the portal area (a more successful tactic later on), most involved basically a mad lemming run to one of the "safe" edges of the zone (west wall or north wall typically), and camping out to clear agro. Those usually involved a "sweep team" that would zone in first and run off in a different direction hoping to grab as much of the agro from the portal area as possible, while the rest of the raid zoned in and ran to the designated camp spot. Everyone then attempts to camp. Some will die. Some will make it. If you get at least one cleric and one FD class, you can then begin dragging bodies to the safe area and rezzing anyone who died.


That was what was usually involved in "breaking Fear". It was arguably one of the most terrifying things anyone has ever had to do in EQ. Because if things went wrong, there was no way out. If you failed to camp the right people, your raid was stuffed. This is where people would eat multiple (often unrezzed) deaths. Because you had to keep trying. So you'd have to get the same people (now ungeared since their stuff in on their corpses) to keep trying to clear the portal area and get a cleric camped in a safe spot inside the zone. If you didn't, then you couldn't recover the corpses and everyone lost everything. I remember a particular bard who literally died over a dozen times doing this (bards were good choices since they could do the "sweep" job without being worried about being dispelled. They always died though...).

While we managed to always succeed at this (sometimes with a lot of deaths involved), I have heard of some guilds failing so badly and so often (hours of attempts and failures) that they'd have to beg another guild to form another raid just so they could get their bodies back. It happened.

Can you imagine anything like that happening today? A guild sending a tell to a rival guild's officers asking them to form up an raid something just so they can clear it and save your guild's members from losing their corpses? That was not unheard of back in the day with Fear though.


Fear was really an aptly named zone IMO...
____________________________
King Nobby wrote:
More words please
#28 Apr 10 2008 at 2:27 AM Rating: Default
Quote:
Not that this is a suprise, but Gbaji is right


Color me super suprised to say the least, he is right here but it doesnt happen often and he even hedges it.

As far as recent raid content I am not really up to date either, I convinced the top guild on my server to let me help them kill a spider in Fortress would be my last attempt at any real raiding.

I sucked to be honest I wasnt FDing enough.

They near wiped and reset to try again and I caught my stride and was of use on second go but =P

I am not sure if counts but I did do all of the Fire Fableds (minis) and even tanked a ST and a couple of Luclin ones. Not all on the same toon as I have stated before I have a 80 tank and a 80 necro. The necro is 4 years old and the pally like 2.5 so the necro knows more people. The two sad things are that I play the pally as a dumbass (think cookiemonster substitue pie) and everyone likes him better, second is that his account is actually older then the one my necro is on and he is like 1 month from 7th vet which the necro could use more. ah well.

Edit-- I will admit I was charged on my first fear raid back in the day, Hate too. Sky I didnt raid until it was a joke really and the only thing that keeps it honest is the insane cheating of DT. Bristlebane I didnt hit until they had revamped him to make him harder but even though our raid failed 3x ( I fd and saved it 2x) it was probably the funniest raid I have ever been on. He AoEs everyone to be a hobbit and all the butch proud people I know being turned into hobbits actually had me crying.

Edited, Apr 10th 2008 6:30am by flishtaco
#29 Apr 10 2008 at 4:06 AM Rating: Decent
28 posts
gbaji wrote:


While we managed to always succeed at this (sometimes with a lot of deaths involved), I have heard of some guilds failing so badly and so often (hours of attempts and failures) that they'd have to beg another guild to form another raid just so they could get their bodies back. It happened.

Can you imagine anything like that happening today? A guild sending a tell to a rival guild's officers asking them to form up an raid something just so they can clear it and save your guild's members from losing their corpses? That was not unheard of back in the day with Fear though.

Fear was really an aptly named zone IMO...


I've done little raiding but I have raided Fear several times - and it was the biggest adrenalin rush. It seemed to be totally unpredictable and, as a family guild on Venril Sathir (later merged with AB) we had to get ourselves help after a wipe.

We had raided successfully several times and then, inexplicably we wiped. (We were later told that a mob was out of position.)

A good friend of our guild was a member of one of the biggest raiding guilds on the server and they duly turned up, chuckling at us little guys and volunteering to wipe the place and get our corpses. Rather amusingly - although also rather scarily - they wiped too. They went ballistic!

At that point a number of us genuinely panicked and thought we would be rerolling our mains.

In the end, three or four members of the very top raiding guild on VS, including IIRC a necro to summon corpses, came (very surprisingly as they were - are?! - notorious) to our aid. Some six hours after we first wiped, we were reunited with our corpses and our gear (and our bank-stored back-up gear).

Fear felt how it was meant to be: unscripted, unpredictable and extremely dangerous. I loved it.

Now I am back in the game properly after a break, I want to raid again in different zones. I will always respect Fear, however.

Ker
#30 Apr 10 2008 at 5:26 AM Rating: Decent
Aha, gotcha. Thanks for the explanation.
#31 Apr 10 2008 at 8:22 AM Rating: Decent
Skelly Poker Since 2008
*****
16,781 posts
gbaji wrote:
Nope. That was the last expansion that we did any raiding at all before my old guild fell apart. I basically left the game right after DoD came out.


