IponemaGirl wrote:
Can you imagine raiding the planes w/ level 46-50's - in the gear that was available back then????!!!!
It was intense. Each server had a cadre of monks who were expert Fear pullers (Fear was a beach to pull). You needed at least one good enchanter (you really wanted more, because what if the main enchanter lost his internet connection? Raid over). It took AAAAAGES to clear to the bosses. And if you managed to take down Cazic or Innie, it was a really big deal.
It was beyond intense. IMO, it was far more challenging then pretty much any raid content is today. Nowadays success at raiding is pretty much entirely about gear. You have sufficient gear and numbers, know the event/script, and don't do something monumentally stupid, you'll win. If you don't, you'll fail.
Back then, folks raided with gear that the average twink would pass on without a second thought today. Every single person had to know exactly what they were doing, or the raid failed. And failure often meant hours of recovery time. There was no cross zone corpse summoning back then. If you wanted your gear back, you absolutely had to get people in zone, physically retrieve your corpses, and rez them in zone and then get out of the zone. All without wiping again...
When I started raiding, I was wearing a mostly full set of Armor of Ro (paladin class armor). I was wielding a Blackened Iron ******* Sword, Polished Granite Tomahawk, Bullsmasher, and IIRC the shield you got as a drop from Crushbone (it had magic resist on it, which believe it or not mattered more then the extra AC).
For most boss mobs, resists mattered more then AC and HPs. I clearly remember raiding Naggy and Vox (and other planar bosses as well), and taking off my normal armor and replacing it with my resist kit, which consisted mostly of jewelry. So very little AC or HPs on anything, and almost entirely resists. This was necessary, or your whole raid just died from the AEs that all bosses had.
Gear really didn't start to ramp up until maybe PoPish timeframe (and even more after that). To give you an example, my wizard has (ok, had. I've leveled him a bit recently) more AC and HPs at level 52 then my paladin did when he first hit the same level. That's a *huge* amount of difference. And I considered him "well geared" when he was that level, since I'd been raiding planes since level 46. IIRC, I had almost a complete set of valorium armor (old tier planar), and tromped around Kunark with that stuff (and was quite successful wearing it back then!). IIRC, I basically wore that old planar armor all the way until I replaced it with Skyshrine quested stuff in Velious. So basically, I was hitting HoT as a paladin with fewer HPs and AC then an similarly leveled wizard would have today. In fact, I was tanking stuff there with that level of gear.
Believe it or not, support classes mattered a lot more back then. There's a reason why heal rotations were required. It's cause tanks simply couldn't survive more then a few seconds pretty much no matter what. And while you can argue that dps folks just waited until the call and then dpsed, their participation was far more important back then IMO. Up until SoL release, success against a raid target was basically a race against the clock. If your healers ran out of mana or screwed up their timing before the mob ran out of HPs, you lost. DPS was *huge* since it was the single biggest factor in terms of beating that clock.
With SoL the concept of sustained raid performance appeared. High end raids had more to do with how long they could sustain a combat level. Gear didn't change that much, but mob dps decreased while hps increased dramatically. Fights were *looooooong*, and you had to carefully manage them. Um... DPS was often still the make or break there as well.
It's hard to say which is better or worse. It was just "different". It was certainly a lot more scary to raid back then. You were really putting it on the line. The absolute worse that can happen in a raid today is you fail to defeat the mob and lose the loot, and perhaps take some deaths and get rezzed back in the guild lobby. Back then, it was not uncommon to eat non-rezzed deaths, often many of them, and it also entirely possible to simply lose your corpse entirely. No shadowrest back then. If you didn't recover your corpse in one week, it was gone!
That said, it was also incredibly fun. I still remember my first planar raid clearly. It was plane of fear and my hands were literally shaking after we did the initial break. No raid experience since has been that exciting...