That's exactly the sort of scripted raid I'm talking about though. There's one way to beat it, and your basically hit over the head with it. Don't attack the spirits. Do attack the eggs. If you get cursed, run over to the whatzit's and say the magic phrase. Do that and as long as you can physically overcome the raid mob, you win. Don't do that, and you lose.

I'm not saying that this is "better" or "worse". But, as another poster said, it's "different". The challenge is following the script properly. Older raids didn't have scripts, so the actual fight was tougher. Subtle differences in positioning and pulling made or broke a raid. While individual contributions may not have had as "obvious" an effect as they do on a scripted raid, they all added up and often made the difference between success and failure. It was more "subtle" in that sometimes seemingly minor actions by the raid force as a whole made a huge difference. When the entire raid relies on managing damage sufficiently to defeat the mob before your MT dies, minor changes in dps and heal efficiency end out making or breaking the raid.

There was a greater focus on those things as a result. When I speak of "more skilled raid force", that's what I'm talking about. Anyone can learn to follow a script if they're given instructions. It takes experience and skill for every single member of your raid force to automatically and seamlessly adjust to slight position changes of the target in order to minimize damage taken while maximizing damage done.
You're not only contradicting yourself from your earlier post, but you're comparing raids that you've done with raids you've admittedly not done and concluding that the ones you did were harder? Smiley: oyvey


____________________________
Alma wrote:
I lost my post
#32 Apr 10 2008 at 1:27 PM Rating: Good
Encyclopedia
******
35,568 posts
Elinda wrote:
You're not only contradicting yourself from your earlier post, but you're comparing raids that you've done with raids you've admittedly not done and concluding that the ones you did were harder?


I said I've raided "nothing in the last 4 expansions or so". Which was pretty close for an eyeball estimate without actually listing off the expansions and counting them. DoN was 6 expansions ago (counting the most recent one). We did do "some" raiding in that expansion, but nothing since because my guild basically disintegrated sometime during that expansion (I think I got about a third of the way through the progression, but some got farther). So "nothing in the last 5 expansions" is completely accurate (which I think fits "4 expansions or so").


And yeah. I haven't done Vish. However, it's not like that was the first scripted raid event to appear in the game. Heck. You can find scripted events as far back as PoP. They've just added to the types of scripting they can do over time is all.


The Vish event matches exactly what I was talking about. A scripted event that basically beats you over the head with the one method you're supposed to use to beat the encounter. This certainly may increase the number of different ways they can script an event, but each event becomes much more restricted IMO since there's only one way to beat it. This is by design. Basically, the devs started to get lazy with their raid events. They got tired of having one idea in their head as to how the event would be defeated and the having the players show them up by coming up with 5 other far more inventive ways of doing it. So they "cheated" by doing things like invulnerable/untargettable mobs unless specific actions were taken, spawns at set percentages of the main target's health (so as to make sure that there was no way to clear them prior to fighting the main target), and a host of other timed and triggered "tricks" to make sure that the raid had to be beaten the way the devs intended.


Maybe that's better. Who knows? But IMO, it doesn't really make them "more challenging". It just means that you have to do it the way the Devs want it done. The events cease to be about knowing the game mechanics and class abilities and figuring out how to use them to defeat the mob, and become entirely about guessing what the devs were thinking when they scripted the raid. The former involves "skill" at playing your class within the construct of the game mechanics. The other simply involves figuring out the script. Let's face it, a curse that can only be removed by saying the magic words to a nearby NPC doesn't involve any specific class or game skill. You just have to know what to do. It's not like you have to have classes with RC being johnny on the spot with the cures. You've actually removed the benefit of any class skills or abilities from the encounter at that point, haven't you?


I guess it's just a matter of what you consider "skill"...
____________________________
King Nobby wrote:
More words please
#33 Apr 12 2008 at 4:52 AM Rating: Default
Old School Planar raids were alot harder, here's why.

1) The internet was dial up, Omgzzz hurry up and wait. Someone call the Raid Leader on Bell and ask if hes even gonna come back.

2) The organizing raids didn't have the Teamspeak advantage, you were lucky if the Raid Leaders were using voice of any kind, cell phones did exist.

3) Die and your spawn point is where you start running back from, don't count on getting rezzed back. You usually had to form up a skeleton raid just to get your bodies. You don't get your body, literally walk right up to it, your gear will rot and you'll never see it again. You lost alot of experience this way and sometimes lost a couple levels. This was considered (normal). Raid wipes entailed several hours of moaning and complaining while your gimp squad tries to get your gear. Oh, and alot of people would go LD for no apparent reason, but with Dial-up who knew what happened.

4) SOE hated joo all and wanted raiders to suffer because after all this was end-game content and they made everything nearly impossible to beat. They would "tweak" it harder if it seemed too many actually were beating it. The reasoning is, there is nothing left after this. Everquest was filled with tons of time-sinks to prevent players from finishing anything. This kept you playing the game and from zoning around too much. The nerf bat was wielded heavily.

5) Travelling in the game took several hours. You were forced to travel the day before to the raid meet spot or be left out. The raid day was THE DAY and if you win great, lose and you lost. They didn't have any partial wipe but recovered nicely or summon and rez in Guild Lobby. They didn't have instance timers either. You had to start and finish the raid that day, there is no tomorrow. You needed to wear diapers and keep all your food and beverage items nearby the computer or face being kicked out of raid for being AFK. You would lose all your gear after that since they pretty much arent gonna help you get back in to the raid zone and loot your gear.

6) Buffs were not freely given out like candy in a potion shop. The "Bazaar" did not exist and you had to wheel and deal your gear in general chat of random X zone. There were alot of shady deals going down in those days and alot of players were ripped off. This is what you had to face to get decent gear so you didn't want to miss any raid gear "EVER".
#34 Apr 26 2008 at 4:01 AM Rating: Decent
First off Sony didn't get EQ til after Luclin, it was Verant that dreamed up Fear. You had to be lvl 45 for Fear but every Raid required 46 or higher because of all the deaths, if you went below 45 you couldn't zone in only rezzed in. Had to mem all your spells before zoning in cause sitting increased your agro range (or so I was told). You did not have any Flowing Thought items, it was all standing regen of 1 mana per tick unless mind buffed. I know it was mentioned that Fear wasn't instanced, it was indeed contested. Any guild able to Raid Fear basically raced to "claim" the right to raid it, so yes asking another guild to help you recover was real embarrassing back then.


I raided 95 percent of the content from Fear to almost Anquish (never completed the key) and some after Anquish, Fear is the hardest one of them all hands down. I say this knowing you do not race to the zone, you don't agro zoning in and the gear differance is amazing in comparison.


#35 Apr 26 2008 at 8:35 AM Rating: Decent
**
297 posts
Quote:
First off Sony didn't get EQ til after Luclin, it was Verant that dreamed up Fear.


Or was it 989 Studios. I don't know when Verant took over, but it could have been 989 Studios back then.
#36 Jun 01 2008 at 3:47 PM Rating: Default
Oh, yes, Fear was available before Kunark, but not long.... and yes, I remember even after Planes came out, taking a group of 3 to Fear and having a mob get away (with 9 or 10 I was having trouble keeping track of what was there). summon one char to one end of zone, another char to other end of zone leaving the warrior wondering how long he could hold out. Yes, it was fun.
#37 Aug 19 2008 at 9:04 AM Rating: Default
Lower numbers on the servers make for smaller raids? had numbers in the servers when Kunark came out regularly above 3000 on a time. different thread is listing only one server with more than 1000 playing.
#38 Aug 20 2008 at 11:09 AM Rating: Default
30 posts
Actualy, I was there during the old days of raiding hate and fear and it was fun and amazing. And yes the gear back then was nothing compared to now.

I get goose bumps reading this thread and thinking back on the old times.

That being said, I took part in a "test" raid where someone was teaching us how to clear the entrance to Fear with two groups of casters. YES, two groups of casters avg level 45. Now, I dont know if that is a big deal now, but back then it was amazing, considering that most raids were 36 to 40 something people. The organization it took just to make it happen was incredible. Anyway, the groups consisted of cleric, enchanter, wiz, mage, necro. Use the pets as meat sheilds and the wiz, mage use area spells to kill all the mobs quicker. The cleric and enchanter rolls are obvious, except the Enchanter would area mez everytime the others area nuked. Surprisingly enough it worked. We cleared the entrance to Fear without a single death. That was a long long time ago. <<sigh>>

Oh, well!
#39 Aug 20 2008 at 11:15 AM Rating: Good
30 posts
Quote:
First off Sony didn't get EQ til after Luclin, it was Verant that dreamed up Fear.


Uh! First off I was there and Sony owned EQ from the Start! Want proof?

The city of Qeynos -- is sonyeq backwards!!!

Verant and 989 studios was just the front for EQ but Sony was always the owner.

#40 Aug 20 2008 at 12:43 PM Rating: Good
**
820 posts
No matter which is "Harder" between old and newer and newest raid content... (I have to agree with the sentiment that they function too differently to compare side-by-side.) ...there's no argument that the penalty of a raid failure/wipe now is not even close to what it was then.

"Well folks, its late, lets just summon and call it a night." does not compare to the prospect of "Well, great, we just wiped and now have rotting corpses to liberate from a deadly area at (insert godawful time here)."
#41 Aug 20 2008 at 12:55 PM Rating: Decent
30 posts
Quote:
No matter which is "Harder" between old and newer and newest raid content... (I have to agree with the sentiment that they function too differently to compare side-by-side.) ...there's no argument that the penalty of a raid failure/wipe now is not even close to what it was then.

"Well folks, its late, lets just summon and call it a night." does not compare to the prospect of "Well, great, we just wiped and now have rotting corpses to liberate from a deadly area at (insert godawful time here)."


Oh, how truly thou doust speaketh! AMEN!
1 2 Next »
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 131 All times are in CST
Anonymous Guests (131)